Source Code Cross Referenced for SVGMenu.java in  » IDE-Netbeans » vmd.analyzer » org » netbeans » microedition » svg » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » vmd.analyzer » org.netbeans.microedition.svg 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003:         *
004:         * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * The contents of this file are subject to the terms of either the GNU
007:         * General Public License Version 2 only ("GPL") or the Common
008:         * Development and Distribution License("CDDL") (collectively, the
009:         * "License"). You may not use this file except in compliance with the
010:         * License. You can obtain a copy of the License at
011:         * http://www.netbeans.org/cddl-gplv2.html
012:         * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013:         * specific language governing permissions and limitations under the
014:         * License.  When distributing the software, include this License Header
015:         * Notice in each file and include the License file at
016:         * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
017:         * particular file as subject to the "Classpath" exception as provided
018:         * by Sun in the GPL Version 2 section of the License file that
019:         * accompanied this code. If applicable, add the following below the
020:         * License Header, with the fields enclosed by brackets [] replaced by
021:         * your own identifying information:
022:         * "Portions Copyrighted [year] [name of copyright owner]"
023:         *
024:         * Contributor(s):
025:         *
026:         * The Original Software is NetBeans. The Initial Developer of the Original
027:         * Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
028:         * Microsystems, Inc. All Rights Reserved.
029:         *
030:         * If you wish your version of this file to be governed by only the CDDL
031:         * or only the GPL Version 2, indicate your decision by adding
032:         * "[Contributor] elects to include this software in this distribution
033:         * under the [CDDL or GPL Version 2] license." If you do not indicate a
034:         * single choice of license, a recipient has the option to distribute
035:         * your version of this file under either the CDDL, the GPL Version 2 or
036:         * to extend the choice of license to its licensees as provided above.
037:         * However, if you add GPL Version 2 code and therefore, elected the GPL
038:         * Version 2 license, then the option applies only if the new code is
039:         * made subject to such option by the copyright holder.
040:         */
041:
042:        /*
043:         * SvgMenuAnotherStyle.java
044:         *
045:         * Created on April 10, 2006, 12:01 PM
046:         *
047:         * To change this template, choose Tools | Template Manager
048:         * and open the template in the editor.
049:         */
050:
051:        package org.netbeans.microedition.svg;
052:
053:        import java.util.Vector;
054:        import javax.microedition.lcdui.Canvas;
055:        import javax.microedition.lcdui.Command;
056:        import javax.microedition.lcdui.CommandListener;
057:        import javax.microedition.lcdui.Display;
058:        import javax.microedition.m2g.SVGEventListener;
059:        import javax.microedition.m2g.SVGImage;
060:        import org.w3c.dom.Document;
061:        import org.w3c.dom.Element;
062:        import org.w3c.dom.svg.SVGAnimationElement;
063:        import org.w3c.dom.svg.SVGElement;
064:
065:        /**
066:         * Screen representing a menu component. SVG animation can contain named elements, 
067:         * which are being focused while the users moves up/down. In the case SVG image
068:         * contains animation on the focus event, the user can see the animated transition
069:         * between the named elements.
070:         *
071:         * <p/> By default this component starts the animation automatically and runs in 
072:         * full screen mode.
073:         *
074:         * @author breh
075:         */
076:        public class SVGMenu extends SVGAnimatorWrapper {
077:
078:            private static final String FOCUSINANIM_PREFFIX = "focusInAnim_";
079:            private static final String FOCUSOUTANIM_PREFIX = "focusOutAnim_";
080:
081:            /**
082:             * Command fired when the user chooses a menu element.
083:             */
084:            public static final Command SELECT_COMMAND = new Command(
085:                    "SELECT_COMMAND", Command.ITEM, 0); // NOI18N
086:
087:            /**
088:             * value of selected index when no menu item is selected
089:             */
090:            public static final int SELECTED_INDEX_NONE = -1;
091:
092:            private static final int NO_FOCUS = -1;
093:
094:            private Vector menuElements;
095:            private Document svgDocument;
096:            private int currentFocus = NO_FOCUS;
097:            private Display display;
098:
099:            // menu element structure
100:            private static class MenuElement {
101:                SVGElement focusableElement;
102:                int gameActionId;
103:                SVGAnimationElement focusInAnimation;
104:                SVGAnimationElement focusOutAnimation;
105:            }
106:
107:            /**
108:             * Creates a new instance of SVGMenu. It requires SVGImage to be displayed as
109:             * menu and display.
