Source Code Cross Referenced for TreeAdaptor.java in  » Parser » antlr-3.0.1 » org » antlr » runtime » tree » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Parser » antlr 3.0.1 » org.antlr.runtime.tree 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         [The "BSD licence"]
003:         Copyright (c) 2005-2007 Terence Parr
004:         All rights reserved.
005:
006:         Redistribution and use in source and binary forms, with or without
007:         modification, are permitted provided that the following conditions
008:         are met:
009:         1. Redistributions of source code must retain the above copyright
010:            notice, this list of conditions and the following disclaimer.
011:         2. Redistributions in binary form must reproduce the above copyright
012:            notice, this list of conditions and the following disclaimer in the
013:            documentation and/or other materials provided with the distribution.
014:         3. The name of the author may not be used to endorse or promote products
015:            derived from this software without specific prior written permission.
016:
017:         THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
018:         IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
019:         OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
020:         IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
021:         INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
022:         NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
023:         DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
024:         THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
025:         (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
026:         THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
027:         */
028:        package org.antlr.runtime.tree;
029:
030:        import org.antlr.runtime.Token;
031:
032:        /** How to create and navigate trees.  Rather than have a separate factory
033:         *  and adaptor, I've merged them.  Makes sense to encapsulate.
034:         *
035:         *  This takes the place of the tree construction code generated in the
036:         *  generated code in 2.x and the ASTFactory.
037:         *
038:         *  I do not need to know the type of a tree at all so they are all
039:         *  generic Objects.  This may increase the amount of typecasting needed. :(
040:         */
041:        public interface TreeAdaptor {
042:            // C o n s t r u c t i o n
043:
044:            /** Create a tree node from Token object; for CommonTree type trees,
045:             *  then the token just becomes the payload.  This is the most
046:             *  common create call.
047:             */
048:            public Object create(Token payload);
049:
050:            /** Duplicate tree recursively, using dupNode() for each node */
051:            public Object dupTree(Object tree);
052:
053:            /** Duplicate a single tree node */
054:            public Object dupNode(Object treeNode);
055:
056:            /** Return a nil node (an empty but non-null node) that can hold
057:             *  a list of element as the children.  If you want a flat tree (a list)
058:             *  use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"
059:             */
060:            public Object nil();
061:
062:            /** Is tree considered a nil node used to make lists of child nodes? */
063:            public boolean isNil(Object tree);
064:
065:            /** Add a child to the tree t.  If child is a flat tree (a list), make all
066:             *  in list children of t.  Warning: if t has no children, but child does
067:             *  and child isNil then you can decide it is ok to move children to t via
068:             *  t.children = child.children; i.e., without copying the array.  Just
069:             *  make sure that this is consistent with have the user will build
070:             *  ASTs.  Do nothing if t or child is null.
071:             */
072:            public void addChild(Object t, Object child);
073:
074:            /** If oldRoot is a nil root, just copy or move the children to newRoot.
075:             *  If not a nil root, make oldRoot a child of newRoot.
076:             *
077:             *    old=^(nil a b c), new=r yields ^(r a b c)
078:             *    old=^(a b c), new=r yields ^(r ^(a b c))
079:             *
080:             *  If newRoot is a nil-rooted single child tree, use the single
081:             *  child as the new root node.
082:             *
083:             *    old=^(nil a b c), new=^(nil r) yields ^(r a b c)
084:             *    old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
085:             *
086:             *  If oldRoot was null, it's ok, just return newRoot (even if isNil).
087:             *
088:             *    old=null, new=r yields r
089:             *    old=null, new=^(nil r) yields ^(nil r)
090:             *
091:             *  Return newRoot.  Throw an exception if newRoot is not a
092:             *  simple node or nil root with a single child node--it must be a root
093:             *  node.  If newRoot is ^(nil x) return x as newRoot.
094:             *
095:             *  Be advised that it's ok for newRoot to point at oldRoot's
096:             *  children; i.e., you don't have to copy the list.  We are
097:             *  constructing these nodes so we should have this control for
098:             *  efficiency.
099:             */
100:            public Object becomeRoot(Object newRoot, Object oldRoot);
101:
102:            /** Given the root of the subtree created for this rule, post process
103:             *  it to do any simplifications or whatever you want.  A required
104:             *  behavior is to convert ^(nil singleSubtree) to singleSubtree
105:             *  as the setting of start/stop indexes relies on a single non-nil root
106:             *  for non-flat trees.
