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<head>
<title>JavaScriptGraphics</title>
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<script type="text/javascript">
/*
JavaScriptGraphics v 0.6
Pixel graphics in Javascript.
Copyright (C) 2003 Kitya Karlson http://www.karlson.ru/, karlson@karlson.ru
Tested in Microsoft Internet Explorer 6 and Mozilla 1.3.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation in version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*! \mainpage JavaScriptGraphics
*
* \section intro Introduction
* <p>Color image is just a 2D array of colors. If you think about image this way you can see
* that it is possible to draw an image of the size N*M in HTML-only way - as a table with
* N columns and M rows, where each cell takes one pixel and has a background color assigned
* to it. Unfortunately even a small image represented like this in HTML results in a large
* and complex code for the browser. But for artifitial images it is very easy to use RLE
* compression - if there are several cells in a line of the same color you can
* replace them by one cell with the correct colspan/rowspan attributes assigned for it.
* <p>There are three cool things about this type of images:
* <ol>
* <li>They can be posted on the pages where images are not allowed (like some forums, or
* livejournal),
* <li>The size of HTML sended from the web server to client's computer is not very large -
* the HTML for the images is generated on the client's computer only,
* <li>They can be animated to react on user input.
* </ol>
* <p>I made a simple JavaScript library that allows you to use simple 2D graphics functions
* to create such images (like drawing lines, points or circles). Comments and suggestions are <a href="mailto:karlson@karlson.ru">welcome</a>!
* <p>As an alternative output method a handling of output to a Java applet is also provided in
* addition to a plain HTML rendering.
* <p>This library was tested in Microsoft Internet Explorer 6 and Mozilla 1.3.
*
* \section examples Examples
* <ul>
* <li><a href="../tests/clock.html">Analog Clock</a> - shows the difference between different types
* of HTML rendering
* <li><a href="../tests/lines.html">Color Sun</a> - shows an example of zooming in HTML output (Java output zooming is working in the same way).
* <li><a href="../tests/eyes.html">Eyes</a> - eyes that follow your mouse pointer.
* <li><a href="../tests/ontop.html">On Top</a> - DHTML output overlay example.
* <li><a href="../tests/plot.html">Sin/Cos Plot</a> - shows an example of HTML rendering and Java Applet processing (works only in Mozilla or in IE with Java virtual machine from SUN).
* </ul>
*
* \section conv Converter
* <a href="../tests/makeimage.php">Image to HTML converter</a> - this converter contains a preprocessing step, which is made using PHP and GD. Color dithering is produce to reduce the output complexity.
*
* \section changes Changes
* <p><b>v 0.6</b>
* <ul>
* <li>Image to HTML image converter added.
* </ul>
* <p><b>v 0.5</b>
* <ul>
* <li>Polygon and polyline drawing functions are added.
* <li>DHTML output option and overlay output options + invisible color are added to HTML output processor.
* <li>New example ("On Top") demonstrating new DHTML output options is added.
* </ul>
* <p><b>v 0.4</b>
* <ul>
* <li>Java Applet output methods are introduced in addition to HTML output methods.
* <li>Color values are now accepted in several formats.
* <li>Rendering time is calculated now.
* <li>Examples are updated to reflect new features.
* <li>A lot of bugfixes.
* </ul>
* <p><b>v 0.3</b>
* <ul>
* <li>Small bugfixes.
* <li>HTML output processor is moved to the separate class.
* <li>An optimised method of output compression - Optimised RLE - is introduced. It is using
* both colspan and rowspan attributes, dividing the table into the minimum number of cells.
* It is not so fast as the fast simple RLE, but it makes the tables really small. Which method
* is used for compression (Fast RLE or Optimised RLE) is controlled by the compression
* parametr of the HTML output class.
* </ul>
* <p><b>v 0.2</b>
* <ul>
* <li>Functions are rewritten as a class and moved to the separate file.
* <li>Area fill function is rewritten using stack instead of recursion - this allows large closed areas to be filled-in.
* <li>Code is cleaned up and documented using Doxygen.
