Source Code Cross Referenced for GeomBuffer.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3dfly » utils » environment » geometry » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3dfly.utils.environment.geometry 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *  $Header: /cvs/j3dfly/J3dFly/src/org/jdesktop/j3dfly/utils/environment/geometry/GeomBuffer.java,v 1.1 2005/04/20 21:04:54 paulby Exp $
003:         *
004:         *                         Sun Public License Notice
005:         *
006:         *  The contents of this file are subject to the Sun Public License Version
007:         *  1.0 (the "License"). You may not use this file except in compliance with
008:         *  the License. A copy of the License is available at http://www.sun.com/
009:         *  
010:         *  The Original Code is Java 3D(tm) Fly Through.
011:         *  The Initial Developer of the Original Code is Paul Byrne.
012:         *  Portions created by Paul Byrne are Copyright (C) 2002.
013:         *  All Rights Reserved.
014:         *  
015:         *  Contributor(s): Paul Byrne.
016:         *  
017:         **/
018:        package org.jdesktop.j3dfly.utils.environment.geometry;
019:
020:        import java.io.*;
021:        import java.util.*;
022:        import javax.media.j3d.*;
023:        import javax.vecmath.*;
024:        import java.math.*;
025:
026:        /** 
027:         * GeomBuffer allows OpenGL-like input of geometry data. It outputs 
028:         * Java 3D geometry array objects. This utility is to simplify porting
029:         * of OpenGL programs to Java 3D. 
030:         *<p>
031:         *    Here is a sample code that use this utility to create some quads.
032:         *  <P><blockquote><pre>
033:         * 
034:         *     GeomBuffer gbuf = new GeomBuffer(100);
035:         *     gbuf.begin(GeomBuffer.QUADS);
036:         *
037:         *     for (int i = 0; i < 5; i++){
038:         *       gbuf.normal3d(0.0, 1.0, 0.0);
039:         *       gbuf.vertex3d(1.0, 1.0, 0.0);
040:         * 
041:         *       gbuf.normal3d(0.0, 1.0, 0.0);
042:         *       gbuf.vertex3d(0.0, 1.0, 0.0);
043:         * 
044:         *       gbuf.normal3d(0.0, 1.0, 0.0);
045:         *       gbuf.vertex3d(0.0, 0.0, 0.0);
046:         * 
047:         *       gbuf.normal3d(0.0, 1.0, 0.0);
048:         *       gbuf.vertex3d(1.0, 0.0, 0.0);
049:         *     }
050:         *     gbuf.end();
051:         *     Shape3D shape = new Shape3D(gbuf.getGeom(GeomBuffer.GENERATE_NORMALS));
052:         * </pre></blockquote>
053:         *     Notice, that you only need to specify some upperbound on the number of 
054:         *     points you'll use at the beginning (100 in this case). 
055:         * <p>
056:         *     Currently, you are limited to one primitive type per geom buffer. Future
057:         *     versions will add support for mixed primitive types.
058:         *
059:         **/
060:
061:        class GeomBuffer extends Object {
062:
063:            //Supported Primitives
064:            static final int QUAD_STRIP = 0x01;
065:            static final int TRIANGLES = 0x02;
066:            static final int QUADS = 0x04;
067:            static final int TRIANGLE_FAN = 0x10;
068:
069:            private int flags;
070:            static final int GENERATE_NORMALS = 0x01;
071:            static final int GENERATE_TEXTURE_COORDS = 0x02;
072:            static final int GENERATE_COLOR_3 = 0x08;
073:
074:            Point3f[] pts = null;
075:            Vector3f[] normals = null;
076:            TexCoord2f[] tcoords = null;
077:            Color3f[] colors = null;
078:            int currVertCnt;
079:            int currPrimCnt;
080:            int currentColorCnt;
081:            int[] currPrimType = null, currPrimStartVertex = null,
082:                    currPrimEndVertex = null;
083:            GeometryArray geometry;
084:            int numVerts = 0;
085:            int numTris = 0;
086:            int numTexUnit = 1;
087:            int texCoordSetMap[] = null;
088:
089:            static final int debug = 0;
090:
091:            /** Creates a geometry buffer of given number of vertices 
092:             * @param numVerts total number of vertices to allocate by this buffer. 
093:             *        This is an upper bound estimate.
