Source Code Cross Referenced for ColorChooser.java in  » IDE-Netbeans » mobility » example » chooser » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » mobility » example.chooser 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         * Copyright (c) 2007, Sun Microsystems, Inc.
004:         *
005:         * All rights reserved.
006:         *
007:         * Redistribution and use in source and binary forms, with or without
008:         * modification, are permitted provided that the following conditions
009:         * are met:
010:         *
011:         *  * Redistributions of source code must retain the above copyright
012:         *    notice, this list of conditions and the following disclaimer.
013:         *  * Redistributions in binary form must reproduce the above copyright
014:         *    notice, this list of conditions and the following disclaimer in the
015:         *    documentation and/or other materials provided with the distribution.
016:         *  * Neither the name of Sun Microsystems nor the names of its contributors
017:         *    may be used to endorse or promote products derived from this software
018:         *    without specific prior written permission.
019:         *
020:         * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
021:         * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
022:         * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
023:         * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
024:         * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
025:         * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
026:         * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
027:         * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
028:         * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
029:         * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
030:         * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
031:         */
032:        package example.chooser;
033:
034:        import javax.microedition.lcdui.Canvas;
035:        import javax.microedition.lcdui.Font;
036:        import javax.microedition.lcdui.Graphics;
037:
038:        /**
039:         * A Color chooser.  This screen can be used to display and
040:         * choose colors.  The current color is always available
041:         * via the getColor and getGrayScale methods.  It can be
042:         * set with setColor.
043:         * A palette provides some reuse of colors, the current
044:         * index in the palette can get set and retrieved.
045:         * When the chooser is active the user may set the index
046:         * in the palette, and change the red, green, and blue
047:         * components.
048:         * The application using the chooser must add commands
049:         * to the chooser as appropriate to terminate selection
050:         * and to change to other screens.
051:         * The chooser adapts to the available screen size
052:         * and font sizes.
053:         */
054:        public class ColorChooser extends Canvas {
055:
056:            static final int BORDER = 2;
057:
058:            private int width; // Width and height of canvas
059:            private int height; // Width and height of canvas
060:            private Font font;
061:            private int label_w; // width of "999"
062:            private int label_h; // height of "999"
063:            private int gray;
064:            private int rgbColor;
065:            private int radix = 10; // radix to display numbers (10 or 16)
066:            private int delta = 0x20; // default increment/decrement
067:            private int ndx = 0; // 0 == blue, 1 == green, 2 == red
068:            private boolean isColor;
069:            private int pndx;
070:            private int[] palette = { 0xffff00, 0x00ffff, 0xff00ff, 0xffff00,
071:                    0xc00000, 0x00c000, 0x0000c0, 0x80ffff, 0xff80ff, 0xffff80 };
072:
073:            public ColorChooser(boolean isColor) {
074:                this .isColor = isColor;
075:                ndx = 0;
076:                pndx = 0;
077:                setColor(palette[pndx]);
078:
079:                width = getWidth();
080:                height = getHeight();
081:
082:                font = Font.getDefaultFont();
083:                label_h = font.getHeight();
084:
085:                if (label_h > (height / 6)) {
086:                    font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,
087:                            Font.SIZE_SMALL);
088:                    label_h = font.getHeight();
089:                }
090:
091:                label_w = font.stringWidth("999");
092:            }
093:
094:            /**
095:             * Select which entry in the Palette to use for the current color.
096:             * @param index index into the palette; 0..10.
097:             */
098:            public boolean setPaletteIndex(int index) {
099:                if (index >= palette.length) {
100:                    return false;
101:                }
102:
103:                pndx = index;
104:                setColor(palette[index]);
105:
106:                return true;
107:            }
108:
109:            /**
110:             * Get the current palette index.
111:             * @return the current index in the palette.
112:             */
113:            public int getPaletteIndex() {
114:                return ndx;
115:            }
116:
117:            /**
118:             * Sets the current color to the specified RGB values.
119:             * @param red The red component of the color being set in range 0-255.
120:             * @param green The green component of the color being set in range 0-255.