* </ul>
* <p><b>v 0.1</b>
* <ul>
* <li>Initial release.
* </ul>
*
* \section downloads Downloads
* <ul>
* <li>Download <a href="../jsgraphics.0.6.zip">JavaScriptGraphics v 0.6</a> - latest.
* <li>Download <a href="../jsgraphics.0.5.zip">JavaScriptGraphics v 0.5</a>.
* <li>Download <a href="../jsgraphics.0.4.zip">JavaScriptGraphics v 0.4</a>.
* <li>Download <a href="../jsgraphics.0.3.zip">JavaScriptGraphics v 0.3</a>.
* <li>Download <a href="../jsgraphics.0.2.zip">JavaScriptGraphics v 0.2</a>.
* <li>Download <a href="../jsgraphics.0.1.zip">JavaScriptGraphics v 0.1</a>.
* </ul>
*
* \section legal Legal
* <p>This is <b>JavaScriptGraphics</b> library written in 2003 by Kitya Karlson <a href="mailto:karlson@karlson.ru">karlson@karlson.ru</a>.
* This software is distributed under <a href="http://www.gnu.org/licenses/lgpl.html">LGPL</a>.
*
* \section warning Warning
* <p>After working on this project for a couple of weeks I have found out that <a href="http://www.walterzorn.com/jsgraphics/jsgraphics_e.htm">a simillar
* attempt</a> was made before already. The main differnce with my approach and the approach
* taken by Walter Zorn is that my method performs drawing on offscreen first (on array)
* and then creates optimised html only when flushed. Also in my method three types of
* output are supported (HTML table, DHTML and Java Applet) and not only one output method like
* in Walter's class. So my method would work faster and provide better output for more complex
* images and is more suitable for animation, however Walter's method works faster if you
* are in need of just one line.
*
*/
/**
* @file
* JavaScriptGraphics is a library for producing graphics using JavaScript
* by manipulating HTML tables. It uses 'run length encoding' by taking
* advantage of colspan attributes in order to reduce the complexity of
* the output. Images created in this manner can be posted on the pages
* such as forums or LiveJournal where images are not allowed, and can
* be animated using JavaScript.
* The methods provided allow to draw lines, point, circles, ellipsoids and other
* geometrical figures.
*/
/**
* JSColor class provides functions for converting different color repersentations
* (HTML, RGB, INT) into each other. All methods of this class could be used as "static".
*
* Examples:
*
* HTML: #000000 - black, #FFFFFF - white,
*
* RGB: 0,0,0 - black, 255,255,255 - white,
*
* INT: 0 - black, 16777215 - white.
*
* @ctor
* Constructs JSColor class (empty).
*/
function JSColor() {
};
/**
* Converts RGB color to HTML color.
* @tparam Integer red Red component of the color.
* @tparam Integer green Green component of the color.
* @tparam Integer blue Blue component of the color.
* @treturn String HTML color.
*/
JSColor.prototype.rgbtohtml = function (red,green,blue) {
x='0123456789ABCDEF';
return "#" + x.charAt(red >> 4)+x.charAt(red & 15) + x.charAt(green >> 4)+x.charAt(green & 15) + x.charAt(blue >> 4) + x.charAt(blue & 15);
};
/**
* Converts INT color to HTML color.
* @tparam Integer rgb Color value.
* @treturn String HTML color.
*/
JSColor.prototype.inttohtml = function(rgb) {
return this.rgbtohtml( ((rgb >> 16) & 0xff), ((rgb >> 8) & 0xff ), (rgb & 0xff) );
};
/**
* Converts HTML color to INT color.
* @tparam String html HTML color.
* @treturn Integer Color value.
*/
JSColor.prototype.htmltoint = function(html) {
x='0123456789ABCDEF';
html = html.toUpperCase();
red = 16*x.indexOf(html.charAt(1))+x.indexOf(html.charAt(2));
green = 16*x.indexOf(html.charAt(3))+x.indexOf(html.charAt(4));
blue = 16*x.indexOf(html.charAt(5))+x.indexOf(html.charAt(6));
return (red << 16) | (green << 8) | blue;
};
/**
* Converts RGB color to INT color.
