Source Code Cross Referenced for GeometryAtom.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: GeometryAtom.java,v $
003:         *
004:         * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.8 $
028:         * $Date: 2008/02/28 20:17:22 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.ArrayList;
035:        import javax.vecmath.*;
036:
037:        /**
038:         * A GeometryAtom is the smallest object representing Geometry.
039:         */
040:
041:        class GeometryAtom extends Object implements  BHLeafInterface, NnuId {
042:
043:            /**
044:             * Array of geometry components of this geometry atom
045:             */
046:            // The first index of geometryArr should always be 0, unless geometryArr contains
047:            // multiple Text3Ds.
048:            GeometryRetained[] geometryArray = null;
049:
050:            /**
051:             * Array of transforms used only for Text3d.
052:             */
053:            Transform3D[] lastLocalTransformArray = null;
054:
055:            /** 
056:             * The locale that this geometry atom is attatched to.  This is only non-null
057:             * if this instance is directly linked into a locale.
058:             */
059:            Locale locale = null;
060:
061:            /**
062:             * The mirror Shape3DRetained for this GeometryAtom.
063:             */
064:            Shape3DRetained source = null;
065:
066:            /**
067:             * The BHLeafNode for this GeometryAtom.
068:             */
069:            BHLeafNode bhLeafNode = null;
070:
071:            // true if alpha channel is editable
072:            boolean alphaEditable;
073:
074:            // true if this ga is visible. Default is true.
075:            boolean visible = true;
076:
077:            /**
078:             * This is the original geometry type from which this atom came
079:             */
080:            int geoType = -1;
081:
082:            /**
083:             * The list of RenderAtoms for this GeometryAtom
084:             */
085:            RenderAtom[] renderAtoms = new RenderAtom[0];
086:
087:            // Id use for quick search.
088:            int nnuId;
089:
090:            Point3d[] centroid = null;
091:            boolean centroidIsDirty = true;
092:            Object lockObj = new Object();
093:
094:            GeometryAtom() {
095:                // Get a not necessary unique Id.
096:                nnuId = NnuIdManager.getId();
097:            }
098:
099:            public int getId() {
100:                return nnuId;
101:            }
102:
103:            public int equal(NnuId obj) {
104:                int keyId = obj.getId();
105:                if (nnuId < keyId) {
106:                    return -1;
107:                } else if (nnuId > keyId) {
108:                    return 1;
109:                } else { // Found it!
110:                    return 0;
111:                }
112:            }
113:
114:            public BoundingBox computeBoundingHull() {
115:                /*
116:                  System.err.println("Bounds is " + source.vwcBounds); 
117:                  for(int i=0; i<geometryArray.length; i++) {
118:                  System.err.println( i + " geoBounds " +
119:                  geometryArray[i].geoBounds);
120:                  }
121:                 */
122:
123:                return source.vwcBounds;
124:            }
125:
126:            // This method is use by picking and collision queries.
127:            public boolean isEnable() {
128:                return ((source.vwcBounds != null)
129:                        && (source.vwcBounds.isEmpty() == false) && (source.switchState.currentSwitchOn));
130:            }
131:
132:            // This method is use by visibility query.
133:            public boolean isEnable(int vis) {
134:                if ((source.vwcBounds != null)
135:                        && (source.vwcBounds.isEmpty() == false)
136:                        && (source.switchState.currentSwitchOn)) {
137:                    switch (vis) {
138:                    case View.VISIBILITY_DRAW_VISIBLE:
139:                        return visible;
140:                    case View.VISIBILITY_DRAW_INVISIBLE:
141:                        return (!visible);
142:                    case View.VISIBILITY_DRAW_ALL:
143:                        return true;
144:                    }
145:                }
146:                return false;
147:            }
148:
149:            public Locale getLocale2() {
150:                return locale;
151:            }
152:
153:            /**
154:             * Gets a RenderAtom for the given viewIndex.
155:             * If it doesn't exist, it creates one.
156:             */
157:            RenderAtom getRenderAtom(View view) {
158:                RenderAtom ra;
159:                int index;
160:                // If renderAtom is not scoped to this view, don't even
161:                // bother creating the renderAtom
162:
163:                synchronized (renderAtoms) {
164:                    index = view.viewIndex;
165:                    if (index >= renderAtoms.length) {
166:
167:                        // If creating a new RenderAtom, but this ga is not scoped
168:                        // to this view, then just return ..
