Source Code Cross Referenced for Positions.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » four_by_four » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.four_by_four 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Positions.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:21:37 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.four_by_four;
046:
047:        import java.applet.Applet;
048:        import java.awt.event.*;
049:        import javax.media.j3d.*;
050:        import javax.vecmath.*;
051:        import java.util.BitSet;
052:        import com.sun.j3d.utils.geometry.Sphere;
053:
054:        /**
055:         * Class:       Positions
056:         *
057:         * Description: Creates the position markers.
058:         *
059:         * Version:     1.0
060:         *
061:         */
062:        public class Positions extends Object {
063:
064:            final static int UNOCCUPIED = 0;
065:            final static int HUMAN = 1;
066:            final static int MACHINE = 2;
067:            final static int END = 3;
068:
069:            private Vector3f point[];
070:            private Switch posSwitch;
071:            private Switch humanSwitch;
072:            private Switch machineSwitch;
073:            private BitSet posMask;
074:            private BitSet humanMask;
075:            private BitSet machineMask;
076:            private Group group;
077:            private Material redMat;
078:            private Material blueMat;
079:            private Material yellowMat;
080:            private Material whiteMat;
081:            private Appearance redApp;
082:            private Appearance blueApp;
083:            private Appearance yellowApp;
084:            private Appearance whiteApp;
085:            private Board board;
086:            private Sphere posSphere[];
087:            private BigCube cube[];
088:            private TransformGroup tgroup;
089:            private boolean winnerFlag = false;
090:
091:            public Positions() {
092:
093:                // Define colors for lighting
094:                Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
095:                Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
096:                Color3f red = new Color3f(0.9f, 0.1f, 0.2f);
097:                Color3f blue = new Color3f(0.3f, 0.3f, 0.8f);
098:                Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f);
099:                Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f);
100:                Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f);
101:                Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f);
102:                Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f);
103:                Color3f specular = new Color3f(1.0f, 1.0f, 1.0f);
104:
105:                // Create the red appearance node
106:                redMat = new Material(ambRed, black, red, specular, 100.f);
107:                redMat.setLightingEnable(true);
108:                redApp = new Appearance();
109:                redApp.setMaterial(redMat);
110:
111:                // Create the blue appearance node
112:                blueMat = new Material(ambBlue, black, blue, specular, 100.f);
113:                blueMat.setLightingEnable(true);
114:                blueApp = new Appearance();
115:                blueApp.setMaterial(blueMat);
116:
117:                // Create the yellow appearance node
118:                yellowMat = new Material(ambYellow, black, yellow, specular,
119:                        100.f);
120:                yellowMat.setLightingEnable(true);
121:                yellowApp = new Appearance();
122:                yellowApp.setMaterial(yellowMat);
123:
124:                // Create the white appearance node
125:                whiteMat = new Material(ambWhite, black, white, specular, 100.f);
126:                whiteMat.setLightingEnable(true);
127:                whiteApp = new Appearance();
128:                whiteApp.setMaterial(whiteMat);
129:
130:                // Load the point array with the offset (coordinates) for each of 
131:                // the 64 positions.
132:                point = new Vector3f[64];
133:                int count = 0;
134:                for (int i = -30; i < 40; i += 20) {
135:                    for (int j = -30; j < 40; j += 20) {
136:                        for (int k = -30; k < 40; k += 20) {
137:                            point[count] = new Vector3f((float) k, (float) j,
138:                                    (float) i);
139:                            count++;
140:                        }
141:                    }
142:                }
143:
144:                // Create the switch nodes
145:                posSwitch = new Switch(Switch.CHILD_MASK);
146:                humanSwitch = new Switch(Switch.CHILD_MASK);
147:                machineSwitch = new Switch(Switch.CHILD_MASK);
148:
149:                // Set the capability bits
150:                posSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
151:                posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
152:
153:                humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
154:                humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
155:
156:                machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
157:                machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
158:
159:                // Create the bit masks
160:                posMask = new BitSet();
161:                humanMask = new BitSet();
162:                machineMask = new BitSet();
163:
164:                // Create the small white spheres that mark unoccupied
165:                // positions.
166:                posSphere = new Sphere[64];
167:                for (int i = 0; i < 64; i++) {
168:                    Transform3D transform3D = new Transform3D();
169:                    transform3D.set(point[i]);
170:                    TransformGroup transformGroup = new TransformGroup(
171:                            transform3D);
172:                    posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS
173:                            | Sphere.ENABLE_APPEARANCE_MODIFY, 12, whiteApp);
174:                    Shape3D shape = posSphere[i].getShape();
175:                    ID id = new ID(i);
176:                    shape.setUserData(id);
177:                    transformGroup.addChild(posSphere[i]);
178:                    posSwitch.addChild(transformGroup);
179:                    posMask.set(i);
180:                }
181:
182:                // Create the red spheres that mark the user's positions.
