01: /*
02: * Version: MPL 1.1/GPL 2.0/LGPL 2.1
03: *
04: * "The contents of this file are subject to the Mozilla Public License
05: * Version 1.1 (the "License"); you may not use this file except in
06: * compliance with the License. You may obtain a copy of the License at
07: * http://www.mozilla.org/MPL/
08: *
09: * Software distributed under the License is distributed on an "AS IS"
10: * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
11: * License for the specific language governing rights and limitations under
12: * the License.
13: *
14: * The Original Code is ICEfaces 1.5 open source software code, released
15: * November 5, 2006. The Initial Developer of the Original Code is ICEsoft
16: * Technologies Canada, Corp. Portions created by ICEsoft are Copyright (C)
17: * 2004-2006 ICEsoft Technologies Canada, Corp. All Rights Reserved.
18: *
19: * Contributor(s): _____________________.
20: *
21: * Alternatively, the contents of this file may be used under the terms of
22: * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"
23: * License), in which case the provisions of the LGPL License are
24: * applicable instead of those above. If you wish to allow use of your
25: * version of this file only under the terms of the LGPL License and not to
26: * allow others to use your version of this file under the MPL, indicate
27: * your decision by deleting the provisions above and replace them with
28: * the notice and other provisions required by the LGPL License. If you do
29: * not delete the provisions above, a recipient may use your version of
30: * this file under either the MPL or the LGPL License."
31: *
32: */
33:
34: package com.icesoft.faces.context.effects;
35:
36: /**
37: * Pulsate or flash an HTML element
38: */
39: public class Pulsate extends Effect {
40: private float duration;
41:
42: /**
43: * Pulsate for 5 seconds
44: */
45: public Pulsate() {
46: setDuration(5.0f);
47: }
48:
49: /**
50: * Pulsate for a givin duration (In seconds)
51: *
52: * @param duration
53: */
54: public Pulsate(float duration) {
55: setDuration(duration);
56: }
57:
58: /**
59: * Get the duration (Seconds)
60: *
61: * @return
62: */
63: public float getDuration() {
64: return duration;
65: }
66:
67: /**
68: * Set the duration (Seconds)
69: *
70: * @param duration
71: */
72: public void setDuration(float duration) {
73: this .duration = duration;
74: ea.add("duration", duration);
75: }
76:
77: /**
78: * Get the Javascript function name
79: *
80: * @return
81: */
82: public String getFunctionName() {
83: return "Effect.Pulsate";
84: }
85:
86: public int hashCode() {
87: return EffectHashCode.PULSTATE * ((int) duration * 100);
88: }
89:
90: }
|