Source Code Cross Referenced for ExtendedMouseRotate.java in  » 6.0-JDK-Modules » java-3d » ch » aecii » j3d » utils » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » ch.aecii.j3d.utils 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        package ch.aecii.j3d.utils;
002:
003:        import java.awt.AWTEvent;
004:        import java.awt.Component;
005:        import java.awt.event.MouseEvent;
006:        import java.util.Enumeration;
007:
008:        import javax.media.j3d.Transform3D;
009:        import javax.media.j3d.TransformGroup;
010:        import javax.media.j3d.WakeupCriterion;
011:        import javax.media.j3d.WakeupOnAWTEvent;
012:        import javax.media.j3d.WakeupOnBehaviorPost;
013:        import javax.vecmath.Matrix4d;
014:        import javax.vecmath.Vector3d;
015:
016:        import com.sun.j3d.utils.behaviors.mouse.MouseBehavior;
017:        import com.sun.j3d.utils.behaviors.mouse.MouseBehaviorCallback;
018:
019:        /**
020:         * Extends the MouseRotate from Java3D so that one can specifiy around which axis the rotation should be done.
021:         * (Most of the code is copied from MouseRotate)
022:         * 
023:         * @author sg
024:         * @version 1.0
025:         */
026:        public class ExtendedMouseRotate extends MouseBehavior {
027:            private double x_angle;
028:            private double y_angle;
029:            private double x_factor = .03;
030:            private double y_factor = .03;
031:
032:            //Added for extended Beahviuor
033:            public static final int MODE_ALL = 0;
034:            //Added for extended Beahviuor
035:            public static final int MODE_X = 1;
036:            //Added for extended Beahviuor
037:            public static final int MODE_Y = 2;
038:            //Added for extended Beahviuor
039:            public static final int MODE_Z = 3;
040:
041:            private int mode = MODE_ALL;
042:
043:            //Just create one instance (performance) changed for extended behaviout
044:            private Matrix4d mat = new Matrix4d();
045:            private Vector3d translation = new Vector3d();
046:            private Transform3D transformZ = new Transform3D();
047:
048:            private MouseBehaviorCallback callback = null;
049:
050:            /**
051:             * Creates a rotate behavior given the transform group.
052:             * 
053:             * @param transformGroup
054:             *            The transformGroup to operate on.
055:             */
056:            public ExtendedMouseRotate(TransformGroup transformGroup) {
057:                super (transformGroup);
058:            }
059:
060:            /**
061:             * Creates a default mouse rotate behavior.
062:             */
063:            public ExtendedMouseRotate() {
064:                super (0);
065:            }
066:
067:            /**
068:             * Creates a rotate behavior. Note that this behavior still needs a
069:             * transform group to work on (use setTransformGroup(tg)) and the transform
070:             * group must add this behavior.
071:             * 
072:             * @param flags
073:             *            interesting flags (wakeup conditions).
074:             */
075:            public ExtendedMouseRotate(int flags) {
076:                super (flags);
077:            }
078:
079:            /**
080:             * Creates a rotate behavior that uses AWT listeners and behavior posts
081:             * rather than WakeupOnAWTEvent. The behavior is added to the specified
082:             * Component. A null component can be passed to specify the behavior should
083:             * use listeners. Components can then be added to the behavior with the
084:             * addListener(Component c) method.
085:             * 
086:             * @param c
087:             *            The Component to add the MouseListener and MouseMotionListener
088:             *            to.
089:             * @since Java 3D 1.2.1
090:             */
091:            public ExtendedMouseRotate(Component c) {
092:                super (c, 0);
093:            }
094:
095:            /**
096:             * Creates a rotate behavior that uses AWT listeners and behavior posts
097:             * rather than WakeupOnAWTEvent. The behaviors is added to the specified
098:             * Component and works on the given TransformGroup. A null component can be
099:             * passed to specify the behavior should use listeners. Components can then
100:             * be added to the behavior with the addListener(Component c) method.