094:             */
095:            GeomBuffer(int numVerts, int numTexUnit) {
096:                this .numTexUnit = numTexUnit;
097:                pts = new Point3f[numVerts];
098:                normals = new Vector3f[numVerts];
099:                tcoords = new TexCoord2f[numVerts];
100:                colors = new Color3f[numVerts];
101:                // max primitives is numV/3
102:                currPrimType = new int[numVerts / 3];
103:                currPrimStartVertex = new int[numVerts / 3];
104:                currPrimEndVertex = new int[numVerts / 3];
105:                currVertCnt = 0;
106:                currPrimCnt = 0;
107:                currentColorCnt = 0;
108:
109:                texCoordSetMap = new int[numTexUnit];
110:                for (int i = 0; i < numTexUnit; i++)
111:                    texCoordSetMap[i] = 0;
112:
113:            }
114:
115:            GeomBuffer(int numVerts) {
116:                this (numVerts, 1);
117:            }
118:
119:            /*
120:             * Returns a Java 3D geometry array from the geometry buffer. You need to
121:             * call begin, vertex3d, end, etc. before calling this, of course.
122:             *
123:             * @param format vertex format.
124:             */
125:
126:            GeometryArray getGeom(int format) {
127:                GeometryArray obj;
128:                flags = format;
129:
130:                numTris = 0;
131:
132:                //Switch based on first primitive.
133:                switch (currPrimType[0]) {
134:                case TRIANGLES:
135:                    obj = processTriangles();
136:                    if ((flags & Primitive.ENABLE_GEOMETRY_PICKING) != 0)
137:                        obj.setCapability(Geometry.ALLOW_INTERSECT);
138:                    return obj;
139:                case QUADS:
140:                    obj = processQuads();
141:                    if ((flags & Primitive.ENABLE_GEOMETRY_PICKING) != 0)
142:                        obj.setCapability(Geometry.ALLOW_INTERSECT);
143:                    return obj;
144:                case QUAD_STRIP:
145:                    obj = processQuadStrips();
146:                    if ((flags & Primitive.ENABLE_GEOMETRY_PICKING) != 0)
147:                        obj.setCapability(Geometry.ALLOW_INTERSECT);
148:                    return obj;
149:                case TRIANGLE_FAN:
150:                    obj = processTriangleFan();
151:                    if ((flags & Primitive.ENABLE_GEOMETRY_PICKING) != 0) {
152:                        obj.setCapability(Geometry.ALLOW_INTERSECT);
153:                    }
154:                    return obj;
155:                }
156:                return null;
157:            }
158:
159:            /** 
160:             * Begins a new primitive given the primitive type.
161:             *
162:             * @param prim the primitive type (listed above).
163:             *
164:             **/
165:
166:            void begin(int prim) {
167:                if (debug >= 1)
168:                    System.out.println("quad");
169:                currPrimType[currPrimCnt] = prim;
170:                currPrimStartVertex[currPrimCnt] = currVertCnt;
171:            }
172:
173:            /** 
174:             * End of primitive.
175:             *
176:             *
177:             **/
178:            void end() {
179:                if (debug >= 1)
180:                    System.out.println("end");
181:                currPrimEndVertex[currPrimCnt] = currVertCnt;
182:                currPrimCnt++;
183:            }
184:
185:            void color3f(float r, float g, float b) {
186:                colors[currVertCnt] = new Color3f(r, g, b);
187:                currentColorCnt++;
188:            }
189:
190:            void vertex3d(double x, double y, double z) {
191:                if (debug >= 2)
192:                    System.out.println("v " + x + " " + y + " " + z);
193:                pts[currVertCnt] = new Point3f((float) x, (float) y, (float) z);
194:                currVertCnt++;
195:            }
196:
197:            void normal3d(double x, double y, double z) {
198:                if (debug >= 2)
199:                    System.out.println("n " + x + " " + y + " " + z);
200:                double sum = x * x + y * y + z * z;
201:                if (Math.abs(sum - 1.0) > 0.001) {
202:                    if (debug >= 2)
203:                        System.out.println("normalizing");
204:                    double root = Math.sqrt(sum);
205:                    if (root > 0.000001) {
206:                        x /= root;
207:                        y /= root;
208:                        z /= root;
209:                    } else {
210:                        y = z = 0.0;
211:                        x = 1.0;
212:                    }
213:                }
214:                normals[currVertCnt] = new Vector3f((float) x, (float) y,
215:                        (float) z);
216:            }
217:
218:            void texCoord2d(double s, double t) {
219:                if (debug >= 2)
220:                    System.out.println("t " + s + " " + t);
221:                tcoords[currVertCnt] = new TexCoord2f((float) s, (float) t);
222:            }
223:
224:            /**
225:             * Returns the Java 3D geometry gotten from calling getGeom.