* @tparam Integer red Red component of the color.
* @tparam Integer green Green component of the color.
* @tparam Integer blue Blue component of the color.
* @treturn Integer Color value.
*/
JSColor.prototype.rgbtoint = function(red,green,blue) {
return (red << 16) | (green << 8) | blue;
};
/**
* "Static" Color object.
* @type JSColor
*/
var Color = new JSColor();
/**
* Simple 2D graphics canvas.
*
* x=0,y=0 - top left corner of the canvas.
* x=width-1,y=height-1 - bottom right corner of the canvas.
*
* @ctor
* Constructs a 2D image drawing canvas.
* @tparam Integer width The width of the canvas.
* @tparam Integer height The height of the canvas.
* @tparam Integer bgcolor The background color of the canvas.
*/
function GCanvas(width, height, bgcolor) {
/**
* The width of the canvas.
* @type Integer
*/
this.width=((width>0)?width:0) || 35;
/**
* The height of the canvas.
* @type Integer
*/
this.height=((height>0)?height:0) || 35;
/**
* The background color of the canvas (HTML format string).
* @type String
*/
this.bgcolor=bgcolor || 0;
/**
* Internal array representing the image canvas.
* @type Array
*/
this.image = new Array(this.height*this.width);
for (i=0;i<this.height*this.width;i++) {
this.image[i]=this.bgcolor;
}
};
/**
* Clears the whole canvas using default background color.
*/
GCanvas.prototype.clear = function() {
for (i=0; i < this.height*this.width; i++) {
this.image[i]=this.bgcolor;
}
};
/**
* Puts a pixel of the defined color in the position x,y.
* @tparam Integer x X coordinate of the pixel.
* @tparam Integer y Y coordinate of the pixel.
* @tparam Integer color The color of the pixel.
*/
GCanvas.prototype.draw = function(x,y,color) {
if ((x >= 0) && (y >= 0) && (y < this.height) && (x < this.width)) {
this.image[y*this.width+x]=color;
}
};
/**
* Gets a color of a pixel in the position x,y
* @treturn Integer Color of the pixel.
*/
GCanvas.prototype.getcolor = function(x,y) {
if ((x >= 0) && (y >= 0) && (y < this.height) && (x < this.width)) {
return this.image[y*this.width+x];
} else {
return null;
}
};
/**
* Draws a line (Bresenham's algorithm).
* @tparam Integer x1 X coordinate of the start pixel.
* @tparam Integer y1 Y coordinate of the start pixel.
* @tparam Integer x2 X coordinate of the ending pixel.
* @tparam Integer y2 Y coordinate of the ending pixel.
* @tparam Integer color The color of the line.
*/
GCanvas.prototype.line = function(x1, y1, x2, y2, color)
{
var pX=(x1<x2) ? 1 : -1;
var pY=(y1<y2) ? 1 : -1;
var E;
var Delta1;
var Delta2;
var X=x1;
var Y=y1;
var I=1;
var temp;
if (x1>x2) { temp = x1; x1=x2; x2=temp; }
if (y1>y2) { temp = y1; y1=y2; y2=temp; }
var dX=x2-x1;
var dY=y2-y1;
this.draw(X, Y, color);
if (dX>=dY)
{
Delta1=dY<<1;
Delta2=(dY-dX)<<1;
E=Delta1-dX;
for (X+=pX; I<=dX; I++, X+=pX)
{
if (E>0)
{
E+=Delta2;
Y+=pY;
}
else E+=Delta1;
this.draw(X, Y, color);
}
}
else
{
Delta1=dX<<1;
Delta2=(dX-dY)<<1;
E=Delta1-dY;
for (Y+=pY; I<=dY; I++, Y+=pY)
{
if (E>0)
{
E+=Delta2;
X+=pX;
}
else E+=Delta1;
this.draw(X,Y,color);
}
}
};
/**
* Draws a circle (Bresenham's algorithm).
* @tparam Integer xc X coordinate of the center of the circle.
