Source Code Cross Referenced for LwLightObject.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » loaders » lw3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.loaders.lw3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * $RCSfile: LwLightObject.java,v $
03:         *
04:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
05:         *
06:         * Redistribution and use in source and binary forms, with or without
07:         * modification, are permitted provided that the following conditions
08:         * are met:
09:         *
10:         * - Redistribution of source code must retain the above copyright
11:         *   notice, this list of conditions and the following disclaimer.
12:         *
13:         * - Redistribution in binary form must reproduce the above copyright
14:         *   notice, this list of conditions and the following disclaimer in
15:         *   the documentation and/or other materials provided with the
16:         *   distribution.
17:         *
18:         * Neither the name of Sun Microsystems, Inc. or the names of
19:         * contributors may be used to endorse or promote products derived
20:         * from this software without specific prior written permission.
21:         *
22:         * This software is provided "AS IS," without a warranty of any
23:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
24:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
25:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
26:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
27:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
28:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
29:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
30:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
31:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
32:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
33:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
34:         * POSSIBILITY OF SUCH DAMAGES.
35:         *
36:         * You acknowledge that this software is not designed, licensed or
37:         * intended for use in the design, construction, operation or
38:         * maintenance of any nuclear facility.
39:         *
40:         * $Revision: 1.4 $
41:         * $Date: 2007/02/09 17:20:07 $
42:         * $State: Exp $
43:         */
44:
45:        package com.sun.j3d.loaders.lw3d;
46:
47:        import javax.vecmath.Color3f;
48:        import javax.media.j3d.Light;
49:
50:        /**
51:         * This class is used to set the Light Intensity value according to the
52:         * keyframe value of the envelope for that light. The class is used in
53:         * conjunction with LightIntensityPathInterpolator, which uses this
54:         * class as the target of its interpolations.
55:         */
56:
57:        class LwLightObject {
58:
59:            float intensity;
60:            Color3f color;
61:            Light theLight;
62:
63:            LwLightObject(Light theLight, float intensity, Color3f color) {
64:                this .intensity = intensity;
65:                this .color = color;
66:                this .theLight = theLight;
67:            }
68:
69:            void setIntensity(float intensity) {
70:                Color3f newLightColor = new Color3f(color.x * intensity,
71:                        color.y * intensity, color.z * intensity);
72:                if (theLight != null)
73:                    theLight.setColor(newLightColor);
74:                this .intensity = intensity;
75:            }
76:
77:            void setColor(Color3f color) {
78:                Color3f newLightColor = new Color3f(color.x * intensity,
79:                        color.y * intensity, color.z * intensity);
80:                if (theLight != null)
81:                    theLight.setColor(newLightColor);
82:                this .color = color;
83:            }
84:
85:            void setLight(Light l) {
86:                theLight = l;
87:                Color3f newLightColor = new Color3f(color.x * intensity,
88:                        color.y * intensity, color.z * intensity);
89:                if (theLight != null)
90:                    theLight.setColor(newLightColor);
91:            }
92:        }
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