101:             * 
102:             * @param c
103:             *            The Component to add the MouseListener and MouseMotionListener
104:             *            to.
105:             * @param transformGroup
106:             *            The TransformGroup to operate on.
107:             * @since Java 3D 1.2.1
108:             */
109:            public ExtendedMouseRotate(Component c,
110:                    TransformGroup transformGroup) {
111:                super (c, transformGroup);
112:            }
113:
114:            /**
115:             * Creates a rotate behavior that uses AWT listeners and behavior posts
116:             * rather than WakeupOnAWTEvent. The behavior is added to the specified
117:             * Component. A null component can be passed to specify the behavior should
118:             * use listeners. Components can then be added to the behavior with the
119:             * addListener(Component c) method. Note that this behavior still needs a
120:             * transform group to work on (use setTransformGroup(tg)) and the transform
121:             * group must add this behavior.
122:             * 
123:             * @param flags
124:             *            interesting flags (wakeup conditions).
125:             * @since Java 3D 1.2.1
126:             */
127:            public ExtendedMouseRotate(Component c, int flags) {
128:                super (c, flags);
129:            }
130:
131:            public void initialize() {
132:                super .initialize();
133:                x_angle = 0;
134:                y_angle = 0;
135:                if ((flags & INVERT_INPUT) == INVERT_INPUT) {
136:                    invert = true;
137:                    x_factor *= -1;
138:                    y_factor *= -1;
139:                }
140:            }
141:
142:            /**
143:             * Return the x-axis movement multipler.
144:             */
145:            public double getXFactor() {
146:                return x_factor;
147:            }
148:
149:            /**
150:             * Return the y-axis movement multipler.
151:             */
152:            public double getYFactor() {
153:                return y_factor;
154:            }
155:
156:            /**
157:             * Set the x-axis amd y-axis movement multipler with factor.
158:             */
159:            public void setFactor(double factor) {
160:                x_factor = y_factor = factor;
161:            }
162:
163:            /**
164:             * Set the x-axis amd y-axis movement multipler with xFactor and yFactor
165:             * respectively.
166:             */
167:            public void setFactor(double xFactor, double yFactor) {
168:                x_factor = xFactor;
169:                y_factor = yFactor;
170:            }
171:
172:            public void processStimulus(Enumeration criteria) {
173:                WakeupCriterion wakeup;
174:                AWTEvent[] events;
175:                MouseEvent evt;
176:                // 	int id;
177:                // 	int dx, dy;
178:
179:                while (criteria.hasMoreElements()) {
180:                    wakeup = (WakeupCriterion) criteria.nextElement();
181:                    if (wakeup instanceof  WakeupOnAWTEvent) {
182:                        events = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
183:                        if (events.length > 0) {
184:                            evt = (MouseEvent) events[events.length - 1];
185:                            doProcess(evt);
186:                        }
187:                    }
188:
189:                    else if (wakeup instanceof  WakeupOnBehaviorPost) {
190:                        while (true) {
191:                            // access to the queue must be synchronized
192:                            synchronized (mouseq) {
193:                                if (mouseq.isEmpty())
194:                                    break;
195:                                evt = (MouseEvent) mouseq.remove(0);
196:                                // consolidate MOUSE_DRAG events
197:                                while ((evt.getID() == MouseEvent.MOUSE_DRAGGED)
198:                                        && !mouseq.isEmpty()
199:                                        && (((MouseEvent) mouseq.get(0))
200:                                                .getID() == MouseEvent.MOUSE_DRAGGED)) {
201:                                    evt = (MouseEvent) mouseq.remove(0);
202:                                }
203:                            }
204:                            doProcess(evt);
205:                        }
206:                    }
207:
208:                }
209:                wakeupOn(mouseCriterion);
210:            }
211:
212:            void doProcess(MouseEvent evt) {
213:                int id;
214:                int dx, dy;
215:
216:                processMouseEvent(evt);
217:                if (((buttonPress) && ((flags & MANUAL_WAKEUP) == 0))
218:                        || ((wakeUp) && ((flags & MANUAL_WAKEUP) != 0))) {
219:                    id = evt.getID();
220:                    if ((id == MouseEvent.MOUSE_DRAGGED) && !evt.isMetaDown()
221:                            && !evt.isAltDown()) {
222:                        x = evt.getX();
223:                        y = evt.getY();