121:             * @param blue The blue component of the color being set in range 0-255.
122:             */
123:            public void setColor(int red, int green, int blue) {
124:                red = (red < 0) ? 0 : (red & 0xff);
125:                green = (green < 0) ? 0 : (green & 0xff);
126:                blue = (blue < 0) ? 0 : (blue & 0xff);
127:
128:                setColor((red << 16) | (green << 8) | blue);
129:            }
130:
131:            /**
132:             * Sets the current color to the specified RGB values. All subsequent
133:             * rendering operations will use this specified color. The RGB value
134:             * passed in is interpreted with the least significant eight bits
135:             * giving the blue component, the next eight more significant bits
136:             * giving the green component, and the next eight more significant
137:             * bits giving the red component. That is to say, the color component
138:             * is specified like 0x00RRGGBB.
139:             * @param RGB The color being set.
140:             */
141:            public void setColor(int RGB) {
142:                rgbColor = RGB & 0x00ffffff;
143:                palette[pndx] = rgbColor;
144:                updateGray();
145:            }
146:
147:            /*
148:             * Compute the gray value from the RGB value.
149:             */
150:            private void updateGray() {
151:                /*
152:                 * Gray is the value according to HSV.  I think it would
153:                 * make more sense to use NTSC gray, but that's not what
154:                 * is currently in the spec.   -- rib 20 Mar 2000
155:                 */
156:                gray = Math.max((rgbColor >> 16) & 0xff, Math.max(
157:                        (rgbColor >> 8) & 0xff, rgbColor & 0xff));
158:            }
159:
160:            /**
161:             * Gets the current color.
162:             * @return an integer in form 0x00RRGGBB
163:             * @see #setColor(int, int, int)
164:             */
165:            public int getColor() {
166:                return rgbColor;
167:            }
168:
169:            /**
170:             * Gets the red component of the current color.
171:             * @return integer value in range 0-255
172:             * @see #setColor(int, int, int)
173:             */
174:            public int getRedComponent() {
175:                return (rgbColor >> 16) & 0xff;
176:            }
177:
178:            /**
179:             * Gets the green component of the current color.
180:             * @return integer value in range 0-255
181:             * @see #setColor(int, int, int)
182:             */
183:            public int getGreenComponent() {
184:                return (rgbColor >> 8) & 0xff;
185:            }
186:
187:            /**
188:             * Gets the blue component of the current color.
189:             * @return integer value in range 0-255
190:             * @see #setColor(int, int, int)
191:             */
192:            public int getBlueComponent() {
193:                return rgbColor & 0xff;
194:            }
195:
196:            /*
197:             * Get the current grayscale value.
198:             */
199:            public int getGrayScale() {
200:                return gray;
201:            }
202:
203:            /**
204:             * Sets the current grayscale.
205:             * For color the value is used to set each component.
206:             * @param value the value in range 0-255
207:             */
208:            public void setGrayScale(int value) {
209:                setColor(value, value, value);
210:            }
211:
212:            /**
213:             * The canvas is being displayed.  Compute the
214:             * relative placement of items the depend on the screen size.
215:             */
216:            protected void showNotify() {
217:            }
218:
219:            /*
220:             * Paint the canvas with the current color and controls to change it.
221:             */
222:            protected void paint(Graphics g) {
223:                if (isColor) {
224:                    colorPaint(g);
225:                } else {
226:                    grayPaint(g);
227:                }
228:            }
229:
230:            /**
231:             * Set the radix used to display numbers.
232:             * The default is decimal (10).
233:             */
234:            public void setRadix(int rad) {
235:                if ((rad != 10) && (rad != 16)) {
236:                    throw new IllegalArgumentException();
237:                }
238:
239:                radix = rad;
240:                repaint();
241:            }
242:
243:            /**
244:             * Get the radix used to display numbers.
245:             */
246:            public int getRadix() {
247:                return radix;
248:            }
249:
250:            /**
251:             * Set the delta used to increment/decrement.
252:             * The default is 32.
