Source Code Cross Referenced for SmallBall.java in  » IDE-Netbeans » mobility » example » manyballs » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » mobility » example.manyballs 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         * Copyright (c) 2007, Sun Microsystems, Inc.
004:         *
005:         * All rights reserved.
006:         *
007:         * Redistribution and use in source and binary forms, with or without
008:         * modification, are permitted provided that the following conditions
009:         * are met:
010:         *
011:         *  * Redistributions of source code must retain the above copyright
012:         *    notice, this list of conditions and the following disclaimer.
013:         *  * Redistributions in binary form must reproduce the above copyright
014:         *    notice, this list of conditions and the following disclaimer in the
015:         *    documentation and/or other materials provided with the distribution.
016:         *  * Neither the name of Sun Microsystems nor the names of its contributors
017:         *    may be used to endorse or promote products derived from this software
018:         *    without specific prior written permission.
019:         *
020:         * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
021:         * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
022:         * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
023:         * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
024:         * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
025:         * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
026:         * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
027:         * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
028:         * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
029:         * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
030:         * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
031:         */
032:        package example.manyballs;
033:
034:        import javax.microedition.lcdui.Graphics;
035:
036:        /**
037:         * A SmallBall is a lightweight animated ball that runs in it's own thread.
038:         * It moves within a rectangular region, bouncing off the walls.
039:         */
040:        class SmallBall implements  Runnable {
041:            // random number generator
042:            static java.util.Random random = new java.util.Random();
043:
044:            // controls the speed of all balls; delay in centiseconds
045:            static int delay = 20;
046:
047:            // the matrix to transform the direction based on the
048:            // current direction and which wall was hit
049:            static int[][] matrix = { { 1, -1, -1, 1, 1, 1 },
050:                    { -1, -1, 1, 1, -1, 1 }, null, { 1, 1, -1, -1, 1, -1 },
051:                    { -1, 1, 1, -1, -1, -1 } };
052:
053:            // the region in which the ball moves
054:            int top;
055:
056:            // the region in which the ball moves
057:            int left;
058:
059:            // the region in which the ball moves
060:            int width;
061:
062:            // the region in which the ball moves
063:            int height;
064:
065:            // the position and radius of the ball
066:            int posX;
067:
068:            // the position and radius of the ball
069:            int posY;
070:            int radius = 5;
071:            int ballSize = radius * 2;
072:
073:            // the direction of the ball is controlled by these two variables
074:            int deltaX;
075:            int deltaY;
076:
077:            // a handle onto the singleton Graphics object
078:            Graphics g;
079:            ManyCanvas canvas;
080:
081:            // public variables to control the behaviour of the thread
082:            public boolean stop;
083:
084:            /**
085:             * Constructor defines the region in which the ball moves as well
086:             * as its starting position.
087:             */
088:            SmallBall(ManyCanvas c, int left, int top, int width, int height) {
089:                super ();
090:                canvas = c;
091:
092:                this .left = left + 1;
093:                this .top = top + 1;
094:                this .width = width - ((2 * radius) + 2);
095:                this .height = height - ((2 * radius) + 2);
096:
097:                // use positive random #s
098:                this .posX = ((random.nextInt() >>> 1) % (this .width - 20)) + 10;
099:                this .posY = ((random.nextInt() >>> 1) % (this .height - 20)) + 10;
100:
101:                deltaX = random.nextInt() & 1;
102:                deltaY = random.nextInt() & 1;
103:
104:                if (deltaX == 0) {
105:                    deltaX = -1;
106:                }
107:
108:                if (deltaY == 0) {
109:                    deltaY = -1;
110:                }
111:            }
112:
113:            static void slower() {
114:                delay += 10;
115:
116:                if (delay > 100) {
117:                    delay = 100;
118:                }
119:            }
120:
121:            static void faster() {
122:                delay -= 10;
123:
124:                if (delay < 0) {
125:                    delay = 0;
126:                }
127:            }
128:
129:            public void run() {
130:                canvas.notifyBallThreadStarted();
131:
132:                stop = false;
133:
134:                int right = left + width;
135:                int bottom = top + height;
136:
137:                try {
138:                    while (!stop) {
139:                        moveBall(right, bottom);
140:
141:                        // use the delay to control the speed of the ball
142:                        Thread.sleep(delay);
143:                    }
144:                } catch (Exception e) {
145:                    e.printStackTrace();
146:                }
147:
148:                canvas.notifyBallThreadStopped();
149:            }
150:
151:            private void moveBall(int right, int bottom) {
152:                ballSize = radius * 2;
153:
154:                // calculate a direction of the ball
155:                // as an integer in the range
156:                // -2 .. 2 (excluding 0)
157:                int direction = deltaX + deltaY;
158:
159:                if (direction == 0) {
160:                    direction = deltaX + (2 * deltaY);
161:                }
162:
163:                // is the current position colliding with any wall
164:                int collision = 0;
165:
166:                if ((posX <= left) || (posX >= right)) {
167:                    collision++;
168:                }
169:
170:                if ((posY <= top) || (posY >= bottom)) {
171:                    collision += 2;
172:                }
173:
174:                // change the direction appropriately
175:                // if there was a collision
176:                if (collision != 0) {
177:                    collision = (collision - 1) * 2;
178:
179:                    deltaX = matrix[direction + 2][collision];
180:                    deltaY = matrix[direction + 2][collision + 1];
181:                }
182:
183:                // calculate the new position and queue a repaint
184:                posX += deltaX;
185:                posY += deltaY;
186:                canvas.repaint(posX - 1, posY - 1, ballSize + 2, ballSize + 2);
187:            }
188:
189:            /**
190:             * Paint the ball.
191:             */
192:            void paint(Graphics g) {
193:                g.setColor(0);
194:                g.fillArc(posX, posY, ballSize, ballSize, 0, 360);
195:            }
196:
197:            boolean inside(int x1, int y1, int x2, int y2) {
198:                return (posX <= x2) && (posY <= y2)
199:                        && ((posX + ballSize) >= x1)
200:                        && ((posY + ballSize) >= y1);
201:            }
202:
203:            public String toString() {
204:                return super .toString() + " x = " + posX + ", y = " + posY;
205:            }
206:        }
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