Source Code Cross Referenced for CascadeMenuLayer.java in  » 6.0-JDK-Modules » j2me » com » sun » midp » chameleon » layers » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.midp.chameleon.layers 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /**
002:         *  
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */package com.sun.midp.chameleon.layers;
026:
027:        import com.sun.midp.chameleon.*;
028:        import javax.microedition.lcdui.*;
029:        import com.sun.midp.chameleon.skins.*;
030:        import com.sun.midp.chameleon.skins.resources.*;
031:        import com.sun.midp.util.ResourceHandler;
032:        import com.sun.midp.configurator.Constants;
033:        import com.sun.midp.lcdui.EventConstants;
034:
035:        public class CascadeMenuLayer extends ScrollablePopupLayer {
036:
037:            /** The list of Commands to display in the menu */
038:            protected Command[] menuCmds;
039:
040:            /** The currently selected index in the menu */
041:            protected int selI;
042:
043:            /** 
044:             * The number of commands which have been scrolled off the
045:             * top of the menu, normally 0 unless there are more commands
046:             * than can fit on the menu.
047:             */
048:            protected int scrollIndex;
049:
050:            /** 
051:             * The ManuLayer to which this cascading menu belongs
052:             */
053:            protected MenuLayer menuLayer;
054:
055:            /** pointer pressed outside of the menuLayer's bounds */
056:            private final static int PRESS_OUT_OF_BOUNDS = -1;
057:
058:            /** variable used in pointerInput handling */
059:            private int itemIndexWhenPressed = PRESS_OUT_OF_BOUNDS;
060:
061:            public CascadeMenuLayer() {
062:                super ();
063:                setBackground(null, MenuSkin.COLOR_BG);
064:            }
065:
066:            public void setMenuCommands(Command[] cmdList, MenuLayer menuLayer) {
067:                if (cmdList.length == 1 && cmdList[0] instanceof  SubMenuCommand) {
068:                    cmdList = ((SubMenuCommand) cmdList[0]).getSubCommands();
069:                }
070:                this .menuCmds = new Command[cmdList.length];
071:                System.arraycopy(cmdList, 0, this .menuCmds, 0, cmdList.length);
072:                // If we have fewer commands than fill up the menu,
073:                // we shorten the menu's height
074:                if (menuCmds.length < MenuSkin.MAX_ITEMS) {
075:                    bounds[H] = MenuSkin.HEIGHT
076:                            - ((MenuSkin.MAX_ITEMS - menuCmds.length) * MenuSkin.ITEM_HEIGHT);
077:                } else {
078:                    bounds[H] = MenuSkin.HEIGHT;
079:                }
080:                bounds[H] -= MenuSkin.ITEM_TOPOFFSET;
081:                alignMenu();
082:                requestRepaint();
083:
084:                this .menuLayer = menuLayer;
085:                selI = 0;
086:            }
087:
088:            public void setAnchorPoint(int x, int y) {
089:                bounds[Y] = y - bounds[H] + MenuSkin.ITEM_HEIGHT + 3;
090:                if (bounds[Y] < 0) {
091:                    bounds[Y] = 0;
092:                }
093:            }
094:
095:            public void updateScrollIndicator() {
096:                if (scrollInd != null) {
097:                    if (menuCmds.length > MenuSkin.MAX_ITEMS) {
098:                        scrollInd.setVerticalScroll((scrollIndex * 100)
099:                                / (menuCmds.length - MenuSkin.MAX_ITEMS),
100:                                (MenuSkin.MAX_ITEMS * 100) / menuCmds.length);
101:                    } else {
102:                        scrollInd.setVerticalScroll(0, 100);
103:                    }
104:                    super .updateScrollIndicator();
105:                }
106:            }
107:
108:            /**
109:             * Helper function to determine the itemIndex at the x,y position
110:             *
111:             * @param x,y   pointer coordinates in menuLayer's space (0,0 means left-top
112:             *      corner) both value can be negative as menuLayer handles the pointer
113:             *      event outside its bounds
114:             * @return menuItem's index since 0, or PRESS_OUT_OF_BOUNDS
115:             *
116:             */
117:            private int itemIndexAtPointerPosition(int x, int y) {
118:                int ret;
119:                if (!containsPoint(x + bounds[X], y + bounds[Y])) {
120:                    // IMPL_NOTE: nothing happened. Need to be handled another way 
121:                    ret = PRESS_OUT_OF_BOUNDS;
122:                } else {
123:                    ret = y / MenuSkin.ITEM_HEIGHT;
124:                }
125:                return ret;
126:            }
127:
128:            /**
129:             * Handle input from a pen tap. Parameters describe
130:             * the type of pen event and the x,y location in the
131:             * layer at which the event occurred. Important : the
132:             * x,y location of the pen tap will already be translated
133:             * into the coordinate space of the layer.
