Source Code Cross Referenced for EmptyEditorPanel.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3dedit » scenegrapheditor » nodeeditors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3dedit.scenegrapheditor.nodeeditors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         *  $Header: /cvs/j3dfly/J3dEditor/src/org/jdesktop/j3dedit/scenegrapheditor/nodeeditors/EmptyEditorPanel.java,v 1.1 2005/04/20 22:21:00 paulby Exp $
03:         *
04:         *                         Sun Public License Notice
05:         *
06:         *  The contents of this file are subject to the Sun Public License Version
07:         *  1.0 (the "License"). You may not use this file except in compliance with
08:         *  the License. A copy of the License is available at http://www.sun.com/
09:         *  
10:         *  The Original Code is the Java 3D(tm) Scene Graph Editor.
11:         *  The Initial Developer of the Original Code is Paul Byrne.
12:         *  Portions created by Paul Byrne are Copyright (C) 2002.
13:         *  All Rights Reserved.
14:         *  
15:         *  Contributor(s): Paul Byrne.
16:         *  
17:         **/
18:        package org.jdesktop.j3dedit.scenegrapheditor.nodeeditors;
19:
20:        import javax.media.j3d.Node;
21:
22:        /**
23:         * @author Paul Byrne
24:         * @version	1.6, 01/18/02
25:         */
26:        public class EmptyEditorPanel
27:                extends
28:                org.jdesktop.j3dedit.scenegrapheditor.nodeeditors.NodeEditorPanel {
29:
30:            /** Creates new form EmptyEditorPanel */
31:            public EmptyEditorPanel() {
32:                initComponents();
33:                frameTitle = "Node Editor";
34:            }
35:
36:            /** This method is called from within the constructor to
37:             * initialize the form.
38:             * WARNING: Do NOT modify this code. The content of this method is
39:             * always regenerated by the FormEditor.
40:             */
41:            private void initComponents() {//GEN-BEGIN:initComponents
42:
43:                setLayout(new java.awt.BorderLayout());
44:
45:            }//GEN-END:initComponents
46:
47:            public void setNodeName(String str) {
48:            }
49:
50:            protected void setControls() {
51:            }
52:
53:            public void applyChanges() {
54:            }
55:
56:            public void resetChanges() {
57:            }
58:
59:            public void setCapabilityBits(Node node) {
60:            }
61:
62:            public void resetCapabilityBits(Node node) {
63:            }
64:
65:            protected void setReadCapabilityBits(Node node) {
66:            }
67:
68:            protected void setReadWriteCapabilityBits(Node node) {
69:            }
70:
71:            /**
72:             * Set the GUI controls to represent node
73:             * Store the state of the node so any subsequent changes
74:             * can be reset
75:             */
76:            protected void setControls(
77:                    org.jdesktop.j3dedit.scenegrapheditor.nodeeditors.SGObjectExtraData extraData) {
78:            }
79:
80:            // Variables declaration - do not modify//GEN-BEGIN:variables
81:            // End of variables declaration//GEN-END:variables
82:
83:        }
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