Source Code Cross Referenced for WakeupOnElapsedFrames.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: WakeupOnElapsedFrames.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:33 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * Class specifying a wakeup when a specific number of frames have
036:         * elapsed.  The wakeup criterion can either be passive or
037:         * non-passive.  If any behavior uses a non-passive
038:         * WakeupOnElapsedFrames, the rendering system will run continuously.
039:         *
040:         * <p>
041:         * In general, applications cannot count on behavior execution being
042:         * synchronized with rendering.  Behaviors that use
043:         * WakeupOnElapsedFrames with a frame count of 0 are an exception to
044:         * this general rule.  Such behaviors will be executed every frame.
045:         * Further, all modifications to scene graph objects (not including
046:         * geometry by-reference or texture by-reference) made from the
047:         * <code>processStimulus</code> methods of such behaviors are
048:         * guaranteed to take effect in the same rendering frame.
049:         */
050:        public final class WakeupOnElapsedFrames extends WakeupCriterion {
051:
052:            // different types of WakeupIndexedList that use in BehaviorStructure
053:            static final int COND_IN_BS_LIST = 0;
054:
055:            // total number of different IndexedUnorderedSet types
056:            static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1;
057:
058:            // Indicates whether the wakeup condition is passive or
059:            // non-passive.  Only behaviors using a non-passive
060:            // WakeupOnElapsedFrames will force a continuous traversal.
061:            boolean passive;
062:
063:            // Number of frames before wakeup
064:            int frameCount;
065:
066:            // When this reaches 0, this criterion is met.
067:            int countdown;
068:
069:            /**
070:             * Constructs a non-passive WakeupOnElapsedFrames criterion.
071:             *
072:             * @param frameCount the number of frames that Java 3D should draw
073:             * before awakening this behavior object; a value of N means
074:             * wakeup at the end of frame N, where the current frame is zero,
075:             * a value of zero means wakeup at the end of the current frame.
076:             *
077:             * @exception IllegalArgumentException if frameCount is less than zero
078:             */
079:            public WakeupOnElapsedFrames(int frameCount) {
080:                this (frameCount, false);
081:            }
082:
083:            /**
084:             * Constructs a WakeupOnElapsedFrames criterion.
085:             *
086:             * @param frameCount the number of frames that Java 3D should draw
087:             * before awakening this behavior object; a value of N means
088:             * wakeup at the end of frame N, where the current frame is zero,
089:             * a value of zero means wakeup at the end of the current frame.
090:             *
091:             * @param passive flag indicating whether this behavior is
092:             * passive; a non-passive behavior will cause the rendering system
093:             * to run continuously, while a passive behavior will only run
094:             * when some other event causes a frame to be run.
095:             *
096:             * @exception IllegalArgumentException if frameCount is less than zero
097:             *
098:             * @since Java 3D 1.2
099:             */
100:            public WakeupOnElapsedFrames(int frameCount, boolean passive) {
101:                if (frameCount < 0)
102:                    throw new IllegalArgumentException(J3dI18N
103:                            .getString("WakeupOnElapsedFrames0"));
104:
105:                this .frameCount = frameCount;
106:                this .passive = passive;
107:                WakeupIndexedList.init(this , TOTAL_INDEXED_UNORDER_SET_TYPES);
108:            }
109:
110:            /**
111:             * Retrieves the elapsed frame count that was used when
112:             * constructing this object.
113:             *
114:             * @return the elapsed frame count specified when constructing
115:             * this object
116:             */
117:            public int getElapsedFrameCount() {
118:                return frameCount;
119:            }
120:
121:            /**
122:             * Retrieves the state of the passive flag that was used when
123:             * constructing this object.
124:             *
125:             * @return true if this wakeup criterion is passive, false otherwise
126:             *
127:             * @since Java 3D 1.2
128:             */
129:            public boolean isPassive() {
130:                return passive;
131:            }
132:
133:            /**
134:             * decrement the frame count, and set trigger if 0
135:             */
136:            void newFrame() {
137:                if (this .countdown == 0) {
138:                    this .setTriggered();
139:                } else {
140:                    this .countdown--;
141:                }
142:            }
143:
144:            /**
145:             * This is a callback from BehaviorStructure. It is 
146:             * used to add wakeupCondition to behavior structure.
147:             */
148:            void addBehaviorCondition(BehaviorStructure bs) {
149:                this .countdown = this .frameCount;
150:                bs.wakeupOnElapsedFrames.add(this );
151:                if (!passive && (behav != null) && behav.enable) {
152:                    bs.activeWakeupOnFrameCount++;
153:                }
154:
155:                // This is necessary to invoke this condition next time
156:                // Otherwise jftc won't work for static scene.
157:                VirtualUniverse.mc.sendRunMessage(bs.universe,
158:                        J3dThread.UPDATE_BEHAVIOR);
159:            }
160:
161:            /**
162:             * This is a callback from BehaviorStructure. It is 
163:             * used to remove wakeupCondition from behavior structure.
164:             */
165:            void removeBehaviorCondition(BehaviorStructure bs) {
166:                bs.wakeupOnElapsedFrames.remove(this );
167:                if (!passive && (behav != null) && behav.enable) {
168:                    bs.activeWakeupOnFrameCount--;
169:                }
170:            }
171:
172:            /**
173:             * Perform task in addBehaviorCondition() that has to be
174:             * set every time the condition met.
175:             */
176:            void resetBehaviorCondition(BehaviorStructure bs) {
177:                this.countdown = this.frameCount;
178:            }
179:
180:        }
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