134:             *
135:             * @param type the type of pen event
136:             * @param x the x coordinate of the event
137:             * @param y the y coordinate of the event
138:             */
139:            public boolean pointerInput(int type, int x, int y) {
140:                boolean consume = true;
141:                switch (type) {
142:                case EventConstants.PRESSED:
143:                    itemIndexWhenPressed = itemIndexAtPointerPosition(x, y);
144:
145:                    // dismiss the menu layer if the user pressed outside the menu
146:                    if (itemIndexWhenPressed == PRESS_OUT_OF_BOUNDS) {
147:                        if (menuLayer != null) {
148:                            menuLayer.dismissCascadeMenu();
149:                        }
150:                        consume = false;
151:                    } else if (itemIndexWhenPressed >= 0) { // press on valid menu item
152:                        selI = scrollIndex + itemIndexWhenPressed;
153:                        requestRepaint();
154:                        // if (btnLayer != null) btnLayer.serviceRepaints();
155:                    }
156:                    break;
157:                case EventConstants.RELEASED:
158:                    int itemIndexWhenReleased = itemIndexAtPointerPosition(x, y);
159:
160:                    if (itemIndexWhenReleased == itemIndexWhenPressed) {
161:                        if (itemIndexWhenPressed >= 0) {
162:                            if (menuLayer != null) {
163:                                if (selI >= 0 && selI < menuCmds.length) {
164:                                    menuLayer
165:                                            .subCommandSelected(menuCmds[selI]);
166:                                }
167:                            }
168:                        }
169:                    }
170:
171:                    if (itemIndexWhenReleased == PRESS_OUT_OF_BOUNDS) {
172:                        consume = false;
173:                    }
174:
175:                    // remember to reset the variables
176:                    itemIndexWhenPressed = PRESS_OUT_OF_BOUNDS;
177:                    break;
178:                }
179:                // return true always as menuLayer will capture all of the pointer inputs
180:                return consume;
181:            }
182:
183:            public boolean keyInput(int type, int keyCode) {
184:                // The system menu will absorb all key presses except
185:                // for the soft menu keys - that is, it will always
186:                // return 'true' indicating it has handled the key
187:                // event except for the soft button keys for which it
188:                // returns 'false'
189:
190:                if (keyCode == EventConstants.SOFT_BUTTON1
191:                        || keyCode == EventConstants.SOFT_BUTTON2) {
192:                    return false;
193:                }
194:
195:                if (type != EventConstants.PRESSED
196:                        && type != EventConstants.REPEATED) {
197:                    return true;
198:                }
199:
200:                if (keyCode == Constants.KEYCODE_UP) {
201:                    if (selI > 0) {
202:                        selI--;
203:                        if (selI < scrollIndex && scrollIndex > 0) {
204:                            scrollIndex--;
205:                        }
206:                        updateScrollIndicator();
207:                        requestRepaint();
208:                    }
209:                } else if (keyCode == Constants.KEYCODE_DOWN) {
210:                    if (selI < (menuCmds.length - 1)) {
211:                        selI++;
212:                        if (selI >= MenuSkin.MAX_ITEMS
213:                                && scrollIndex < (menuCmds.length - MenuSkin.MAX_ITEMS)) {
214:                            scrollIndex++;
215:                        }
216:                        updateScrollIndicator();
217:                        requestRepaint();
218:                    }
219:                } else if (keyCode == Constants.KEYCODE_RIGHT) {
220:                    menuLayer.dismissCascadeMenu();
221:                } else if (keyCode == Constants.KEYCODE_SELECT) {
222:                    menuLayer.subCommandSelected(menuCmds[selI]);
223:                } else if (menuCmds.length < 10) {
224:                    int max = 0;
225:                    switch (keyCode) {
226:                    case Canvas.KEY_NUM1:
227:                        max = 1;
228:                        break;
229:                    case Canvas.KEY_NUM2:
230:                        max = 2;
231:                        break;
232:                    case Canvas.KEY_NUM3:
233:                        max = 3;
234:                        break;
235:                    case Canvas.KEY_NUM4:
236:                        max = 4;
237:                        break;
238:                    case Canvas.KEY_NUM5:
239:                        max = 5;
240:                        break;
241:                    case Canvas.KEY_NUM6:
242:                        max = 6;
243:                        break;
244:                    case Canvas.KEY_NUM7:
245:                        max = 7;
246:                        break;
247:                    case Canvas.KEY_NUM8:
248:                        max = 8;
249:                        break;
250:                    case Canvas.KEY_NUM9:
251:                        max = 9;
252:                        break;
253:                    }
254:                    if (max > 0 && menuCmds.length >= max) {
255:                        menuLayer.subCommandSelected(menuCmds[max - 1]);
256:                    }
257:                }
258:                return true;
259:            }
260:
261:            /**
262:             * Cleans up the display when the cascaded menu is dismissed.
263:             * Removes the layer with the menu and requests the display to be
264:             * repainted.