253:             */
254:            public void setDelta(int delta) {
255:                if ((delta > 0) && (delta <= 128)) {
256:                    this .delta = delta;
257:                }
258:            }
259:
260:            /**
261:             * Get the delta used to increment/decrement.
262:             */
263:            public int getDelta() {
264:                return delta;
265:            }
266:
267:            /*
268:             * Use Integer toString to convert.
269:             * padding may be required.
270:             */
271:            private String format(int num) {
272:                String s = Integer.toString(num, radix);
273:
274:                if ((radix == 10) || (s.length() >= 2)) {
275:                    return s;
276:                }
277:
278:                return "0" + s;
279:            }
280:
281:            private void colorPaint(Graphics g) {
282:                // Scale palette cells to fit 10 across
283:                int p_w = width / palette.length;
284:                int p_h = (height - (BORDER * 3)) / 4;
285:                int usable_w = p_w * palette.length;
286:
287:                int sample_w = (p_w * palette.length) - 1;
288:                int sample_h = p_h;
289:
290:                int sample_x = (width - usable_w) / 2;
291:                int sample_y = 0;
292:                int p_x = sample_x;
293:                int p_y = sample_y + sample_h + 4;
294:
295:                // Fill the background
296:                g.setColor(0xffffff);
297:                g.fillRect(0, 0, width, height);
298:
299:                // Fill in the color sample
300:                g.setColor(rgbColor);
301:                gray = g.getGrayScale();
302:                g.fillRect(sample_x, sample_y, sample_w, sample_h);
303:                g.setColor((ndx < 0) ? 0x000000 : 0x808080);
304:                g.drawRect(sample_x, sample_y, sample_w - 1, sample_h - 1);
305:
306:                // Draw the palette
307:                for (int i = 0; i < palette.length; i++) {
308:                    g.setColor(palette[i]);
309:
310:                    int shift = ((i == pndx) ? (BORDER * 2) : 0);
311:                    g.fillRect(p_x + (i * p_w), p_y - shift, p_w - 1, p_h);
312:
313:                    // If the palette is selected, outline it
314:                    if (i == pndx) {
315:                        g.setColor((ndx < 0) ? 0x000000 : 0x808080);
316:                        g.drawRect(p_x + (i * p_w), p_y - shift - 1, p_w - 2,
317:                                p_h + 1);
318:                    }
319:                }
320:
321:                int bars_y = p_y + p_h + BORDER;
322:
323:                int bar_h = label_h + BORDER;
324:                int bar_w = usable_w - label_w - BORDER;
325:
326:                int b_x = label_w + BORDER;
327:                int b_y = bars_y + BORDER;
328:                int g_y = b_y + bar_h;
329:                int r_y = g_y + bar_h;
330:
331:                // Draw the color bars
332:                g.setColor(0, 0, 255);
333:
334:                int b_w = (bar_w * getBlueComponent()) / 255;
335:                g.fillRect(b_x, b_y, b_w, bar_h - BORDER);
336:                g.setColor((ndx == 0) ? 0x000000 : 0xa0a0ff);
337:                g.drawRect(b_x, b_y, bar_w - 1, bar_h - BORDER - 1);
338:
339:                int g_w = (bar_w * getGreenComponent()) / 255;
340:                g.setColor(0, 255, 0);
341:                g.fillRect(b_x, g_y, g_w, bar_h - BORDER);
342:                g.setColor((ndx == 1) ? 0x000000 : 0xa0ffa0);
343:                g.drawRect(b_x, g_y, bar_w - 1, bar_h - BORDER - 1);
344:
345:                int r_w = (bar_w * getRedComponent()) / 255;
346:                g.setColor(255, 0, 0);
347:                g.fillRect(b_x, r_y, r_w, bar_h - BORDER);
348:                g.setColor((ndx == 2) ? 0x000000 : 0xffa0a0);
349:                g.drawRect(b_x, r_y, bar_w - 1, bar_h - BORDER - 1);
350:
351:                g.setFont(font);
352:                g.setColor(0, 0, 0);
353:                g.drawString(format(getBlueComponent()), label_w, b_y + bar_h,
354:                        Graphics.BOTTOM | Graphics.RIGHT);
355:                g.drawString(format(getGreenComponent()), label_w, g_y + bar_h,
356:                        Graphics.BOTTOM | Graphics.RIGHT);
357:                g.drawString(format(getRedComponent()), label_w, r_y + bar_h,