226:             *
227:             **/
228:
229:            GeometryArray getComputedGeometry() {
230:                return geometry;
231:            }
232:
233:            int getNumTris() {
234:                return numTris;
235:            }
236:
237:            int getNumVerts() {
238:                return numVerts;
239:            }
240:
241:            private GeometryArray processQuadStrips() {
242:                GeometryArray obj = null;
243:                int i;
244:                int totalVerts = 0;
245:
246:                // Calculate how many vertices needed to hold all of the individual quads
247:                int stripCounts[] = new int[currPrimCnt];
248:                for (i = 0; i < currPrimCnt; i++) {
249:                    stripCounts[i] = currPrimEndVertex[i]
250:                            - currPrimStartVertex[i];
251:                    totalVerts += stripCounts[i];
252:                }
253:
254:                if (debug >= 1)
255:                    System.out.println("totalVerts " + totalVerts);
256:
257:                int tsaFlags = TriangleStripArray.COORDINATES;
258:                if ((flags & GENERATE_NORMALS) != 0)
259:                    tsaFlags |= TriangleStripArray.NORMALS;
260:                if ((flags & GENERATE_TEXTURE_COORDS) != 0)
261:                    tsaFlags |= TriangleStripArray.TEXTURE_COORDINATE_2;
262:                if ((flags & GENERATE_COLOR_3) != 0)
263:                    tsaFlags |= TriangleStripArray.COLOR_3;
264:
265:                // Create GeometryArray to pass back
266:                obj = new TriangleStripArray(totalVerts, tsaFlags, 1,
267:                        texCoordSetMap, stripCounts);
268:
269:                // Allocate space to store new vertex info
270:                Point3f[] newpts = new Point3f[totalVerts];
271:                Vector3f[] newnormals = new Vector3f[totalVerts];
272:                TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
273:                Color3f[] newcolors = new Color3f[totalVerts];
274:                int currVert = 0;
275:
276:                // Repeat for each Quad Strip
277:                for (i = 0; i < currPrimCnt; i++) {
278:                    // Output order for these quad arrays same as java 3d triangle strips
279:                    for (int j = currPrimStartVertex[i]; j < currPrimEndVertex[i]; j++) {
280:                        outVertex(newpts, newnormals, newtcoords, newcolors,
281:                                currVert++, pts, normals, tcoords, colors, j);
282:                    }
283:                }
284:                numVerts = currVert;
285:                numTris += totalVerts - currPrimCnt * 2;
286:
287:                obj.setCoordinates(0, newpts);
288:                if ((flags & GENERATE_NORMALS) != 0)
289:                    obj.setNormals(0, newnormals);
290:                if ((flags & GENERATE_TEXTURE_COORDS) != 0)
291:                    obj.setTextureCoordinates(0, 0, newtcoords);
292:                if ((flags & GENERATE_COLOR_3) != 0)
293:                    obj.setColors(0, newcolors);
294:
295:                geometry = obj;
296:                return obj;
297:            }
298:
299:            private GeometryArray processQuads() {
300:                throw new RuntimeException("Not implemented");
301:            }
302:
303:            /*
304:             GeometryArray obj = null;
305:             int i;
306:             int totalVerts = 0;
307:
308:             for (i = 0; i < currPrimCnt; i++){
309:               totalVerts += currPrimEndVertex[i] - currPrimStartVertex[i];
310:             }
311:
312:             if (debug >= 1) System.out.println("totalVerts " + totalVerts);
313:
314:             if (((flags & GENERATE_NORMALS) != 0) &&
315:            ((flags & GENERATE_TEXTURE_COORDS) != 0)){
316:               obj = new QuadArray(totalVerts,
317:            		  QuadArray.COORDINATES | 
318:            		  QuadArray.NORMALS |
319:            		  QuadArray.TEXTURE_COORDINATE_2, 
320:            		  1, texCoordSetMap);
321:             }
322:             else 
323:               if (((flags & GENERATE_NORMALS) == 0) &&
324:              ((flags & GENERATE_TEXTURE_COORDS) != 0)){
325:            obj = new QuadArray(totalVerts,
326:            		    QuadArray.COORDINATES | 
327:            		    QuadArray.TEXTURE_COORDINATE_2, 
328:            		    1, texCoordSetMap);
329:               }
330:             else 
