<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/tr/xhtml1/DTD/xhtml1-transitional.dtd">
<!--
Example File From "JavaScript and DHTML Cookbook"
Published by O'Reilly & Associates
Copyright 2003 Danny Goodman
-->
<html>
<head>
<title>Recipe 1.12</title>
<style type="text/css">
html {background-color:#cccccc}
body {background-color:#eeeeee; font-family:Tahoma,Arial,Helvetica,sans-serif; font-size:12px;
margin-left:15%; margin-right:15%; border:3px groove darkred; padding:15px}
h1 {text-align:right; font-size:1.5em; font-weight:bold}
h2 {text-align:left; font-size:1.1em; font-weight:bold; text-decoration:underline}
.buttons {margin-top:10px}
</style>
<script language="JavaScript" type="text/javascript">
/****************************************************
base64.js
---------
A JavaScript library for base64 encoding and decoding
by Danny Goodman (http://www.dannyg.com).
Described in "JavaScript and DHTML Cookbook" published by
O'Reilly & Associates. Copyright 2003.
[Inspired by many examples in many programming languages,
but predominantly by Java routines seen in online
course notes by Hamish Taylor at
http://www.cee.hw.ac.uk/courses/2nq3/4/
The binary data manipulations were very helpful.]
This library is self-initializing when included in an
HTML page and loaded in a JavaScript-enabled browser.
Browser compatibility has been tested back to Netscape 4
and Internet Explorer 5 (Windows and Mac).
Two "public" functions accept one string argument
(the string to convert) and return a string (the converted
output). Because this library is designed only for
client-side encoding and decoding (i.e., no encoded
data is intended for transmission to a server), the
encoding routines here ignore the 76-character line limit
for MIME transmission. See details of encoding scheme
in RFC2045:
http://www.ietf.org/rfc/rfc2045.txt
These routines are being used to encode/decode html
element attribute values, which may not contain an
equals (=) symbol. Thus, we do not allow padding of
uneven block lengths.
To encode a string, invoke:
var encodedString = base64Encode("stringToEncode");
To decode a string, invoke:
var plainString = base64Decode("encodedString");
Release History
---------------
v.1.00 07Apr2003 First release
****************************************************/
// Global lookup arrays for base64 conversions
var enc64List, dec64List;
// Load the lookup arrays once
function initBase64() {
enc64List = new Array();
dec64List = new Array();
var i;
for (i = 0; i < 26; i++) {
enc64List[enc64List.length] = String.fromCharCode(65 + i);
}
for (i = 0; i < 26; i++) {
enc64List[enc64List.length] = String.fromCharCode(97 + i);
}
for (i = 0; i < 10; i++) {
enc64List[enc64List.length] = String.fromCharCode(48 + i);
}
enc64List[enc64List.length] = "+";
enc64List[enc64List.length] = "/";
for (i = 0; i < 128; i++) {
dec64List[dec64List.length] = -1;
}
for (i = 0; i < 64; i++) {
dec64List[enc64List[i].charCodeAt(0)] = i;
}
}
function base64Encode(str) {
var c, d, e, end = 0;
var u, v, w, x;
var ptr = -1;
var input = str.split("");
var output = "";
while(end == 0) {
c = (typeof input[++ptr] != "undefined") ? input[ptr].charCodeAt(0) :
((end = 1) ? 0 : 0);
d = (typeof input[++ptr] != "undefined") ? input[ptr].charCodeAt(0) :
((end += 1) ? 0 : 0);
e = (typeof input[++ptr] != "undefined") ? input[ptr].charCodeAt(0) :
((end += 1) ? 0 : 0);
u = enc64List[c >> 2];
v = enc64List[(0x00000003 & c) << 4 | d >> 4];
w = enc64List[(0x0000000F & d) << 2 | e >> 6];
x = enc64List[e & 0x0000003F];
// handle padding to even out unevenly divisible string lengths
if (end >= 1) {x = "=";}
if (end == 2) {w = "=";}
if (end < 3) {output += u + v + w + x;}
}
// format for 76-character line lengths per RFC
var formattedOutput = "";
var lineLength = 76;
while (output.length > lineLength) {
formattedOutput += output.substring(0, lineLength) + "\n";
output = output.substring(lineLength);
}
formattedOutput += output;
return formattedOutput;
}
function base64Decode(str) {
var c=0, d=0, e=0, f=0, i=0, n=0;
var input = str.split("");
var output = "";
var ptr = 0;
do {
f = input[ptr++].charCodeAt(0);
i = dec64List[f];
if ( f >= 0 && f < 128 && i != -1 ) {
if ( n % 4 == 0 ) {
c = i << 2;
} else if ( n % 4 == 1 ) {
c = c | ( i >> 4 );
d = ( i & 0x0000000F ) << 4;
} else if ( n % 4 == 2 ) {
d = d | ( i >> 2 );
e = ( i & 0x00000003 ) << 6;
} else {
e = e | i;
}
n++;
if ( n % 4 == 0 ) {
output += String.fromCharCode(c) +
String.fromCharCode(d) +
String.fromCharCode(e);
}
}
}
while (typeof input[ptr] != "undefined");
output += (n % 4 == 3) ? String.fromCharCode(c) + String.fromCharCode(d) :
((n % 4 == 2) ? String.fromCharCode(c) : "");
return output;
}
// Self-initialize the global variables
initBase64();
</script>
<script language="JavaScript" type="text/javascript">
function doEncode(btn) {
var form = btn.form;
form.input2.value = ""
form.output.value = ""
form.input2.value = base64Encode(form.input1.value);
}
function doRoundTrip(btn) {
doEncode(btn);
doDecode(btn);
}
function doDecode(btn) {
var form = btn.form;
form.output.value = base64Decode(form.input2.value);
}
</script>
</head>
<body>
<h1>1.12. base64.js Laboratory</h1>
<hr />
<form onsubmit="return false">
<p>Enter a "plain" string to be encoded:</p>
<textarea cols="80" rows="20" id="input1"></textarea>
<input type="button" value="Encode" onclick="doEncode(this)">
<input type="button" value="Round Trip" onclick="doRoundTrip(this)"></p>
<p>Enter a base64-encoded string to be decoded:</p>
<textarea cols="80" rows="20" id="input2"></textarea>
<input type="button" value="Decode" onclick="doDecode(this)">
</p>
<p>Decoded output:</p>
<textarea cols="80" rows="20" id="output"></textarea></p>
</form>
</body>
</html>
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