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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.db.client 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2001 Silvere Martin-Michiellot All Rights Reserved.
003:         *
004:         * Silvere Martin-Michiellot grants you ("Licensee") a non-exclusive,
005:         * royalty free, license to use, modify and redistribute this
006:         * software in source and binary code form,
007:         * provided that i) this copyright notice and license appear on all copies of
008:         * the software; and ii) Licensee does not utilize the software in a manner
009:         * which is disparaging to Silvere Martin-Michiellot.
010:         *
011:         * This software is provided "AS IS," without a warranty of any kind. ALL
012:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
013:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
014:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. Silvere Martin-Michiellot
015:         * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
016:         * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
017:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL
018:         * Silvere Martin-Michiellot OR ITS LICENSORS BE LIABLE
019:         * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
020:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
021:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
022:         * OR INABILITY TO USE SOFTWARE, EVEN IF Silvere Martin-Michiellot HAS BEEN
023:         * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
024:         *
025:         * This software is not designed or intended for use in on-line control of
026:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
027:         * the design, construction, operation or maintenance of any nuclear
028:         * facility. Licensee represents and warrants that it will not use or
029:         * redistribute the Software for such purposes.
030:         *
031:         * @Author: Silvere Martin-Michiellot
032:         *
033:         */
034:
035:        package com.db.client;
036:
037:        import com.db.hanim.*;
038:        import com.db.net.*;
039:        import java.net.*;
040:        import java.io.*;
041:        import java.security.*;
042:        import java.util.*;
043:        import javax.net.ssl.*;
044:        import javax.media.j3d.*;
045:
046:        import com.sun.j3d.utils.scenegraph.io.*;
047:        import com.sun.net.ssl.*;
048:        import com.db.server.ClientInformation;
049:
050:        /**
051:         * This is the black box of the client side. It provides network capabilities but no GUI interface.
052:         */
053:
054:        public class Client implements  Runnable {
055:
056:            //There should be a small network cache in the client that is used to receive information sent from the corresponding out cache. This cache should pass
057:            //information to the client as it locally requests it. On the opposite way, preemptive queries should be made by the clients to the server to assure proper
058:            //display of user surrounding geometry. Pre fetch should be based on local time (don't overload Internet when the traffic is busy) as well as client processor
059:            //(don't pre-fetch hundred of objects is client has not the ability to keep them). Other optimizations features could include pre-fetching user's preferred places
060:            //geometry.
061:
062:            //this is the Client Network Part
063:            //its task is to send requests and get replies and notifications from the server
064:            //it does build and updates continuously a Java3D BranchGroup based on the ClientInformation
065:
066:            private ClientInformation clientInformation;
067:
068:            private boolean connected;
069:
070:            private BranchGroup branchGroup;
071:
072:            //private Socket socket;
073:            private SSLSocket sSLSocket;
074:            private ObjectOutputStream objectOutputStream;
075:            private ObjectInputStream objectInputStream;
076:
077:            private final static int buffer = 2048;
078:
079:            private Thread clientLoop;
080:
081:            private javax.media.j3d.Locale locale;
082:
083:            private long currentID;
084:
085:            //use a reference to the locale to be used in the GUI part of the Client
086:            public Client(javax.media.j3d.Locale locale) {
087:
088:                this .locale = locale;
089:                this .branchGroup = new BranchGroup();
090:
091:                this .locale.addBranchGraph(branchGroup);
092:
093:                this .currentID = 0;
094:
095:                this .connected = false;
096:
097:            }
098:
099:            public javax.media.j3d.Locale getLocale() {
100:
101:                return this .locale;
102:
103:            }
104:
105:            //acquire login via GUI
106:            //select server via well known server and get position
107:            //compute or set via GUI the drawingRadius and connectionSpeed
108:            //then connect (with SSL)
109:            //asks a Universe server to build up a new account or use existing one
110:            //server delegates this responsability to ruler
111:            //using given login and password and public key
112:            //default skin is used and it is up to the user to change its skin at a later time once logged
113:            //pass, tickets, inventory are set to null (unless the ruler decides otherwise)
114:            //returns the account or the reason of failure
115:            public void openConnection(ClientInformation clientInformation) {
116:
117:                SSLSocketFactory sSLSocketFactory;
118:                SSLContext sSLContext;
119:                KeyManagerFactory keyManagerFactory;
120:                KeyStore keyStore;
121:                char[] passphrase;
122:                Authentification authentification;
123:
124:                if (!connected) {
125:                    this .clientInformation = clientInformation;
126:
127:                    try {
