Source Code Cross Referenced for MyCanvas.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » dot3 » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.dot3 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: MyCanvas.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:21:36 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.dot3;
046:
047:        import java.awt.*;
048:        import java.awt.image.*;
049:        import java.awt.event.*;
050:        import javax.swing.*;
051:        import javax.swing.event.MouseInputListener;
052:
053:        /**
054:         * A mouse interactive canvas for lightMap image
055:         */
056:        public class MyCanvas extends JPanel implements  MouseInputListener {
057:            BufferedImage lightMask = null;
058:            BufferedImage textureImage = null;
059:            Graphics2D gr = null;
060:            Point location = new Point();
061:            // default color light map
062:            Color bgColor = new Color(147, 147, 147);
063:
064:            int x = 0;
065:            int y = 0;
066:            int z = 142;
067:            // texture image size
068:            private static final int textureSize = 256;
069:            boolean mouseOut = true;
070:            //flag about image is ready or not for use
071:            boolean imageReady = false;
072:            // allows mask be dragged with mouse
073:            boolean dragMask = false;
074:            boolean updateLightDir = false;
075:            boolean updateMaskPosition = false;
076:
077:            /**
078:             * Creates a MyCanvas object with a image lightMask.
079:             * Also creates a default ImageLight map
080:             * @param mask light lightMask used
081:             */
082:            public MyCanvas(BufferedImage mask) {
083:                super ();
084:                this .lightMask = mask;
085:                // create a light map
086:                setTextureImage(new BufferedImage(textureSize, textureSize,
087:                        BufferedImage.TYPE_INT_RGB));
088:                // Graphics used to update lightmap
089:                gr = getTextureImage().createGraphics();
090:
091:                Dimension dimSize = new Dimension(textureSize, textureSize);
092:                // lock size
093:                this .setSize(dimSize);
094:                this .setMaximumSize(dimSize);
095:                this .setMinimumSize(dimSize);
096:
097:                this .setDoubleBuffered(true);
098:                this .setOpaque(true);
099:                this .addMouseMotionListener(this );
100:                this .addMouseListener(this );
101:            }
102:
103:            /**
104:             * Handles mouse click event.
105:             * Get mouse coords call repaint for proper imageLight update
106:             * @param ev mouse event
107:             */
108:            public void mouseClicked(MouseEvent ev) {
109:                x = ev.getX();
110:                y = this .getHeight() - ev.getY();
111:                updateLightDir = true;
112:                repaint();
113:            }
114:
115:            public void mousePressed(MouseEvent e) {
116:            }
117:
118:            public void mouseReleased(MouseEvent e) {
119:            }
120:
121:            /**
122:             * Handles mouse drag event.
123:             * get current mouse position and calls repaint for proper imageLight update
124:             * @param ev
125:             */
126:            public void mouseDragged(MouseEvent ev) {
127:                if (!mouseOut) {
128:                    x = ev.getX();
129:                    y = this .getHeight() - ev.getY();
130:
131:                    //changes lightDir
132:                    if ((ev.getModifiers() & MouseEvent.BUTTON1_MASK) == MouseEvent.BUTTON1_MASK) {
133:                        updateLightDir = true;
134:                        updateMaskPosition = false;
135:                    }
136:                    //updates light mask position
137:                    if ((ev.getModifiers() & ev.BUTTON2_MASK) == ev.BUTTON2_MASK
138:                            || (ev.getModifiers() & ev.BUTTON3_MASK) == ev.BUTTON3_MASK) {
139:                        updateLightDir = false;
140:                        updateMaskPosition = true;
141:                    }
142:                    repaint();
143:                }
144:            }
145:
146:            public void mouseMoved(MouseEvent ev) {
147:                // disable updates on lightMap
148:                updateLightDir = false;
149:                updateMaskPosition = false;
150:            }
151:
152:            public void mouseEntered(MouseEvent e) {
153:                mouseOut = false;
154:            }
155:
156:            public void mouseExited(MouseEvent e) {
157:                mouseOut = true;
158:            }
159:
160:            /**
161:             * updates imageLight using current setings
162:             * @param g
163:             */
164:            public void paintComponent(Graphics g) {
165:                imageReady = false;
166:                Graphics2D g2d = (Graphics2D) g;
167:
168:                // ligthDir has changed, we must update bgColor li
169:                if (updateLightDir) {
170:                    int blue = bgColor.getBlue();
171:                    //clamp values to 255
172:                    y = y > 255 ? 255 : y;
173:                    x = x > 255 ? 255 : x;
174:                    bgColor = new Color(y, x, blue);
175:                }
176:                // paint lightMap
177:                gr.setColor(bgColor);
178:                gr.fillRect(0, 0, textureSize, textureSize);
179:
180:                // draw mask on mouse position
181:                if (dragMask || updateMaskPosition) {
182:                    int maskWH = lightMask.getWidth() / 2;
183:                    int mx = x - maskWH;
184:                    int my = textureSize - y - maskWH; // y value is inverted
185:                    // clamp mouse position, to avoid drawing outside imageLigh bounds
186:                    mx = mx > textureSize ? textureSize : mx;
187:                    my = my > textureSize ? textureSize : my;
188:                    // draw light mask
189:                    gr.drawImage(lightMask, mx, my, this );
190:                }
191:
192:                g2d.drawImage(getTextureImage(), 0, 0, this );
193:                imageReady = true;
194:            }
195:
196:            /**
197:             *
198:             * @return true if exists a new texture image available
199:             */
200:            public boolean hasTextureImageReady() {
201:                return imageReady;
202:            }
203:
204:            /**
205:             * Returns a texture image.<br>
206:             * You can avoid calling the same image several times
207:             *  by checking  hasTextureImageReady() first.
208:             * @return latest texture image available
209:             */
210:            public BufferedImage getTextureImage() {
211:                // sign as texture used for next call;
212:                imageReady = false;
213:                //return image
214:                return textureImage;
215:            }
216:
217:            public Image getMask() {
218:                return lightMask;
219:            }
220:
221:            public void setLightMask(BufferedImage mask) {
222:                this .lightMask = mask;
223:            }
224:
225:            public Color getBgColor() {
226:                return bgColor;
227:            }
228:
229:            public void setBgColor(Color bgColor) {
230:                this .bgColor = bgColor;
231:            }
232:
233:            public void setTextureImage(BufferedImage textureImage) {
234:                this.textureImage = textureImage;
235:            }
236:
237:        }
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