331:               if (((flags & GENERATE_NORMALS) != 0) &&
332:              ((flags & GENERATE_TEXTURE_COORDS) == 0)){
333:            obj = new QuadArray(totalVerts,
334:            		    QuadArray.COORDINATES | 
335:            		    QuadArray.NORMALS);
336:               }
337:               else {
338:            obj = new QuadArray(totalVerts,
339:            		    QuadArray.COORDINATES);
340:               }
341:
342:             Point3f[] newpts = new Point3f[totalVerts];
343:             Vector3f[] newnormals = new Vector3f[totalVerts];
344:             TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
345:             int currVert = 0;
346:
347:             if (debug > 1) System.out.println("total prims " + currPrimCnt);
348:
349:             for (i = 0; i < currPrimCnt; i++){
350:               if (debug > 1) System.out.println("start " + currPrimStartVertex[i] + 
351:            				" end " + currPrimEndVertex[i]);
352:               for (int j = currPrimStartVertex[i]; j < currPrimEndVertex[i] - 3;j+=4){
353:            outVertex(newpts, newnormals, newtcoords, currVert++,
354:            	  pts, normals, tcoords, j);
355:            outVertex(newpts, newnormals, newtcoords, currVert++,
356:            	  pts, normals, tcoords, j + 1);
357:            outVertex(newpts, newnormals, newtcoords, currVert++,
358:            	  pts, normals, tcoords, j + 2);
359:            outVertex(newpts, newnormals, newtcoords, currVert++,
360:            	  pts, normals, tcoords, j + 3);
361:            numTris += 2;
362:               }
363:             }
364:             numVerts = currVert;
365:
366:             obj.setCoordinates(0, newpts);
367:             if ((flags & GENERATE_NORMALS) != 0)
368:               obj.setNormals(0, newnormals);
369:             if ((flags & GENERATE_TEXTURE_COORDS) != 0)
370:               obj.setTextureCoordinates(0, 0, newtcoords);
371:
372:             geometry = obj;
373:             return obj;
374:            }
375:
376:             */
377:            private GeometryArray processTriangles() {
378:                throw new RuntimeException("Not Implemented");
379:            }
380:
381:            /*
382:            GeometryArray obj = null;
383:            int i;
384:            int totalVerts = 0;
385:
386:            for (i = 0; i < currPrimCnt; i++){
387:            totalVerts += currPrimEndVertex[i] - currPrimStartVertex[i];
388:            }
389:
390:            if (debug >= 1) System.out.println("totalVerts " + totalVerts);
391:
392:            if (((flags & GENERATE_NORMALS) != 0) &&
393:            ((flags & GENERATE_TEXTURE_COORDS) != 0)){
394:            obj = new TriangleArray(totalVerts,
395:            	  TriangleArray.COORDINATES | 
396:            	  TriangleArray.NORMALS |
397:            	  TriangleArray.TEXTURE_COORDINATE_2,
398:            	  1, texCoordSetMap);
399:            }
400:            else 
401:            if (((flags & GENERATE_NORMALS) == 0) &&
402:            ((flags & GENERATE_TEXTURE_COORDS) != 0)){
403:            obj = new TriangleArray(totalVerts,
404:            	    TriangleArray.COORDINATES | 
405:            	    TriangleArray.TEXTURE_COORDINATE_2,
406:            	  1, texCoordSetMap);
407:            }
408:            else 
409:            if (((flags & GENERATE_NORMALS) != 0) &&
410:            ((flags & GENERATE_TEXTURE_COORDS) == 0)){
411:            obj = new TriangleArray(totalVerts,
412:            	    TriangleArray.COORDINATES | 
413:            	    TriangleArray.NORMALS);
414:            }
415:            else {
416:            obj = new TriangleArray(totalVerts,
417:            	    TriangleArray.COORDINATES);
418:            }
419:
420:            Point3f[] newpts = new Point3f[totalVerts];
421:            Vector3f[] newnormals = new Vector3f[totalVerts];
422:            TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
423:            int currVert = 0;
424:            
425:            for (i = 0; i < currPrimCnt; i++){
426:            for (int j = currPrimStartVertex[i]; j < currPrimEndVertex[i] - 2;j+=3){
427:            outVertex(newpts, newnormals, newtcoords, currVert++,
428:              pts, normals, tcoords, j);
429:            outVertex(newpts, newnormals, newtcoords, currVert++,
430:              pts, normals, tcoords, j + 1);
431:            outVertex(newpts, newnormals, newtcoords, currVert++,
432:              pts, normals, tcoords, j + 2);
433:            numTris += 1;
434:            }