358:                        Graphics.BOTTOM | Graphics.RIGHT);
359:            }
360:
361:            private void grayPaint(Graphics g) {
362:                int sample_w = width;
363:                int sample_h = height / 2;
364:                int g_y = height / 2;
365:                int g_w = width - (label_w + BORDER);
366:                int g_h = label_h + BORDER;
367:
368:                // Fill the background
369:                g.setGrayScale(0xff);
370:                g.fillRect(0, 0, width, height);
371:
372:                // Fill in the gray sample
373:                g.setGrayScale(gray);
374:                g.fillRect(0, 0, sample_w, sample_h);
375:                g.setGrayScale(0);
376:                g.drawRect(0, 0, sample_w - 1, sample_h - 1);
377:
378:                // Fill in the gray bar
379:                g.setGrayScale(0);
380:                g.fillRect(label_w + BORDER, g_y + BORDER, (g_w * gray) / 255,
381:                        g_h);
382:                g.drawRect(label_w + BORDER, g_y + BORDER, g_w - 1, g_h - 1);
383:                g.drawString(format(gray), label_w, g_y + BORDER + g_h,
384:                        Graphics.BOTTOM | Graphics.RIGHT);
385:            }
386:
387:            /*
388:             * Handle repeat as in pressed.
389:             */
390:            public void keyRepeated(int key) {
391:                keyPressed(key);
392:            }
393:
394:            /*
395:             * Left and Right are used to change which color bar to change
396:             * Up and Down are used to increase/decrease the value of that bar.
397:             */
398:            protected void keyPressed(int key) {
399:                int action = getGameAction(key);
400:                int dir = 0;
401:
402:                switch (action) {
403:                case RIGHT:
404:                    dir += 1;
405:
406:                    break;
407:
408:                case LEFT:
409:                    dir -= 1;
410:
411:                    break;
412:
413:                case UP:
414:                    ndx -= 1;
415:
416:                    break;
417:
418:                case DOWN:
419:                    ndx += 1;
420:
421:                    break;
422:
423:                default:
424:                    return; // nothing we recognize, exit
425:                }
426:
427:                // Gray scale event handling is simpler than color
428:                if (isColor) {
429:                    // Limit selection to r,g,b and palette
430:                    if (ndx < -1) {
431:                        ndx = -1;
432:                    }
433:
434:                    if (ndx > 2) {
435:                        ndx = 2;
436:                    }
437:
438:                    if (ndx >= 0) {
439:                        int v = (rgbColor >> (ndx * 8)) & 0xff;
440:                        v += (dir * delta);
441:
442:                        if (v < 0) {
443:                            v = 0;
444:                        }
445:
446:                        if (v > 255) {
447:                            v = 255;
448:                        }
449:
450:                        int mask = 0xff << (ndx * 8);
451:                        rgbColor = (rgbColor & ~mask) | (v << (ndx * 8));
452:                        palette[pndx] = rgbColor;
453:                    } else {
454:                        pndx += dir;
455:
456:                        if (pndx < 0) {
457:                            pndx = 0;
458:                        }
459:
460:                        if (pndx >= palette.length) {
461:                            pndx = palette.length - 1;
462:                        }
463:
464:                        rgbColor = palette[pndx];
465:                    }
466:                } else {
467:                    /*
468:                     * Gray scale; multiple dir and add to gray
469:                     * ignore (up/down) there is only one thing to select.
470:                     */
471:                    gray += (dir * delta);
472:
473:                    if (gray < 0) {
474:                        gray = 0;
475:                    }
476:
477:                    if (gray > 255) {
478:                        gray = 255;
479:                    }
480:                }
481:
482:                repaint();
483:            }
484:        }
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