107:             *
108:             *  Flat trees such as for lists like "idlist : ID+ ;" are left alone
109:             *  unless there is only one ID.  For a list, the start/stop indexes
110:             *  are set in the nil node.
111:             *
112:             *  This method is executed after all rule tree construction and right
113:             *  before setTokenBoundaries().
114:             */
115:            public Object rulePostProcessing(Object root);
116:
117:            /** For identifying trees.
118:             *
119:             *  How to identify nodes so we can say "add node to a prior node"?
120:             *  Even becomeRoot is an issue.  Use System.identityHashCode(node)
121:             *  usually.
122:             */
123:            public int getUniqueID(Object node);
124:
125:            // R e w r i t e  R u l e s
126:
127:            /** Create a node for newRoot make it the root of oldRoot.
128:             *  If oldRoot is a nil root, just copy or move the children to newRoot.
129:             *  If not a nil root, make oldRoot a child of newRoot.
130:             *
131:             *  Return node created for newRoot.
132:             *
133:             *  Be advised: when debugging ASTs, the DebugTreeAdaptor manually
134:             *  calls create(Token child) and then plain becomeRoot(node, node)
135:             *  because it needs to trap calls to create, but it can't since it delegates
136:             *  to not inherits from the TreeAdaptor.
137:             */
138:            public Object becomeRoot(Token newRoot, Object oldRoot);
139:
140:            /** Create a new node derived from a token, with a new token type.
141:             *  This is invoked from an imaginary node ref on right side of a
142:             *  rewrite rule as IMAG[$tokenLabel].
143:             *
144:             *  This should invoke createToken(Token).
145:             */
146:            public Object create(int tokenType, Token fromToken);
147:
148:            /** Same as create(tokenType,fromToken) except set the text too.
149:             *  This is invoked from an imaginary node ref on right side of a
150:             *  rewrite rule as IMAG[$tokenLabel, "IMAG"].
151:             *
152:             *  This should invoke createToken(Token).
153:             */
154:            public Object create(int tokenType, Token fromToken, String text);
155:
156:            /** Create a new node derived from a token, with a new token type.
157:             *  This is invoked from an imaginary node ref on right side of a
158:             *  rewrite rule as IMAG["IMAG"].
159:             *
160:             *  This should invoke createToken(int,String).
161:             */
162:            public Object create(int tokenType, String text);
163:
164:            // C o n t e n t
165:
166:            /** For tree parsing, I need to know the token type of a node */
167:            public int getType(Object t);
168:
169:            /** Node constructors can set the type of a node */
170:            public void setType(Object t, int type);
171:
172:            public String getText(Object t);
173:
174:            /** Node constructors can set the text of a node */
175:            public void setText(Object t, String text);
176:
177:            /** Return the token object from which this node was created.
178:             *  Currently used only for printing an error message.
179:             *  The error display routine in BaseRecognizer needs to
180:             *  display where the input the error occurred. If your
181:             *  tree of limitation does not store information that can
182:             *  lead you to the token, you can create a token filled with
183:             *  the appropriate information and pass that back.  See
184:             *  BaseRecognizer.getErrorMessage().
185:             */
186:            public Token getToken(Object t);
187:
188:            /** Where are the bounds in the input token stream for this node and
189:             *  all children?  Each rule that creates AST nodes will call this
190:             *  method right before returning.  Flat trees (i.e., lists) will
191:             *  still usually have a nil root node just to hold the children list.
192:             *  That node would contain the start/stop indexes then.
193:             */
194:            public void setTokenBoundaries(Object t, Token startToken,
195:                    Token stopToken);
196:
197:            /** Get the token start index for this subtree; return -1 if no such index */
198:            public int getTokenStartIndex(Object t);
199:
200:            /** Get the token stop index for this subtree; return -1 if no such index */
201:            public int getTokenStopIndex(Object t);
202:
203:            // N a v i g a t i o n  /  T r e e  P a r s i n g
204:
205:            /** Get a child 0..n-1 node */
206:            public Object getChild(Object t, int i);
207:
208:            /** How many children?  If 0, then this is a leaf node */
209:            public int getChildCount(Object t);
210:        }
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