435:            }
436:            numVerts = currVert;
437:
438:            obj.setCoordinates(0, newpts);
439:            if ((flags & GENERATE_NORMALS) != 0)
440:            obj.setNormals(0, newnormals);
441:            if ((flags & GENERATE_TEXTURE_COORDS) != 0)
442:            obj.setTextureCoordinates(0, 0, newtcoords);
443:
444:            geometry = obj;
445:            return obj;
446:            }
447:
448:             */
449:            private GeometryArray processTriangleFan() {
450:                throw new RuntimeException("Not Implemented");
451:            }
452:
453:            /*
454:              if (debug > 0) System.out.println("processTriangleFan");
455:
456:              GeometryArray obj = null;
457:              int i;
458:              int totalVerts = 0;
459:
460:              int stripCounts[] = new int[currPrimCnt];
461:
462:              // figure out how many vertices we need to hold the individual fans
463:              for (i = 0; i < currPrimCnt; i++) {
464:                stripCounts[i] = currPrimEndVertex[i] - currPrimStartVertex[i];
465:                totalVerts += stripCounts[i];
466:              }
467:
468:              // figure out what flags we need
469:              int tfFlags = TriangleFanArray.COORDINATES;
470:              if ((flags & GENERATE_NORMALS) != 0) {
471:                tfFlags |= TriangleFanArray.NORMALS;
472:              }
473:              if ((flags & GENERATE_TEXTURE_COORDS) != 0) {
474:                tfFlags |= TriangleFanArray.TEXTURE_COORDINATE_2;
475:              }
476:
477:              // create the TriangleFanArray
478:              obj = new TriangleFanArray(totalVerts, tfFlags, 1, texCoordSetMap,
479:            		       stripCounts);
480:
481:              // allocate space for vertex info
482:              Point3f[] newpts = new Point3f[totalVerts];
483:              Vector3f[] newnormals = new Vector3f[totalVerts];
484:              TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
485:
486:              int currVert = 0;
487:
488:              // repeat for each fan
489:              for (i = 0; i < currPrimCnt; i++) {
490:                for (int j = currPrimStartVertex[i]; j < currPrimEndVertex[i]; j++) {
491:            outVertex(newpts, newnormals, newtcoords, currVert++, pts, 
492:            	  normals, tcoords, j);
493:                }
494:              }
495:
496:              for (i = 0; i < newpts.length; i++) {
497:                if (debug > 1) System.out.println("i = " + i + " " + newpts[i]);
498:              }
499:
500:              numVerts = currVert;
501:              numTris = totalVerts - currPrimCnt * 2;    
502:
503:              // set the coordinates on the GeometryArray
504:              obj.setCoordinates(0, newpts);
505:
506:              // set the normals and tex coords if necessary
507:              if ((flags & GENERATE_NORMALS) != 0) {
508:                obj.setNormals(0, newnormals);
509:              }
510:              if ((flags & GENERATE_TEXTURE_COORDS) != 0) {
511:                obj.setTextureCoordinates(0, 0, newtcoords);
512:              }
513:              geometry = obj;
514:              return obj;
515:            }
516:             **/
517:
518:            void outVertex(Point3f[] dpts, Vector3f[] dnormals,
519:                    TexCoord2f[] dtcoords, Color3f[] dcolors, int dloc,
520:                    Point3f[] spts, Vector3f[] snormals, TexCoord2f[] stcoords,
521:                    Color3f[] scolors, int sloc) {
522:                if (debug >= 1)
523:                    System.out.println("v " + spts[sloc].x + " " + spts[sloc].y
524:                            + " " + spts[sloc].z);
525:
526:                // PSP: Do we really need new points here?
527:
528:                dpts[dloc] = new Point3f(spts[sloc]);
529:
530:                if ((flags & GENERATE_NORMALS) != 0) {
531:                    dnormals[dloc] = new Vector3f(snormals[sloc]);
532:                }
533:                if ((flags & GENERATE_TEXTURE_COORDS) != 0) {
534:                    if (debug >= 2)
535:                        System.out.println("final out tcoord");
536:                    dtcoords[dloc] = new TexCoord2f(stcoords[sloc]);
537:                }
538:                if ((flags & GENERATE_COLOR_3) != 0) {
539:                    dcolors[dloc] = new Color3f(scolors[sloc]);
540:                }
541:            }
542:        }
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