Source Code Cross Referenced for MiniColorChooser.java in  » IDE-Netbeans » mobility » example » chooser » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » mobility » example.chooser 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         * Copyright (c) 2007, Sun Microsystems, Inc.
004:         *
005:         * All rights reserved.
006:         *
007:         * Redistribution and use in source and binary forms, with or without
008:         * modification, are permitted provided that the following conditions
009:         * are met:
010:         *
011:         *  * Redistributions of source code must retain the above copyright
012:         *    notice, this list of conditions and the following disclaimer.
013:         *  * Redistributions in binary form must reproduce the above copyright
014:         *    notice, this list of conditions and the following disclaimer in the
015:         *    documentation and/or other materials provided with the distribution.
016:         *  * Neither the name of Sun Microsystems nor the names of its contributors
017:         *    may be used to endorse or promote products derived from this software
018:         *    without specific prior written permission.
019:         *
020:         * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
021:         * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
022:         * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
023:         * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
024:         * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
025:         * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
026:         * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
027:         * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
028:         * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
029:         * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
030:         * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
031:         */
032:        package example.chooser;
033:
034:        import javax.microedition.lcdui.*;
035:
036:        /**
037:         * A Color chooser.  This screen can be used to display and
038:         * choose colors.  The current color is always available
039:         * via the getColor methods.  It can be  set with setColor.
040:         */
041:        public class MiniColorChooser extends Canvas {
042:            /** Border width */
043:            static final int BORDER = 2;
044:
045:            /** Color bar height */
046:            static final int BAR_H = 14;
047:
048:            /** current color */
049:            int rgbColor;
050:
051:            /** current index */
052:            int ndx = 0;
053:
054:            /**
055:             * Create a new MiniColorChooser for a single color.
056:             */
057:            public MiniColorChooser() {
058:                setColor(0xffff00);
059:            }
060:
061:            /**
062:             * Sets the current color to the specified RGB values. All subsequent
063:             * rendering operations will use this specified color. The RGB value
064:             * passed in is interpreted with the least significant eight bits
065:             * giving the blue component, the next eight more significant bits
066:             * giving the green component, and the next eight more significant
067:             * bits giving the red component. That is to say, the color component
068:             * is specified like 0x00RRGGBB.
069:             * @param RGB The color being set.
070:             */
071:            public void setColor(int RGB) {
072:                rgbColor = RGB & 0x00ffffff;
073:            }
074:
075:            /**
076:             * Gets the current color.
077:             * @return an integer in form 0x00RRGGBB
078:             * @see #setColor
079:             */
080:            public int getColor() {
081:                return rgbColor;
082:            }
083:
084:            /**
085:             * Paint the canvas with the current color and controls to change it.
086:             * @param g the graphics context to draw to the screen.
087:             */
088:            protected void paint(Graphics g) {
089:                int w = getWidth();
090:                int h = getHeight();
091:
092:                int sample_w = w - 1;
093:                int sample_h = h - ((BAR_H + BORDER) * 3);
094:                int sample_y = BORDER;
095:
096:                int b_y = sample_y + sample_h + (BORDER * 2);
097:                int g_y = b_y + BAR_H;
098:                int r_y = g_y + BAR_H;
099:
100:                // Fill the background
101:                g.setColor(0x000000);
102:                g.fillRect(0, 0, w, h);
103:
104:                // Fill in the color sample
105:                g.setColor(rgbColor);
106:                g.fillRect(BORDER, sample_y, sample_w, sample_h);
107:
108:                // Draw the color bars
109:                int blue = (rgbColor >> 0) & 0xff;
110:                g.setColor(0, 0, 255);
111:                g.fillRect(20, b_y, blue / 4, 10);
112:
113:                int green = (rgbColor >> 8) & 0xff;
114:                g.setColor(0, 255, 0);
115:                g.fillRect(20, g_y, green / 4, 10);
116:
117:                int red = (rgbColor >> 16) & 0xff;
118:                g.setColor(255, 0, 0);
119:                g.fillRect(20, r_y, red / 4, 10);
120:
121:                g.setColor(255, 255, 255);
122:                g.drawString(Integer.toString(blue), 18, b_y - 3,
123:                        Graphics.RIGHT | Graphics.TOP);
124:                g.drawString(Integer.toString(green), 18, g_y - 3,
125:                        Graphics.RIGHT | Graphics.TOP);
126:                g.drawString(Integer.toString(red), 18, r_y - 3, Graphics.RIGHT
127:                        | Graphics.TOP);
128:
129:                if (ndx >= 0) {
130:                    int y = b_y + (ndx * BAR_H);
131:                    g.drawRect(20, y, 63, 10);
132:                }
133:            }
134:
135:            /**
136:             * Handle repeat as in pressed.
137:             * @param key was pressed
138:             */
139:            public void keyRepeated(int key) {
140:                keyPressed(key);
141:            }
142:
143:            /**
144:             * Left and Right are used to change which color bar to change
145:             * Up and Down are used to increase/decrease the value of that bar.
146:             * @param key was pressed
147:             */
148:            protected void keyPressed(int key) {
149:                int action = getGameAction(key);
150:                int dir = 0;
151:
152:                switch (action) {
153:                case RIGHT:
154:                    dir += 1;
155:
156:                    break;
157:
158:                case LEFT:
159:                    dir -= 1;
160:
161:                    break;
162:
163:                case UP:
164:                    ndx -= 1;
165:
166:                    break;
167:
168:                case DOWN:
169:                    ndx += 1;
170:
171:                    break;
172:
173:                default:
174:                    return; // nothing we recognize, exit
175:                }
176:
177:                // Limit selection to r,g,b and palette
178:                if (ndx < 0) {
179:                    ndx = 0;
180:                }
181:
182:                if (ndx > 2) {
183:                    ndx = 2;
184:                }
185:
186:                if (ndx >= 0) {
187:                    int v = (rgbColor >> (ndx * 8)) & 0xff;
188:                    v += (dir * 0x20);
189:
190:                    if (v < 0) {
191:                        v = 0;
192:                    }
193:
194:                    if (v > 255) {
195:                        v = 255;
196:                    }
197:
198:                    int mask = 0xff << (ndx * 8);
199:                    rgbColor = (rgbColor & ~mask) | (v << (ndx * 8));
200:                }
201:
202:                repaint();
203:            }
204:        }
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