183:                for (int i = 0; i < 64; i++) {
184:                    Transform3D transform3D = new Transform3D();
185:                    transform3D.set(point[i]);
186:                    TransformGroup transformGroup = new TransformGroup(
187:                            transform3D);
188:                    transformGroup.addChild(new Sphere(7.0f, redApp));
189:                    humanSwitch.addChild(transformGroup);
190:                    humanMask.clear(i);
191:                }
192:
193:                // Create the blue cubes that mark the computer's positions.
194:                for (int i = 0; i < 64; i++) {
195:                    Transform3D transform3D = new Transform3D();
196:                    transform3D.set(point[i]);
197:                    TransformGroup transformGroup = new TransformGroup(
198:                            transform3D);
199:                    BigCube cube = new BigCube(blueApp);
200:                    transformGroup.addChild(cube.getChild());
201:                    machineSwitch.addChild(transformGroup);
202:                    machineMask.clear(i);
203:                }
204:
205:                // Set the positions mask
206:                posSwitch.setChildMask(posMask);
207:                humanSwitch.setChildMask(humanMask);
208:                machineSwitch.setChildMask(machineMask);
209:
210:                // Throw everything into a single group
211:                group = new Group();
212:                group.addChild(posSwitch);
213:                group.addChild(humanSwitch);
214:                group.addChild(machineSwitch);
215:            }
216:
217:            public void setTransformGroup(TransformGroup transformGroup) {
218:                tgroup = transformGroup;
219:            }
220:
221:            public Group getChild() {
222:                return group;
223:            }
224:
225:            public void setBoard(Board board) {
226:                this .board = board;
227:            }
228:
229:            public void winner() {
230:                winnerFlag = true;
231:            }
232:
233:            public void noWinner() {
234:                winnerFlag = false;
235:            }
236:
237:            public void setHighlight(int pos) {
238:                posSphere[pos].setAppearance(yellowApp);
239:            }
240:
241:            public void clearHighlight(int pos) {
242:                posSphere[pos].setAppearance(whiteApp);
243:            }
244:
245:            public void newGame() {
246:
247:                // Clear the board
248:                for (int i = 0; i < 64; i++) {
249:                    posMask.set(i);
250:                    humanMask.clear(i);
251:                    machineMask.clear(i);
252:                }
253:                posSwitch.setChildMask(posMask);
254:                humanSwitch.setChildMask(humanMask);
255:                machineSwitch.setChildMask(machineMask);
256:
257:                // The following three lines fix a bug in J3D
258:                Transform3D t = new Transform3D();
259:                tgroup.getTransform(t);
260:                tgroup.setTransform(t);
261:
262:                // Reset the winner flag
263:                winnerFlag = false;
264:            }
265:
266:            public void set(int pos, int player) {
267:
268:                // Stop accepting selections when the game
269:                // is over.
270:                if (winnerFlag)
271:                    return;
272:
273:                // Make sure the position is not occupied.
274:                if (player == HUMAN)
275:                    if (!board.unoccupied(pos))
276:                        return;
277:
278:                // Turn off the position marker for the given position
279:                posMask.clear(pos);
280:                posSwitch.setChildMask(posMask);
281:
282:                // Turn on the player marker
283:                if (player == Positions.HUMAN) {
284:                    humanMask.set(pos);
285:                    humanSwitch.setChildMask(humanMask);
286:                    board.selection(pos, Positions.HUMAN);
287:                } else {
288:                    machineMask.set(pos);
289:                    machineSwitch.setChildMask(machineMask);
290:                }
291:
292:                // The following three lines fix a bug in J3D
293:                Transform3D t = new Transform3D();
294:                tgroup.getTransform(t);
295:                tgroup.setTransform(t);
296:            }
297:
298:            public void clear(int pos) {
299:
300:                // Turn on the position marker
301:                posMask.set(pos);
302:                posSwitch.setChildMask(posMask);
303:
304:                // Turn off the player marker
305:                humanMask.clear(pos);
306:                humanSwitch.setChildMask(humanMask);
307:                machineMask.clear(pos);
308:                machineSwitch.setChildMask(machineMask);
309:
310:                // The following three lines are a workaround for a bug 
311:                // in dev09 in which the transform3D of certain items are
312:                // not updated properly. Scheduled to be fixed in dev10
313:                Transform3D t = new Transform3D();
314:                tgroup.getTransform(t);
315:                tgroup.setTransform(t);
316:            }
317:
318:        }
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