224:
225:                        dx = x - x_last;
226:                        dy = y - y_last;
227:
228:                        if (!reset) {
229:                            x_angle = dy * y_factor;
230:                            y_angle = dx * x_factor;
231:
232:                            transformGroup.getTransform(currXform);
233:
234:                            // Remember old matrix
235:                            currXform.get(mat);
236:
237:                            // Translate to origin
238:                            currXform
239:                                    .setTranslation(new Vector3d(0.0, 0.0, 0.0));
240:
241:                            //Added for extended behaviour
242:                            switch (mode) {
243:                            case MODE_ALL:
244:                                transformX.rotX(x_angle);
245:                                transformY.rotY(y_angle);
246:                                if (invert) {
247:                                    currXform.mul(currXform, transformX);
248:                                    currXform.mul(currXform, transformY);
249:                                } else {
250:                                    currXform.mul(transformX, currXform);
251:                                    currXform.mul(transformY, currXform);
252:                                }
253:                                break;
254:                            case MODE_X:
255:                                transformX.rotX(x_angle);
256:                                if (invert) {
257:                                    currXform.mul(currXform, transformX);
258:                                } else {
259:                                    currXform.mul(transformX, currXform);
260:                                }
261:                                break;
262:                            case MODE_Y:
263:                                transformY.rotY(x_angle);
264:                                if (invert) {
265:                                    currXform.mul(currXform, transformY);
266:                                } else {
267:                                    currXform.mul(transformY, currXform);
268:                                }
269:                                break;
270:                            case MODE_Z:
271:                                transformZ.rotZ(x_angle);
272:                                if (invert) {
273:                                    currXform.mul(currXform, transformZ);
274:                                } else {
275:                                    currXform.mul(transformZ, currXform);
276:                                }
277:                                break;
278:                            }
279:
280:                            // Set old translation back
281:                            translation.set(mat.m03, mat.m13, mat.m23);
282:                            currXform.setTranslation(translation);
283:
284:                            // Update xform
285:                            transformGroup.setTransform(currXform);
286:
287:                            transformChanged(currXform);
288:
289:                            if (callback != null)
290:                                callback
291:                                        .transformChanged(
292:                                                MouseBehaviorCallback.ROTATE,
293:                                                currXform);
294:                        } else {
295:                            reset = false;
296:                        }
297:
298:                        x_last = x;
299:                        y_last = y;
300:                    } else if (id == MouseEvent.MOUSE_PRESSED) {
301:                        x_last = evt.getX();
302:                        y_last = evt.getY();
303:                    }
304:                }
305:            }
306:
307:            /**
308:             * Users can overload this method  which is called every time
309:             * the Behavior updates the transform
310:             *
311:             * Default implementation does nothing
312:             */
313:            public void transformChanged(Transform3D transform) {
314:            }
315:
316:            /**
317:             * The transformChanged method in the callback class will
318:             * be called every time the transform is updated
319:             */
320:            public void setupCallback(MouseBehaviorCallback callback) {
321:                this .callback = callback;
322:            }
323:
324:            /**
325:             * Gets the mode 
326:             * @return the mode the MouseRotate is in
327:             */
328:            public int getMode() {
329:                return mode;
330:            }
331:
332:            /**
333:             * Set the mode of this MoudeRotate.
334:             * Must be one of MODE_ALL, MODE_X, MMODE_Y, ODE_Z else an IllegalArgumentException is thrown.
335:             * @param mode
336:             */
337:            public void setMode(int mode) {
338:                if (mode > 3 || mode < 0)
339:                    throw new IllegalArgumentException("Unknow mode: " + mode);
340:                this.mode = mode;
341:            }
342:        }
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