* @tparam Integer yc Y coordinate of the center of the circle.
* @tparam Integer r The radius of the circle.
* @tparam Integer color The color of the circle.
*/
GCanvas.prototype.circle = function(xc,yc,r,color) {
var y = r;
var x = 0;
var d = 3 - 2*r;
while (x <= y) {
this.draw(x+xc,y+yc,color);
this.draw(x+xc,-y+yc,color);
this.draw(-x+xc,-y+yc,color);
this.draw(-x+xc,y+yc,color);
this.draw(y+xc,x+yc,color);
this.draw(y+xc,-x+yc,color);
this.draw(-y+xc,-x+yc,color);
this.draw(-y+xc,x+yc,color);
if (d < 0) {
d = d + 4*x +6;
} else {
d = d + 4*(x-y) + 10;
y = y-1;
}
x = x+1;
}
};
/**
* Draws an ellipse (Bresenham's algorithm).
* @tparam Integer xc X coordinate of the center of the circle.
* @tparam Integer yc Y coordinate of the center of the circle.
* @tparam Integer a The semi-axis of the ellipse.
* @tparam Integer b The semi-axis of the ellipse.
* @tparam Integer color The color of the ellipse.
*/
GCanvas.prototype.ellipse = function(xc,yc,a,b,color)
{
b_square=b*b;
a_square=a*a;
row=b;
col=0;
two_a_square=a_square<<1;
four_a_square=a_square<<2;
four_b_square=b_square<<2;
two_b_square=b_square<<1;
d=two_a_square*((row-1)*(row))+a_square+two_b_square*(1-a_square);
while(a_square*(row)>b_square*(col))
{
this.draw(col+xc, row+yc, color);
this.draw(col+xc, yc-row, color);
this.draw(xc-col, row+yc, color);
this.draw(xc-col, yc-row, color);
if (d>=0)
{
row--;
d-=four_a_square*(row);
}
d+=two_b_square*(3+(col<<1));
col++;
}
d=two_b_square*(col+1)*col+two_a_square*(row*(row-2)+1)+(1-two_a_square)*b_square;
while ((row) + 1)
{
this.draw(col+xc, row+yc, color);
this.draw(col+xc, yc-row, color);
this.draw(xc-col, row+yc, color);
this.draw(xc-col, yc-row, color);
if (d<=0)
{
col++;
d+=four_b_square*col;
}
row--;
d+=two_a_square*(3-(row <<1));
}
};
/**
* Fills a closed area (using stack)
* @tparam Integer x X coordinate of the point inside the area to be filled-in.
* @tparam Integer y Y coordinate of the point inside the area to be filled-in.
* @tparam Integer color Fill color.
*/
GCanvas.prototype.fill = function(x,y,color) {
stack_head=0;
stack_tail=0;
floodfill_stackx = new Array((this.width+2)*(this.height+2));
floodfill_stacky = new Array((this.width+2)*(this.height+2));
clr=this.getcolor(x,y);
floodfill_stackx[stack_head]=x;
floodfill_stacky[stack_head]=y;
this.draw(x,y,color);
stack_head++;
while ( (stack_head<((this.width+2)*(this.height+2))) && (stack_head>stack_tail) ) {
x=floodfill_stackx[stack_tail];
y=floodfill_stacky[stack_tail];
stack_tail++;
if (x>=0 && y>=0 && x<this.width && y<this.height) {
if (this.getcolor(x+1,y)==clr) {
floodfill_stackx[stack_head]=x+1;
floodfill_stacky[stack_head]=y;
this.draw(x+1,y,color);
stack_head++;
}
if (this.getcolor(x-1,y)==clr) {
floodfill_stackx[stack_head]=x-1;
floodfill_stacky[stack_head]=y;
this.draw(x-1,y,color);
stack_head++;
}
if (this.getcolor(x,y+1)==clr) {
floodfill_stackx[stack_head]=x;
floodfill_stacky[stack_head]=y+1;
this.draw(x,y+1,color);
stack_head++;
}
if (this.getcolor(x,y-1)==clr) {
floodfill_stackx[stack_head]=x;
floodfill_stacky[stack_head]=y-1;
this.draw(x,y-1,color);
stack_head++;
}
}
}
delete floodfill_stacky;
delete floodfill_stackx;
};
/**
* Draws a polyline.