128:                        // set up a key manager so that we can do client authentication
129:                        // if asked by server
130:                        try {
131:                            passphrase = "passphrase".toCharArray();
132:
133:                            sSLContext = SSLContext.getInstance("TLS");
134:                            keyManagerFactory = KeyManagerFactory
135:                                    .getInstance("SunX509");
136:                            keyStore = KeyStore.getInstance("JKS");
137:
138:                            //XXXX
139:                            //testkeys should be taken from clientInformation
140:                            keyStore.load(new FileInputStream("testkeys"),
141:                                    passphrase);
142:
143:                            keyManagerFactory.init(keyStore, passphrase);
144:                            sSLContext.init(keyManagerFactory.getKeyManagers(),
145:                                    null, null);
146:
147:                            sSLSocketFactory = sSLContext.getSocketFactory();
148:                        } catch (Exception exception) {
149:                            throw new IOException(exception.getMessage());
150:                        }
151:
152:                        //what it would be with a Socket
153:                        //socket = new Socket(clientInformation.getServerIP(), clientInformation.getServerPort(), clientInformation.getClientIP(), clientInformation.getClientPort());
154:                        sSLSocket = (SSLSocket) sSLSocketFactory.createSocket(
155:                                clientInformation.getServerIP(),
156:                                clientInformation.getServerPort(),
157:                                clientInformation.getClientIP(),
158:                                clientInformation.getClientPort());
159:
160:                        authentification = new Authentification(
161:                                clientInformation.getLoginInformation(),
162:                                Authentification.RECONNECT, clientInformation
163:                                        .getServerIP(), clientInformation
164:                                        .getServerPort(), clientInformation
165:                                        .getPosition());
166:
167:                        objectInputStream = new ObjectInputStream(
168:                                new BufferedInputStream(sSLSocket
169:                                        .getInputStream(), buffer));
170:                        objectOutputStream = new ObjectOutputStream(
171:                                new BufferedOutputStream(sSLSocket
172:                                        .getOutputStream(), buffer));
173:
174:                        // send request
175:                        objectOutputStream.writeObject(authentification);
176:                        clientLoop = new Thread(this , "DB Client Network Loop");
177:                        clientLoop.start();
178:                        this .connected = true;
179:
180:                    } catch (Exception exception) {
181:                        exception.printStackTrace();
182:                    }
183:
184:                }
185:
186:            }
187:
188:            public void run() {
189:
190:                NetworkElement networkElement;
191:
192:                //receive networkElements
193:
194:                try {
195:                    networkElement = (NetworkElement) objectInputStream
196:                            .readObject();
197:                    this .handleMessage(networkElement);
198:                }
199:                //OptionalDataException, ClassNotFoundException, IOException
200:                catch (Exception exception) {
201:                }
202:
203:            }
204:
205:            //incoming buffer (replies and activity from other clients including notifications)
206:            //server should automatically send messages when activity from ToolWorlds, GuideWorlds, Avatars has changed the area surrounding user
207:            //receive and pass notifications to the GUI client side
208:            //including disk caching
209:            //world building, updating and deleting
210:            public void handleMessage(NetworkElement networkElement) {
211:
212:                //receive objects
213:                long requestId;
214:                Transform3D transform3D;
215:                Node node;
216:                Sound sound;
217:                Object status;
218:                int objectReference;
219:                Hashtable information;
220:                float price;
221:                String currency;
222:
223:                TransformGroup transformGroup;
224:                Enumeration enumeration;
225:                boolean found;
226:                int index;
227:
228:                SceneGraphStreamReader sceneGraphStreamReader;
229:                HashMap namedObjects;
230:
231:                //sceneGraphStreamReader = new SceneGraphStreamReader(objectInputStream);
232:                //namedObjects = new HashMap();
233:                //networkBranchGroup = sceneGraphStreamReader.readBranchGraph(namedObjects);
234:
235:                requestId = networkElement.getRequestId();
236:                transform3D = networkElement.getTransform3D();
237:                node = networkElement.getGeometryDescription();
238:                sound = networkElement.getSoundDescription();
239:                objectReference = networkElement.getObjectReference();
240:                //unused fields
241:                status = networkElement.getStatus();
242:                information = networkElement.getInformation();
243:                price = networkElement.getPrice();
244:                currency = networkElement.getCurrency();
245:
246:                //add modify or remove geometry depending on the reference
247:                enumeration = branchGroup.getAllChildren();
248:                index = -1;
249:                found = false;
250:
251:                while (enumeration.hasMoreElements() && (!found)) {
