Texture Brushes Form : Texture « 2D « VB.Net

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VB.Net » 2D » TextureScreenshots 
Texture Brushes Form

Imports System
Imports System.Collections
Imports System.ComponentModel
Imports System.Windows.Forms
Imports System.Data
Imports System.Configuration
Imports System.Resources
Imports System.Drawing
Imports System.Drawing.Drawing2D

Public Class MainClass
    Shared Sub Main()

        Dim myform As Form = New TextureBrushesForm()
        Application.Run(myform)
    End Sub

End Class

Public Class TextureBrushesForm
    Inherits System.Windows.Forms.Form

#Region " Windows Form Designer generated code "

    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Add any initialization after the InitializeComponent() call

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is NothingThen
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub

    'Required by the Windows Form Designer
    Private components As System.ComponentModel.IContainer

    'NOTE: The following procedure is required by the Windows Form Designer
    'It can be modified using the Windows Form Designer.  
    'Do not modify it using the code editor.
    <System.Diagnostics.DebuggerStepThrough()Private Sub InitializeComponent()
        components = New System.ComponentModel.Container()
        Me.Text = "TextureBrushesForm"
    End Sub

#End Region

    Private Sub TextureBrushesForm_Paint(ByVal sender As Object, ByVal e As PaintEventArgsHandles MyBase.Paint
        Dim As Graphics = e.Graphics
        Dim As Integer = 0
        Dim As Integer = 0
        Dim width As Integer = Me.ClientRectangle.Width
        Dim height As Integer = Me.ClientRectangle.Height / 6
        Dim blackBrush As Brush = Brushes.Black
        Dim blackPen As Pen = Pens.Black
        Dim file As String = "BEANY.BMP"

        Dim As Brush = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Clamp)
        g.FillRectangle(b, x, y, width, height)
        g.DrawRectangle(blackPen, x, y, width, height)
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
        y = y + height

        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.Tile)
        g.FillRectangle(b, x, y, width, height)
        g.DrawRectangle(blackPen, x, y, width, height)
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
        y = y + height

        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipX)
        g.FillRectangle(b, x, y, width, height)
        g.DrawRectangle(blackPen, x, y, width, height)
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
        y = y + height

        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipY)
        g.FillRectangle(b, x, y, width, height)
        g.DrawRectangle(blackPen, x, y, width, height)
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
        y = y + height

        b = New TextureBrush(New Bitmap(file), Drawing.Drawing2D.WrapMode.TileFlipXY)
        g.FillRectangle(b, x, y, width, height * 2)
        g.DrawRectangle(blackPen, x, y, width, height * 2)
        g.DrawString(CType(b, TextureBrush).WrapMode.ToString(), Me.Font, blackBrush, x, y)
        y = y + height

    End Sub

End Class

           
       
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