01: /*
02: * $RCSfile: ShaderAttributeRetained.java,v $
03: *
04: * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
05: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
06: *
07: * This code is free software; you can redistribute it and/or modify it
08: * under the terms of the GNU General Public License version 2 only, as
09: * published by the Free Software Foundation. Sun designates this
10: * particular file as subject to the "Classpath" exception as provided
11: * by Sun in the LICENSE file that accompanied this code.
12: *
13: * This code is distributed in the hope that it will be useful, but WITHOUT
14: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
15: * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16: * version 2 for more details (a copy is included in the LICENSE file that
17: * accompanied this code).
18: *
19: * You should have received a copy of the GNU General Public License version
20: * 2 along with this work; if not, write to the Free Software Foundation,
21: * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22: *
23: * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
24: * CA 95054 USA or visit www.sun.com if you need additional information or
25: * have any questions.
26: *
27: * $Revision: 1.7 $
28: * $Date: 2008/02/28 20:17:29 $
29: * $State: Exp $
30: */
31:
32: package javax.media.j3d;
33:
34: import javax.vecmath.*;
35:
36: /**
37: * The ShaderAttributeRetained object encapsulates a uniform attribute for a
38: * shader programs.
39: */
40:
41: abstract class ShaderAttributeRetained extends NodeComponentRetained {
42:
43: /**
44: * Name of the shader attribute (immutable)
45: */
46: String attrName;
47:
48: /**
49: * Package scope constructor
50: */
51: ShaderAttributeRetained() {
52: }
53:
54: void initializeAttrName(String attrName) {
55: this .attrName = attrName;
56: }
57:
58: /**
59: * Retrieves the name of this shader attribute.
60: *
61: * @return the name of this shader attribute
62: */
63: String getAttributeName() {
64: return attrName;
65: }
66:
67: void initMirrorObject() {
68: ((ShaderAttributeObjectRetained) mirror)
69: .initializeAttrName(this.attrName);
70: }
71:
72: }
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