* @tparam Array x x1,x2, ..., xn.
* @tparam Array y y1,y2, ..., yn.
* @tparam Integer color Polyline color.
*/
GCanvas.prototype.polyline = function(x, y, color) {
var z = x.length-1; while (z >= 0) this.line(x[z], y[z], x[--z], y[z], color);
};
/**
* Draws a polygon (automatically closed if last points are not identical.
* @tparam Array x x1,x2, ..., xn.
* @tparam Array y y1,y2, ..., yn.
* @tparam Integer color Polygon color.
*/
GCanvas.prototype.polygon = function(x, y, color) {
this.polyline(x, y, color);
this.line(x[x.length-1], y[x.length-1], x[0], y[0], color);
};
/**
* Output processor.
*
* An abstract output processor.
*
* @ctor
* Abstract output processor.
* @tparam Integer scale The scaling of the output (1 = 1x = no scaling).
*/
function GOutput(scale) {
/**
* Scaling of the output (1 = 1x = no scaling).
* @type Integer
*/
this.scale=scale || 1;
}
/**
* HTML output processor.
*
* This output processor can be used to render the canvas as an HTML table.
* Two types ('Fast RLE' and 'Optimised RLE') of output rendering are provided,
* see bellow.
*
* @ctor
* Constructs an HTML output processor.
*/
function GHTMLOutput() {
/**
* Compression parametr (0 - fast RLE, 1 - optimised RLE).
* @type Integer
*/
this.compression=0;
/**
* Output type - HTML (table) or DHTML (div's). If dhtml is set to false HTML output
* is produced and if dhtml is set to true DHTML output is produced.
* @type Boolean
*/
this.dhtml = true;
/**
* An invsibile color. By default invisible_color = -1, i.e. the default background of the canvas.
* @type Integer
*/
this.invisible_color = -1;
/**
* Number of cells generated in the HTML table.
* @type Integer
*/
this.number_of_cells=0;
/**
* Time (in ms.) used for the generation of the HTML table.
* @type Integer
*/
this.generation_time=0;
/**
* Javascript document object (usually this.document).
*
* Needed only for print functions.
* @type Object
*/
this.doc = null;
/**
* Output layer ID.
*
* Needed only for print functions.
* @type String
*/
this.layerId = null;
/**
* Append or overwrite the layer.
*
* Needed only for print functions.
* @type Boolean
*/
this.append = false;
}
GHTMLOutput.prototype = new GOutput();
/**
* HTML output printing parametrs setup function.
*
* @tparam Object doc Document object (usually this.document).
* @tparam String layerId Output layer ID.
*/
GHTMLOutput.prototype.setup = function(doc,layerId) {
this.doc=doc;
this.layerId=layerId;
};
/**
* Returns the image canvas html (using RLE compression on lines = fast RLE).
