This creates a rotation interpolator and applies it to a shape : Interpolator « 3D « Java

Java
1. 2D Graphics GUI
2. 3D
3. Advanced Graphics
4. Ant
5. Apache Common
6. Chart
7. Class
8. Collections Data Structure
9. Data Type
10. Database SQL JDBC
11. Design Pattern
12. Development Class
13. EJB3
14. Email
15. Event
16. File Input Output
17. Game
18. Generics
19. GWT
20. Hibernate
21. I18N
22. J2EE
23. J2ME
24. JDK 6
25. JNDI LDAP
26. JPA
27. JSP
28. JSTL
29. Language Basics
30. Network Protocol
31. PDF RTF
32. Reflection
33. Regular Expressions
34. Scripting
35. Security
36. Servlets
37. Spring
38. Swing Components
39. Swing JFC
40. SWT JFace Eclipse
41. Threads
42. Tiny Application
43. Velocity
44. Web Services SOA
45. XML
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java » 3D » InterpolatorScreenshots 
This creates a rotation interpolator and applies it to a shape
This creates a rotation interpolator and applies it to a shape

/*
Essential Java 3D Fast

Ian Palmer

Publisher: Springer-Verlag

ISBN: 1-85233-394-4

*/

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Locale;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

/**
 * This creates a rotation interpolator and applies it to a shape.
 
 @author I.J.Palmer
 @version 1.0
 */
public class SimpleRotator extends Frame implements ActionListener {
  protected Canvas3D myCanvas3D = new Canvas3D(null);

  protected Button exitButton = new Button("Exit");

  /**
   * This function builds the view branch of the scene graph. It creates a
   * branch group and then creates the necessary view elements to give a
   * useful view of our content.
   
   @param c
   *            Canvas3D that will display the view
   @return BranchGroup that is the root of the view elements
   */
  protected BranchGroup buildViewBranch(Canvas3D c) {
    BranchGroup viewBranch = new BranchGroup();
    Transform3D viewXfm = new Transform3D();
    viewXfm.set(new Vector3f(0.0f0.0f10.0f));
    TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
    ViewPlatform myViewPlatform = new ViewPlatform();
    PhysicalBody myBody = new PhysicalBody();
    PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
    viewXfmGroup.addChild(myViewPlatform);
    viewBranch.addChild(viewXfmGroup);
    View myView = new View();
    myView.addCanvas3D(c);
    myView.attachViewPlatform(myViewPlatform);
    myView.setPhysicalBody(myBody);
    myView.setPhysicalEnvironment(myEnvironment);
    return viewBranch;
  }

  /**
   * Add some lights so that we can illuminate the scene. This adds one
   * ambient light to bring up the overall lighting level and one directional
   * shape to show the shape of the objects in the scene.
   
   @param b
   *            BranchGroup that the lights are to be added to.
   */
  protected void addLights(BranchGroup b) {
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);
    Color3f ambLightColour = new Color3f(0.5f0.5f0.5f);
    AmbientLight ambLight = new AmbientLight(ambLightColour);
    ambLight.setInfluencingBounds(bounds);
    Color3f dirLightColour = new Color3f(1.0f1.0f1.0f);
    Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f);
    DirectionalLight dirLight = new DirectionalLight(dirLightColour,
        dirLightDir);
    dirLight.setInfluencingBounds(bounds);
    b.addChild(ambLight);
    b.addChild(dirLight);
  }

  /**
   * This builds the content branch of our scene graph. The root of the shapes
   * supplied as a parameter is slightly tilted to reveal its 3D shape. It
   * also uses the addLights function to add some lights to the scene. We also
   * create the alpha generator and the rotation interpolator to perform the
   * animation.
   
   @param shape
   *            Node that represents the geometry for the content
   @return BranchGroup that is the root of the content branch / protected
   *         BranchGroup buildContentBranch(Node shape) { BranchGroup
   *         contentBranch = new BranchGroup(); //Create the transform and
   *         group used for the rotation Transform3D rotateCube = new
   *         Transform3D( ); TransformGroup rotationGroup = new
   *         TransformGroup(rotateCube); //Set the capability so we can write
   *         the transform rotationGroup.setCapability(
   *         TransformGroup.ALLOW_TRANSFORM_WRITE); //Create the alpha
   *         generator Alpha rotationAlpha = new Alpha(
   *         -1,Alpha.INCREASING_ENABLE,0,0,4000,0,0,0,0,0); //Build the
   *         interpolator Transform3D yAxis = new Transform3D();
   *         RotationInterpolator rotator = new
   *         RotationInterpolator(rotationAlpha, rotationGroup, yAxis, 0.0f,
   *         (float) Math.PI*2.0f); BoundingSphere bounds = new
   *         BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
   *         rotator.setSchedulingBounds(bounds); //Put all this together
   *         contentBranch.addChild(rotationGroup);
   *         rotationGroup.addChild(shape); rotationGroup.addChild(rotator);
   *         addLights(contentBranch); return contentBranch; } /** This
   *         creates the shape used in the program.
   @return Node that is the switch node / protected Node buildShape() {
   *         Appearance app = new Appearance(); Color3f ambientColour = new
   *         Color3f(1.0f,0.0f,0.0f); Color3f emissiveColour = new
   *         Color3f(0.0f,0.0f,0.0f); Color3f specularColour = new
   *         Color3f(1.0f,1.0f,1.0f); Color3f diffuseColour = new
   *         Color3f(1.0f,0.0f,0.0f); float shininess = 20.0f;
   *         app.setMaterial(new Material(ambientColour,emissiveColour,
   *         diffuseColour,specularColour,shininess)); return new Box(2.0f,
   *         2.0f, 2.0f, app); } /** Process the button action to exit the
   *         program.
   */
  public void actionPerformed(ActionEvent e) {
    if (e.getSource() == exitButton) {
      dispose();
      System.exit(0);
    }
  }

  public SimpleRotator() {
    VirtualUniverse myUniverse = new VirtualUniverse();
    Locale myLocale = new Locale(myUniverse);
    myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
    //  myLocale.addBranchGraph(buildContentBranch(buildShape()));
    setTitle("SimpleRotator");
    setSize(400400);
    setLayout(new BorderLayout());
    Panel bottom = new Panel();
    bottom.add(exitButton);
    add(BorderLayout.CENTER, myCanvas3D);
    add(BorderLayout.SOUTH, bottom);
    exitButton.addActionListener(this);
    setVisible(true);
  }

  public static void main(String[] args) {
    SimpleRotator sr = new SimpleRotator();
  }
}

           
       
Related examples in the same category
1. A range of Interpolators and switches betweenA range of Interpolators and switches between
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.