265:             */
266:            public void dismiss() {
267:                selI = scrollIndex = 0;
268:
269:                if (owner != null && scrollInd != null
270:                        && scrollInd.scrollable == this ) {
271:                    owner.removeLayer(scrollInd);
272:                }
273:            }
274:
275:            public void setScrollInd(ScrollIndLayer scrollInd) {
276:                if (ScrollIndSkin.MODE != ScrollIndResourcesConstants.MODE_BAR) {
277:                    super .setScrollInd(scrollInd);
278:                }
279:            }
280:
281:            protected void initialize() {
282:                super .initialize();
283:                bounds[X] = 0; // set in alignMenu()
284:                bounds[Y] = 0; // set in alignMenu()
285:                bounds[W] = MenuSkin.WIDTH / 2;
286:                bounds[H] = MenuSkin.HEIGHT - MenuSkin.ITEM_TOPOFFSET;
287:            }
288:
289:            protected void alignMenu() {
290:                switch (MenuSkin.ALIGN_X) {
291:                case Graphics.LEFT:
292:                    bounds[X] = 0;
293:                    break;
294:                case Graphics.HCENTER:
295:                    bounds[X] = (ScreenSkin.WIDTH - bounds[W]) / 2;
296:                    break;
297:                case Graphics.RIGHT:
298:                default:
299:                    bounds[X] = ScreenSkin.WIDTH - bounds[W] - MenuSkin.WIDTH
300:                            + 5;
301:                    break;
302:                }
303:                if (bounds[X] < 0) {
304:                    bounds[X] = 0;
305:                }
306:                switch (MenuSkin.ALIGN_Y) {
307:                case Graphics.TOP:
308:                    bounds[Y] = 0;
309:                    break;
310:                case Graphics.VCENTER:
311:                    bounds[Y] = (ScreenSkin.HEIGHT - SoftButtonSkin.HEIGHT - bounds[H]) / 2;
312:                    break;
313:                case Graphics.BOTTOM:
314:                default:
315:                    bounds[Y] = ScreenSkin.HEIGHT - SoftButtonSkin.HEIGHT
316:                            - bounds[H];
317:                    break;
318:                }
319:                if (bounds[Y] < 0) {
320:                    bounds[Y] = 0;
321:                }
322:            }
323:
324:            protected void paintBody(Graphics g) {
325:
326:                if (menuCmds == null) {
327:                    return;
328:                }
329:
330:                int y = 0;
331:
332:                for (int cmdIndex = scrollIndex; (cmdIndex < menuCmds.length)
333:                        && (cmdIndex - scrollIndex < MenuSkin.MAX_ITEMS); cmdIndex++) {
334:
335:                    if (cmdIndex == selI) {
336:                        if (MenuSkin.IMAGE_ITEM_SEL_BG != null) {
337:                            // We want to draw the selected item background
338:                            CGraphicsUtil
339:                                    .draw3pcsBackground(
340:                                            g,
341:                                            3,
342:                                            ((selI - scrollIndex) * MenuSkin.ITEM_HEIGHT)
343:                                                    + MenuSkin.IMAGE_BG[0]
344:                                                            .getHeight(),
345:                                            bounds[W] - 3,
346:                                            MenuSkin.IMAGE_ITEM_SEL_BG);
347:                        } else {
348:                            g.setColor(MenuSkin.COLOR_BG_SEL);
349:                            g
350:                                    .fillRoundRect(
351:                                            MenuSkin.ITEM_ANCHOR_X - 2,
352:                                            ((selI - scrollIndex) * MenuSkin.ITEM_HEIGHT),
353:                                            MenuSkin.FONT_ITEM_SEL
354:                                                    .stringWidth(menuCmds[cmdIndex]
355:                                                            .getLabel()) + 4,
356:                                            MenuSkin.ITEM_HEIGHT, 3, 3);
357:                        }
358:                    }
359:
360:                    if (cmdIndex < 9) {
361:                        g.setFont((selI == cmdIndex) ? MenuSkin.FONT_ITEM_SEL
362:                                : MenuSkin.FONT_ITEM);
363:                        g
364:                                .setColor((selI == cmdIndex) ? MenuSkin.COLOR_INDEX_SEL
365:                                        : MenuSkin.COLOR_INDEX);
366:                        g.drawString("" + (cmdIndex + 1),
367:                                MenuSkin.ITEM_INDEX_ANCHOR_X, y, Graphics.TOP
368:                                        | Graphics.LEFT);
369:                    }
370:
371:                    g.setFont(MenuSkin.FONT_ITEM);
372:                    g.setColor((selI == cmdIndex) ? MenuSkin.COLOR_ITEM_SEL
373:                            : MenuSkin.COLOR_ITEM);
374:                    g.drawString(menuCmds[cmdIndex].getLabel(),
375:                            MenuSkin.ITEM_ANCHOR_X, y, Graphics.TOP
376:                                    | Graphics.LEFT);
377:
378:                    y += MenuSkin.ITEM_HEIGHT;
379:                }
380:                g.setColor(0);
381:                g.drawRect(0, 0, bounds[W] - 1, bounds[H] - 1);
382:            }
383:
384:            /**
385:             * Update bounds of layer
386:             * @param layers - current layer can be dependant on this parameter
387:             */
388:            public void update(CLayer[] layers) {
389:                alignMenu();
390:            }
391:        }
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