* @treturn String A table in HTML format representing the image canvas.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GHTMLOutput.prototype.get_html = function(gcanvas) {
time_now = new Date();
this.number_of_cells = 0;
if (this.invisible_color == -1) {
inv_color = gcanvas.bgcolor;
} else {
inv_color = this.invisibile_color;
}
str = new String("");
len = 0;
if (! this.dhtml) {
str += "<table border=0 cellspacing=0 cellpadding=0 width="+gcanvas.width*this.scale+" height="+gcanvas.height*this.scale+">";
}
for (i=0; i < gcanvas.height; i++) {
if (! this.dhtml) {
str += "<tr height="+this.scale+" width="+gcanvas.width*this.scale+">";
}
current_color = gcanvas.getcolor(0,i);
len = 0;
start_j = 0;
for (j=0; j < gcanvas.width; j++) {
if ( (gcanvas.getcolor(j,i) != current_color) || (j == gcanvas.width-1)) {
if (j== gcanvas.width-1) { len++; }
if (! this.dhtml) {
str += "<td width="+this.scale*len+" height="+this.scale + ( (len>1) ? " colspan="+len : "" ) + ( (current_color!=inv_color) ? " bgcolor="+Color.inttohtml(current_color) : "") + "></td>";
} else {
if (current_color!=inv_color) {
str += '<div style="position:absolute;'+ 'left:' + (start_j*this.scale) + 'px;'+ 'top:' + (i*this.scale) + 'px;'+ 'width:' + (this.scale*len) + 'px;'+ 'height:' + this.scale + 'px;'+ 'clip:rect(0,'+(this.scale*len)+'px,'+this.scale+'px,0);' + 'overflow:hidden;background-color:' + Color.inttohtml(current_color) + ';' + '"><\/div>';
}
}
this.number_of_cells++;
len=1;
start_j = j;
current_color=gcanvas.getcolor(j,i);
} else {
len++;
}
}
if (! this.dhtml) {
str += "</tr>";
}
}
if (! this.dhtml) {
str += "</table>";
}
time_finish = new Date();
this.generation_time = time_finish - time_now;
delete time_now;
delete time_finish;
return str;
};
/**
* Returns the image canvas html (using RLE compression on both lines and rows = optimised RLE).
* @treturn String A table in HTML format representing the image canvas.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GHTMLOutput.prototype.get_optimised_html = function(gcanvas) {
time_now = new Date();
if (this.invisible_color == -1) {
inv_color = gcanvas.bgcolor;
} else {
inv_color = this.invisibile_color;
}
this.number_of_cells = 0;
str = new String("");
flushed = new Array(gcanvas.height*gcanvas.width);
for (i=0;i<gcanvas.height*gcanvas.width;i++) {
flushed[i]=0;
}
if (! this.dhtml) {
str += "<table border=0 cellspacing=0 cellpadding=0 width="+gcanvas.width*this.scale+" height="+gcanvas.height*this.scale+">";
}
for (i=0; i < gcanvas.height; i++) {
if (! this.dhtml) {
str += "<tr height="+this.scale+" width="+gcanvas.width*this.scale+">";
}
for (j=0; j < gcanvas.width; j++) {
if (flushed[i*gcanvas.width+j] == 0) {
current_color = gcanvas.getcolor(j,i);
k=gcanvas.height;
opt = 0;
colspan = 1;
rowspan = 1;
for (x=j; x < gcanvas.width; x++) {
if (flushed[i*gcanvas.height+x]==1) { break; }
if (gcanvas.getcolor(x,i) != current_color) { break; }
for (y=i; y < k; y++) {
if (flushed[y*gcanvas.width+x]==1) { break; }
if (gcanvas.getcolor(x,y) != current_color) { break; }
}
if (y-1<0) { break; }
if (gcanvas.getcolor(x,y-1) != current_color) { break; }
k=y;
if ( ((x-j+1)*(y-i)) > opt) {
opt=(x-j+1)*(y-i);
colspan = x-j+1;
rowspan = y-i;
}
}
for (y=i; y < i+rowspan; y++) {
for (x=j; x < j+colspan; x++) {
flushed[y*gcanvas.width+x]=1;
}
}
if (! this.dhtml) {
str += "<td width="+this.scale*colspan+" height="+ this.scale*rowspan + ( (colspan>1) ? " colspan="+colspan : "" ) + ( (rowspan > 1) ? " rowspan=" + rowspan : "") + ( (current_color!=inv_color) ? " bgcolor="+Color.inttohtml(current_color) : "") + "></td>";
} else {
if (current_color!=inv_color) {
str += '<div style="position:absolute;'+ 'left:' + (j*this.scale) + 'px;'+ 'top:' + (i*this.scale) + 'px;'+ 'width:' + (this.scale*colspan) + 'px;'+ 'height:' + (this.scale*rowspan) + 'px;'+ 'clip:rect(0,'+(this.scale*colspan)+'px,'+(this.scale*rowspan)+'px,0);' + 'overflow:hidden;background-color:' + Color.inttohtml(current_color) + ';' + '"><\/div>';
}
}
this.number_of_cells++;
}
