Directional light : 3D « Windows Presentation Foundation « VB.Net

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VB.Net » Windows Presentation Foundation » 3DScreenshots 
Directional light
Directional light
  

<Window  x:Class="WpfApplication1.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
    <Window.Resources>
        <MeshGeometry3D x:Key="triangleMesh" Positions="-1,-1,0 1,-1,-2 1,1,0" TriangleIndices="0 1 2" />
    </Window.Resources>
    <UniformGrid>
        <Viewport3D x:Name="vp1">
            <Viewport3D.Camera>
                <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
            </Viewport3D.Camera>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <DirectionalLight Direction="-1,-1,-1" Color="White" />
                </ModelVisual3D.Content>
            </ModelVisual3D>
        </Viewport3D>


    </UniformGrid>
</Window>
//File:Window.xaml.vb
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Media3D

Namespace WpfApplication1
  Public Partial Class Window1
    Inherits Window
    Public Sub New()
      InitializeComponent()
    End Sub
    Private Sub Window1_Loaded(sender As Object, e As RoutedEventArgs)
      Dim triangleMesh As MeshGeometry3D = DirectCast(TryFindResource("triangleMesh"), MeshGeometry3D)
      CreateTriangles(vp1, 4, triangleMesh)
    End Sub

    Private Sub CreateTriangles(viewport3D As Viewport3D, triangleCount As Integer, triangleMesh As MeshGeometry3D)
      Dim modelVisual3D As New ModelVisual3D()
      Dim geometryModel3D As New GeometryModel3D()
      geometryModel3D.Geometry = triangleMesh
      geometryModel3D.Material = New DiffuseMaterial(Brushes.Firebrick)
      modelVisual3D.Content = geometryModel3D
      Dim rotateTransform As New RotateTransform3D()
      rotateTransform.Rotation = New AxisAngleRotation3D(New Vector3D(00, -1)20)
      modelVisual3D.Transform = rotateTransform
      viewport3D.Children.Add(modelVisual3D)
    End Sub
  End Class
End Namespace

   
    
  
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2.Use 3D in Your ApplicationUse 3D in Your Application
3.A simple 3D modelA simple 3D model
4.MeshGeometry3DMeshGeometry3D
5.GeometryModel3D with MeshGeometry3DGeometryModel3D with MeshGeometry3D
6.GeometryModel3D Geometry MaterialGeometryModel3D Geometry Material
7.Setup Viewport3D.CameraSetup Viewport3D.Camera
8.DiffuseMaterial DemoDiffuseMaterial Demo
9.AmbientLight DemoAmbientLight Demo
10.Draw a 3D ModelDraw a 3D Model
11.Point lightPoint light
12.Spot lightSpot light
13.Ambient lightAmbient light
14.Specular MaterialSpecular Material
15.Diffuse MaterialDiffuse Material
16.Interact with 3D ObjectsInteract with 3D Objects
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