110:             * 
111:             * <p/> Please note, supplied SVGImage shouldn't be reused in other SVGAnimator.
112:             */
113:            public SVGMenu(SVGImage svgImage, Display display) {
114:                super (svgImage, display);
115:                this .svgDocument = svgImage.getDocument();
116:                this .menuElements = new Vector();
117:                this .display = display;
118:                setResetAnimationWhenStopped(false); // animation cannot be reset automatically        
119:                setSVGEventListener(new SvgMenuEventListener()); // set menu listener        
120:                setFullScreenMode(true); // menu is usually full screen
121:            }
122:
123:            /**
124:             * Adds a menu element to the menu component. The menu element is identified
125:             * by SVG element ID, so when the menu element is being selected, the
126:             * element with given ID is being focused.
127:             */
128:            public void addMenuElement(String svgElementId) {
129:                this .addMenuElement(svgElementId, Canvas.FIRE);
130:            }
131:
132:            /**
133:             * Gets menu element id for given index.
134:             * @return string element ID
135:             * @throws IndexOutOfBoundException when a wrong index is used
136:             */
137:            public String getMenuElementID(int index)
138:                    throws IndexOutOfBoundsException {
139:                if ((index < 0) || (index >= menuElements.size()))
140:                    throw new IndexOutOfBoundsException(
141:                            "Wrong index for menu element: " + index);
142:                return ((MenuElement) menuElements.elementAt(index)).focusableElement
143:                        .getId();
144:            }
145:
146:            /**
147:             * Implementation of addding the menu element
148:             */
149:            private void addMenuElement(String svgElementId, int gameActionId) {
150:                MenuElement element = new MenuElement();
151:                element.focusableElement = (SVGElement) svgDocument
152:                        .getElementById(svgElementId);
153:                element.gameActionId = gameActionId;
154:                // now try to find animation elements in by our patterns (Nokia S40 workaround)
155:                // focus.in animation replacement
156:                Element animElement = svgDocument
157:                        .getElementById(FOCUSINANIM_PREFFIX + svgElementId);
158:                if (animElement instanceof  SVGAnimationElement) {
159:                    element.focusInAnimation = (SVGAnimationElement) animElement;
160:                }
161:                // focus.out animation replacement
162:                animElement = svgDocument.getElementById(FOCUSOUTANIM_PREFIX
163:                        + svgElementId);
164:                if (animElement instanceof  SVGAnimationElement) {
165:                    element.focusOutAnimation = (SVGAnimationElement) animElement;
166:                }
167:                menuElements.addElement(element);
168:                resetFocus();
169:            }
170:
171:            /**
172:             * Gets index of selected menu element
173:             */
174:            public int getSelectedIndex() {
175:                return currentFocus;
176:            }
177:
178:            // we should also think about removeMenuElement, but this is not necessary for Visual Designer
179:
180:            private void focusOn(int currentFocus, int nextFocus) {
181:                //System.out.println("current="+currentFocus+", next="+nextFocus);
182:                MenuElement currentElement = getMenuElementAt(currentFocus);
183:                MenuElement nextElement = getMenuElementAt(nextFocus);
184:                if (currentElement != null) {
185:                    // if it has focus out animation replacement
186:                    if (currentElement.focusInAnimation != null) {
187:                        stopAnimation(currentElement.focusInAnimation);
188:                        //System.out.println("Stopping focusIn replacement for current");
189:                    }
190:                    if (currentElement.focusOutAnimation != null) {
191:                        startAnimation(currentElement.focusOutAnimation);
192:                        //System.out.println("Dispatching focusOut replacement for current");
193:                    }
194:                }
195:                if (nextElement != null) {
196:                    if (nextElement.focusOutAnimation != null) {
197:                        stopAnimation(nextElement.focusOutAnimation);
198:                        //System.out.println("Stopping focusOut replacement for cunextrrent");
199:                    }
200:                    if (nextElement.focusInAnimation != null) {
201:                        // if it has focus in animation replacement
202:                        // remove current focus
203:                        getSVGImage().focusOn(null);
204:                        // start focus animation replacement
205:                        startAnimation(nextElement.focusInAnimation);
206:                        //System.out.println("Dispatching focusIn replacement for next");
207:                    } else {
208:                        // else use delvering focus on element
209:                        getSVGImage().focusOn(nextElement.focusableElement);
210:                        //System.out.println("Dispatching regular focusIn");