}
if (! this.dhtml) {
str += "</tr>";
}
}
if (! this.dhtml) {
str += "</table>";
}
delete flushed;
time_finish = new Date();
this.generation_time = time_finish - time_now;
delete time_now;
delete time_finish;
return str;
};
/**
* Assigns the image canvas html (using RLE compression on lines = fast RLE) to a given layer.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GHTMLOutput.prototype.print_html = function(gcanvas) {
if ((this.doc != null) && (this.layerId != null)) {
if (this.doc.all) {
outlayer = this.doc.all[this.layerId];
}
if (this.doc.getElementById) {
outlayer = this.doc.getElementById(this.layerId);
}
if (this.append) {
outlayer.innerHTML += this.get_html(gcanvas);
} else {
outlayer.innerHTML = this.get_html(gcanvas);
}
}
};
/**
* Assigns the image canvas html (using RLE compression on both lines and rows = optimised RLE) to a given layer.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GHTMLOutput.prototype.print_optimised_html = function(gcanvas) {
if ((this.doc != null) && (this.layerId != null)) {
if (this.doc.all) {
outlayer = this.doc.all[this.layerId];
}
if (this.doc.getElementById) {
outlayer = this.doc.getElementById(this.layerId);
}
if (this.append) {
outlayer.innerHTML += this.get_optimised_html(gcanvas);
} else {
outlayer.innerHTML = this.get_optimised_html(gcanvas);
}
}
};
/**
* Returns the image canvas html
* @treturn String A table in HTML format representing the image canvas.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GHTMLOutput.prototype.get = function(gcanvas) {
switch (this.compression) {
case 0: return this.get_html(gcanvas); break;
case 1: return this.get_optimised_html(gcanvas); break;
default: return this.get_html(gcanvas); break;
}
};
/**
* Assigns the image canvas html to a given layer.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GHTMLOutput.prototype.print = function(gcanvas) {
switch (this.compression) {
case 0: return this.print_html(gcanvas); break;
case 1: return this.print_optimised_html(gcanvas); break;
default: return this.print_html(gcanvas); break;
}
}
/**
* Java (applet) output processor.
*
* This output processor can be used to pass your canvas to a Java applet for rendering.
*
* @ctor
* Constructs an applet output processor.
*/
function GJavaOutput() {
/**
* Time (in ms.) used for the generation of the image string to be passed to the applet.
* @type Integer
*/
this.generation_time=0;
/**
* Javascript document object (usually this.document).
*
* Needed only for print function.
* @type Object
*/
this.doc = null;
/**
* The name of an applet providing setImage function.
*
* Example of an applet providing setImage function:
* <PRE>
* -----------------------------------------------------------
*
* import java.applet.Applet;
* import java.awt.Graphics;
* import java.awt.Image;
* import java.awt.Component;
* import java.lang.Integer;
* import java.util.StringTokenizer;
*
* public class ImageOutput extends Applet {
* Image JSImage = null;
*
* public void init() {
* // some initialisation here
* }
*
* public void paint(Graphics g) {
* if (this.JSImage != null) {
* g.drawImage(this.JSImage, 0, 0, this);
* }
* }
*
* public void setImage(int w, int h, String pixels) {
* int pix[] = new int[w * h];
* StringTokenizer st = new StringTokenizer(pixels," ");
* int index = 0;
* while (st.hasMoreTokens()) {
* pix[index++]=Integer.parseInt(st.nextToken());
* }
* this.JSImage = createImage(new java.awt.image.MemoryImageSource(w, h, pix, 0, w));
* repaint();
* }
* }
*
* -----------------------------------------------------------
* </PRE>
* Javascript is used to passed a String of the image bytes separated by space. Array would
* be a better choice, but it seems that MS IE fails to pass JavaScript Array to Java correctly.
*
* Needed only for print function.
* @type String
*/
this.appletName = null;
/**
* Alpha chanel value.
* @type Integer
*/
this.alpha = 255;
}
GJavaOutput.prototype = new GOutput();
/**
* Java output printing parametrs setup function (needed only for print functions).