169:                        if (source.viewList != null
170:                                && !source.viewList.contains(view))
171:                            return null;
172:                        RenderAtom[] newList = new RenderAtom[index + 1];
173:                        for (int i = 0; i < renderAtoms.length; i++) {
174:                            newList[i] = renderAtoms[i];
175:                        }
176:                        ra = new RenderAtom();
177:                        newList[index] = ra;
178:                        newList[index].geometryAtom = this ;
179:
180:                        // Allocate space based on number of geometry in the list
181:                        ra.rListInfo = new RenderAtomListInfo[geometryArray.length];
182:                        if (geoType != GeometryRetained.GEO_TYPE_TEXT3D) {
183:                            for (int j = 0; j < ra.rListInfo.length; j++) {
184:                                ra.rListInfo[j] = new RenderAtomListInfo();
185:                                ra.rListInfo[j].renderAtom = ra;
186:                                ra.rListInfo[j].index = j;
187:                            }
188:                        } else {
189:                            for (int j = 0; j < ra.rListInfo.length; j++) {
190:                                ra.rListInfo[j] = new RenderAtomListInfo();
191:                                ra.rListInfo[j].renderAtom = ra;
192:                                ra.rListInfo[j].index = j;
193:                                ra.rListInfo[j].localToVworld = new Transform3D();
194:                            }
195:                        }
196:
197:                        // Note this must be the last line in synchronized.
198:                        // Otherwise the lock is changed to newList and
199:                        // another thread can come in modified. This cause
200:                        // NullPointerException in
201:                        // renderAtoms[index].geometryAtom = this;
202:                        // which I encounter.
203:                        renderAtoms = newList;
204:                    } else {
205:                        if (renderAtoms[index] == null) {
206:                            // If creating a new RenderAtom, but this ga is not scoped
207:                            // to this view, then just return ..
208:                            if (source.viewList != null
209:                                    && !source.viewList.contains(view))
210:                                return null;
211:
212:                            ra = new RenderAtom();
213:                            renderAtoms[index] = ra;
214:                            renderAtoms[index].geometryAtom = this ;
215:                            // Allocate space based on number of geometry in the list
216:                            ra.rListInfo = new RenderAtomListInfo[geometryArray.length];
217:                            if (geoType != GeometryRetained.GEO_TYPE_TEXT3D) {
218:                                for (int j = 0; j < ra.rListInfo.length; j++) {
219:                                    ra.rListInfo[j] = new RenderAtomListInfo();
220:                                    ra.rListInfo[j].renderAtom = ra;
221:                                    ra.rListInfo[j].index = j;
222:                                }
223:                            } else {
224:                                for (int j = 0; j < ra.rListInfo.length; j++) {
225:                                    ra.rListInfo[j] = new RenderAtomListInfo();
226:                                    ra.rListInfo[j].renderAtom = ra;
227:                                    ra.rListInfo[j].index = j;
228:                                    ra.rListInfo[j].localToVworld = new Transform3D();
229:                                }
230:                            }
231:                        }
232:                    }
233:                }
234:
235:                return (renderAtoms[index]);
236:            }
237:
238:            // If the renderAtom is transparent, then make sure that the
239:            // value is up-to-date
240:
241:            void updateCentroid() {
242:                // New for 1.3.2
243:                // If the sortShape3DBounds flag is set, the bounds of the
244:                // Shape3D node will be used in place of the computed
245:                // GeometryArray bounds for transparency sorting for those
246:                // Shape3D nodes whose boundsAutoCompute attribute is set to
247:                // false.
248:                if (VirtualUniverse.mc.sortShape3DBounds
249:                        && !source.boundsAutoCompute) {
250:
251:                    synchronized (lockObj) {
252:                        if (centroid == null) {
253:                            centroid = new Point3d[geometryArray.length];
254:                            for (int j = 0; j < centroid.length; j++) {
255:                                centroid[j] = new Point3d(source.localBounds
256:                                        .getCenter());
257:                                source.getCurrentLocalToVworld(0).transform(
258:                                        centroid[j]);
259:                            }
260:                        } else {
261:                            for (int j = 0; j < centroid.length; j++) {
262:                                centroid[j].set(source.localBounds.getCenter());
263:                                source.getCurrentLocalToVworld(0).transform(
264:                                        centroid[j]);
265:                            }
266:                        }
267:                    }
268:
269:                    return;
270:                }
271:                // End of new for 1.3.2
272:
273:                synchronized (lockObj) {
274:                    for (int j = 0; j < geometryArray.length; j++) {
275:                        if (geometryArray[j] == null)
276:                            continue;
277:                        synchronized (geometryArray[j].centroid) {
278:                            if (geometryArray[j].recompCentroid) {
279:                                geometryArray[j].computeCentroid();
280:                                geometryArray[j].recompCentroid = false;
281:                            }
282:                        }
283:                    }
284:                    if (centroidIsDirty) {
285:                        if (centroid == null) {
286:                            centroid = new Point3d[geometryArray.length];
287:                            for (int j = 0; j < centroid.length; j++) {
288:                                if (geometryArray[j] == null)
289:                                    continue;
290:                                centroid[j] = new Point3d(
291:                                        geometryArray[j].centroid);
292:                                source.getCurrentLocalToVworld(0).transform(
293:                                        centroid[j]);
294:                            }
295:                        } else {
296:                            for (int j = 0; j < centroid.length; j++) {
297:                                if (geometryArray[j] == null)
298:                                    continue;
299:                                centroid[j].set(geometryArray[j].centroid);
300:                                source.getCurrentLocalToVworld(0).transform(
301:                                        centroid[j]);
302:                            }
303:                        }
304:                        centroidIsDirty = false;
305:                    }
306:                }
307:            }
308:
309:        }
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