252:                    node = (Node) enumeration.nextElement();
253:                    found = (((Integer) node.getUserData()).intValue() == objectReference);
254:                    index++;
255:                }
256:
257:                if (found) {
258:                    //object exists: update or delete
259:                    branchGroup.removeChild(index);
260:                    if ((node != null) || (sound != null)) {
261:                        transformGroup = new TransformGroup();
262:                        transformGroup.setTransform(transform3D);
263:                        transformGroup
264:                                .setUserData(new Integer(objectReference));
265:                        transformGroup.addChild(node);
266:                        transformGroup.addChild(sound);
267:                        branchGroup.addChild(transformGroup);
268:                    }
269:                } else {
270:                    //add new object
271:                    if ((node != null) || (sound != null)) {
272:                        transformGroup = new TransformGroup();
273:                        transformGroup.setTransform(transform3D);
274:                        transformGroup
275:                                .setUserData(new Integer(objectReference));
276:                        transformGroup.addChild(node);
277:                        transformGroup.addChild(sound);
278:                        branchGroup.addChild(transformGroup);
279:                    }
280:                }
281:
282:            }
283:
284:            //given local time (network traffic), client performance (processor, memory, graphics), prefered places,
285:            //prefetch some ObjectWorlds, Avatars, BackgroundWorlds
286:            //fetch using the DrawingRadius around the current user position ObjectWorlds, Avatars, BackgroundWorlds
287:            //fetch also the avatar skin and inventory and make it available to user
288:            //do it once at startup and UPDATE every time the user moves
289:            public void prefetch() {
290:
291:                //XXXXX
292:
293:            }
294:
295:            //disk cache to store ObjectWorlds, Avatars, BackgroundWorlds
296:            //client first should check if ObjectSignature has changed by quering the server and if not use the copy in disk cache
297:            public void diskcache() {
298:
299:                //XXXXX
300:
301:            }
302:
303:            //maintain a list of unanswered requests so that the client can ressend them
304:            public void resendPendingRequests() {
305:
306:                //XXXXX
307:
308:            }
309:
310:            //notify my actions in the distant world server (and other clients)
311:            public void notify(TransformGroup transformGroup, Object status) {
312:
313:                SceneGraphStreamWriter sceneGraphStreamWriter;
314:                BranchGroup networkBranchGroup;
315:                HashMap namedObjects;
316:                NetworkElement networkElement;
317:                Transform3D transform3D;
318:
319:                //sceneGraphStreamWriter = new SceneGraphStreamWriter(objectOutputStream);
320:                //namedObjects = new HashMap();
321:                //networkBranchGroup = new BranchGroup();
322:                //networkBranchGroup.addChild(transformGroup);
323:                //sceneGraphStreamWriter.writeBranchGraph(networkBranchGroup, namedObjects);
324:                //sceneGraphStreamWriter.close();
325:
326:                //send an update depending on the updated transformGroup object
327:                //status is updated by using tools or whatever the client chooses as appropriate
328:                transform3D = new Transform3D();
329:                transformGroup.getTransform(transform3D);
330:                networkElement = new NetworkElement(this .generateRequestID(),
331:                        transform3D, transformGroup.getChild(0),
332:                        (Sound) transformGroup.getChild(1), status,
333:                        ((Integer) transformGroup.getUserData()).intValue());
334:                try {
335:                    objectOutputStream.writeObject(networkElement);
336:                } catch (IOException iOException) {
337:                }
338:
339:            }
340:
341:            public boolean isConnected() {
342:
343:                return this .connected;
344:
345:            }
346:
347:            //closes current session
348:            public void closeConnection() {
349:
350:                if (this .connected) {
351:
352:                    //should warn the server
353:                    //XXXX
354:                    this .connected = false;
355:                    try {
356:                        if (sSLSocket != null) {
357:                            objectOutputStream.flush();
358:
359:                            objectInputStream.close();
360:                            objectOutputStream.close();
361:
362:                            sSLSocket.close();
363:                        }
364:                    } catch (IOException iOException) {
365:                    }
366:                    objectInputStream = null;
367:                    objectOutputStream = null;
368:                    sSLSocket = null;
369:
370:                }
371:
372:            }
373:
374:            //compute a new ID for the request based on the client own internal ID
375:            //and previous ID used (from which this ID must be different)
376:            //every request should therefore has a unique ID for the server
377:            private long generateRequestID() {
378:
379:                long sum;
380:
381:                sum = this .clientInformation.getClientIP().hashCode()
382:                        + this .currentID;
383:
384:                this .currentID++;
385:
386:                return ((sum * sum + 1) / 2) + this .currentID;
387:
388:            }
389:
390:            private String defaultDirectory() {
391:
392:                return System.getProperty("user.dir");
393:
394:            }
395:
396:        }
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