*
* @tparam Object doc Document object (usually this.document).
* @tparam String appletName Reciving java applet name.
*/
GJavaOutput.prototype.setup = function(doc,appletName) {
this.doc=doc;
this.appletName=appletName;
};
/**
* Returns the image canvas string to be passed to Java.
* @treturn String String representing the bytes of the image separated by spaces;
* @tparam GCanvas gcanvas 2D image canvas.
*/
GJavaOutput.prototype.get = function(gcanvas) {
time_now = new Date();
pixels = new String("");
for (y=0;y<gcanvas.height;y++) {
for (i=0;i<this.scale;i++) {
for (x=0;x<gcanvas.width;x++) {
for (j=0;j<this.scale;j++) {
pixels += (pixels.length>0?" ":"") + ((this.alpha << 24) | gcanvas.getcolor(x,y));
}
}
}
}
time_finish = new Date();
this.generation_time = time_finish - time_now;
delete time_now;
delete time_finish;
return pixels;
};
/**
* Passes the image canvas String to a given applet.
* @tparam GCanvas gcanvas 2D image canvas.
*/
GJavaOutput.prototype.print = function(gcanvas) {
if ((this.doc != null) && (this.appletName != null)) {
this.doc.applets[this.appletName].setImage(gcanvas.width*this.scale,gcanvas.height*this.scale,this.get(gcanvas));
}
};
</script>
<script type="text/javascript">
<!--
// Usage examples
var white = Color.htmltoint('#FFFFFF');
var black = Color.htmltoint('#000000');
var gc = new GCanvas(200,100,white,1);
var output = new GHTMLOutput();
output.dhtml = true;
output.append = true;
output.scale=2;
// color lines
var colors = new Array("#000000", "#C0C0C0", "#808080", "#800000", "#FF0000", "#800080", "#FF00FF", "#008000", "#00FF00", "#808000", "#FFFF00", "#000080", "#0000FF", "#008080", "#00FFFF");
var lines_runs = 0;
var sx1 = 0;
var sx = 0;
var sy1 = Math.round(Math.random()*gc.height);
function lines() {
gc.clear();
lc = Math.round(Math.random()*(colors.length-1));
if (sx < gc.width) {
sx = sx1 + 10;
} else {
sx = 0;
}
sy = Math.round(Math.random()*gc.height);
gc.line(sx1,sy1,sx,sy, Color.htmltoint(colors[lc]));
sx1 = sx;
sy1 = sy;
output.setup(this.document,'lines');
output.print(gc);
result = 'Line from ' + sx1 + ', ' + sy1 + ' to ' + sx + ', ' + sy + ' was rendered in ' + output.generation_time + ' ms.';
if (this.document.all) {
this.document.all['time'].innerHTML = result;
}
if (this.document.getElementById) {
this.document.getElementById('time').innerHTML = result;
}
if (lines_runs == 1) {
setTimeout('lines()', 1000);
}
}
// -->
</script>
</head>
<body onLoad="lines(); return true;">
<h1>On Top</h1>
<form>
Click <input type="button" value="Start!" name="start_lines" class="active" onClick="if (lines_runs==0) { this.form.start_lines.className='passive'; this.form.stop_lines.className='active'; lines_runs=1; lines(); }"> to start drawing lines.
Click <input type="button" value="Stop!" name="stop_lines" class="passive" onClick="this.form.start_lines.className='active'; this.form.stop_lines.className='passive'; lines_runs=0;"> to stop drawing lines.
</form>
<div id="lines" style="position:relative;top:0;left:0;height:200;width:400;"><font size="+2">If you setup HTML output processor to DHTML mode you can use DHTML overlay feature to draw your image on top of the document contents.
In this example random lines are drawn on top of this text.</font></div>
Info: <div id="time" style="position:relative;top:0;left:0;height:10;width:800;"></div>
<p><div align="right">Next || <a href="./eyes.html">Previous</a> || <a href="../html/index.html#examples">Index</a></div>
</body>
</html>
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