211:                    }
212:                } else {
213:                    // we have a problem houston -- remove focus
214:                    getSVGImage().focusOn(null);
215:                    //System.out.println("Dispatching regular focusIn on null");
216:                }
217:            }
218:
219:            private MenuElement getMenuElementAt(int index) {
220:                if ((index >= 0) && (index < menuElements.size())) {
221:                    return (MenuElement) menuElements.elementAt(index);
222:                } else {
223:                    return null;
224:                }
225:            }
226:
227:            private void startAnimation(
228:                    final SVGAnimationElement svgAnimationElement) {
229:                Runnable runnable = new Runnable() {
230:                    public void run() {
231:                        svgAnimationElement.beginElementAt(0f);
232:                    }
233:                };
234:                invokeLaterSafely(runnable);
235:            }
236:
237:            private void stopAnimation(
238:                    final SVGAnimationElement svgAnimationElement) {
239:                Runnable runnable = new Runnable() {
240:                    public void run() {
241:                        svgAnimationElement.endElementAt(0f);
242:                    }
243:                };
244:                invokeLaterSafely(runnable);
245:            }
246:
247:            /**
248:             * focus on the first element if applicable;
249:             */
250:            public void resetFocus() {
251:                focusOn(currentFocus, 0);
252:                currentFocus = 0;
253:            }
254:
255:            /**
256:             * By default, focusNext simply moves the focus on the
257:             * next focusable element in the focus ring.
258:             */
259:            public void focusNext() {
260:                int nextFocus = currentFocus;
261:                if (nextFocus + 1 != menuElements.size()) {
262:                    nextFocus++;
263:                } else {
264:                    nextFocus = 0;
265:                }
266:                focusOn(currentFocus, nextFocus);
267:                currentFocus = nextFocus;
268:            }
269:
270:            /**
271:             * By default, focusNext simply moves the focus on the
272:             * previous focusable element in the focus ring.
273:             */
274:            public void focusPrev() {
275:                int nextFocus = currentFocus;
276:                if (nextFocus == 0) {
277:                    nextFocus = menuElements.size();
278:                }
279:                nextFocus--;
280:                focusOn(currentFocus, nextFocus);
281:                currentFocus = nextFocus;
282:            }
283:
284:            // Listen to MIDP key events
285:            // - UP/LEFT    -> Focus on previous item.
286:            // - DOWN/RIGHT -> Focus on next item.
287:            private class SvgMenuEventListener implements  SVGEventListener {
288:                public void keyPressed(int keyCode) {
289:                    int gameAction = getSvgCanvas().getGameAction(keyCode);
290:                    if (gameAction == Canvas.UP || gameAction == Canvas.LEFT) {
291:                        getAnimator().invokeLater(new Runnable() {
292:                            public void run() {
293:                                focusPrev();
294:                            }
295:                        });
296:                    } else if (gameAction == Canvas.DOWN
297:                            || gameAction == Canvas.RIGHT) {
298:                        getAnimator().invokeLater(new Runnable() {
299:                            public void run() {
300:                                focusNext();
301:                            }
302:                        });
303:                    }
304:
305:                    MenuElement currentMenuElement = getMenuElementAt(currentFocus);
306:                    if (currentMenuElement != null) {
307:                        if (gameAction == currentMenuElement.gameActionId) {
308:                            // fire the action
309:                            fireSelectCommandAction();
310:                        }
311:                        // else do nothing !!!                
312:                    } else {
313:                        //System.out.println("SvgMenuEventListener.keyPressed: Houston we have a problem : currentMenuElement == null !!!");
314:                    }
315:                }
316:
317:                private void fireSelectCommandAction() {
318:                    final CommandListener commandListener = SVGMenu.this 
319:                            .getCommandListener();
320:                    if (commandListener != null) {
321:                        commandListener.commandAction(SVGMenu.SELECT_COMMAND,
322:                                SVGMenu.this );
323:                    }
324:                }
325:
326:                public void keyReleased(int keyCode) {
327:                }
328:
329:                public void pointerPressed(int x, int y) {
330:                }
331:
332:                public void pointerReleased(int x, int y) {
333:                }
334:
335:                public void hideNotify() {
336:                }
337:
338:                public void showNotify() {
339:                }
340:
341:                public void sizeChanged(int width, int height) {
342:                }
343:            }
344:
345:        }
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