Use mouse to draw a shape on canvas : Canvas « GUI Tk « Python

Python
1. 2D
2. Application
3. Buildin Function
4. Class
5. Data Structure
6. Data Type
7. Database
8. Development
9. Dictionary
10. Event
11. Exception
12. File
13. Function
14. GUI Pmw
15. GUI Tk
16. Language Basics
17. List
18. Math
19. Network
20. String
21. System
22. Thread
23. Tuple
24. Utility
25. XML
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Python » GUI Tk » CanvasScreenshots 
Use mouse to draw a shape on canvas
Use mouse to draw a shape on canvas


from Tkinter import *
trace = 

class CanvasEventsDemo: 
    def __init__(self, parent=None):
        canvas = Canvas(width=300, height=300, bg='beige') 
        canvas.pack()
        canvas.bind('<ButtonPress-1>', self.onStart
        canvas.bind('<B1-Motion>',     self.onGrow)  
        canvas.bind('<Double-1>',      self.onClear
        canvas.bind('<ButtonPress-3>', self.onMove)  
        self.canvas = canvas
        self.drawn  = None
        self.kinds = [canvas.create_oval, canvas.create_rectangle]
    def onStart(self, event):
        self.shape = self.kinds[0]
        self.kinds = self.kinds[1:+ self.kinds[:1
        self.start = event
        self.drawn = None
    def onGrow(self, event):                         
        canvas = event.widget
        if self.drawn: canvas.delete(self.drawn)
        objectId = self.shape(self.start.x, self.start.y, event.x, event.y)
        if trace: print objectId
        self.drawn = objectId
    def onClear(self, event):
        event.widget.delete('all')                   
    def onMove(self, event):
        if self.drawn:                               
            if trace: print self.drawn
            canvas = event.widget
            diffX, diffY = (event.x - self.start.x)(event.y - self.start.y)
            canvas.move(self.drawn, diffX, diffY)
            self.start = event

if __name__ == '__main__':
    CanvasEventsDemo()
    mainloop()

           
       
Related examples in the same category
1. Canvas: Simple plotCanvas: Simple plot
2. Bound Scale action with a canvasBound Scale action with a canvas
3. Canvas inside a frameCanvas inside a frame
4. Use canvas to draw line, oval, rectangle, bitmap and arc
5. Bind mouse click action to the object on a canvasBind mouse click action to the object on a canvas
6. Bind action to canvasBind action to canvas
7. Image canvasImage canvas
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.