Source Code Cross Referenced for PlasticUtils.java in  » Swing-Library » jgoodies-looks » com » jgoodies » looks » plastic » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Swing Library » jgoodies looks » com.jgoodies.looks.plastic 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2001-2007 JGoodies Karsten Lentzsch. All Rights Reserved.
003:         *
004:         * Redistribution and use in source and binary forms, with or without 
005:         * modification, are permitted provided that the following conditions are met:
006:         * 
007:         *  o Redistributions of source code must retain the above copyright notice, 
008:         *    this list of conditions and the following disclaimer. 
009:         *     
010:         *  o Redistributions in binary form must reproduce the above copyright notice, 
011:         *    this list of conditions and the following disclaimer in the documentation 
012:         *    and/or other materials provided with the distribution. 
013:         *     
014:         *  o Neither the name of JGoodies Karsten Lentzsch nor the names of 
015:         *    its contributors may be used to endorse or promote products derived 
016:         *    from this software without specific prior written permission. 
017:         *     
018:         * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
019:         * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 
020:         * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
021:         * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
022:         * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
023:         * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
024:         * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
025:         * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
026:         * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
027:         * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
028:         * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
029:         */
030:
031:        package com.jgoodies.looks.plastic;
032:
033:        import java.awt.*;
034:
035:        import javax.swing.JComponent;
036:        import javax.swing.UIManager;
037:
038:        /**
039:         * Consists exclusively of static methods that provide convenience behavior.
040:         *
041:         * @author  Karsten Lentzsch
042:         * @version $Revision: 1.3 $
043:         */
044:
045:        public final class PlasticUtils {
046:
047:            private PlasticUtils() {
048:                // Overrides default constructor; prevents instantiation.
049:            }
050:
051:            static void drawDark3DBorder(Graphics g, int x, int y, int w, int h) {
052:                drawFlush3DBorder(g, x, y, w, h);
053:                g.setColor(PlasticLookAndFeel.getControl());
054:                g.drawLine(x + 1, y + 1, 1, h - 3);
055:                g.drawLine(y + 1, y + 1, w - 3, 1);
056:            }
057:
058:            static void drawDisabledBorder(Graphics g, int x, int y, int w,
059:                    int h) {
060:                g.setColor(PlasticLookAndFeel.getControlShadow());
061:                drawRect(g, x, y, w - 1, h - 1);
062:            }
063:
064:            /*
065:             * Unlike <code>MetalUtils</code> we first draw with highlight then dark shadow
066:             */
067:            static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) {
068:                g.translate(x, y);
069:                g.setColor(PlasticLookAndFeel.getControlHighlight());
070:                drawRect(g, 1, 1, w - 2, h - 2);
071:                g.drawLine(0, h - 1, 0, h - 1);
072:                g.drawLine(w - 1, 0, w - 1, 0);
073:                g.setColor(PlasticLookAndFeel.getControlDarkShadow());
074:                drawRect(g, 0, 0, w - 2, h - 2);
075:                g.translate(-x, -y);
076:            }
077:
078:            /*
079:             * Copied from <code>MetalUtils</code>.
080:             */
081:            static void drawPressed3DBorder(Graphics g, int x, int y, int w,
082:                    int h) {
083:                g.translate(x, y);
084:                drawFlush3DBorder(g, 0, 0, w, h);
085:                g.setColor(PlasticLookAndFeel.getControlShadow());
086:                g.drawLine(1, 1, 1, h - 3);
087:                g.drawLine(1, 1, w - 3, 1);
088:                g.translate(-x, -y);
089:            }
090:
091:            /*
092:             * Copied from <code>MetalUtils</code>.
093:             */
094:            static void drawButtonBorder(Graphics g, int x, int y, int w,
095:                    int h, boolean active) {
096:                if (active) {
097:                    drawActiveButtonBorder(g, x, y, w, h);
098:                } else {
099:                    drawFlush3DBorder(g, x, y, w, h);
100:                }
101:            }
102:
103:            /*
104:             * Copied from <code>MetalUtils</code>.
105:             */
106:            static void drawActiveButtonBorder(Graphics g, int x, int y, int w,
107:                    int h) {
108:                drawFlush3DBorder(g, x, y, w, h);
109:                g.setColor(PlasticLookAndFeel.getPrimaryControl());
110:                g.drawLine(x + 1, y + 1, x + 1, h - 3);
111:                g.drawLine(x + 1, y + 1, w - 3, x + 1);
112:                g.setColor(PlasticLookAndFeel.getPrimaryControlDarkShadow());
113:                g.drawLine(x + 2, h - 2, w - 2, h - 2);
114:                g.drawLine(w - 2, y + 2, w - 2, h - 2);
115:            }
116:
117:            /*
118:             * Modified edges.
119:             */
120:            static void drawDefaultButtonBorder(Graphics g, int x, int y,
121:                    int w, int h, boolean active) {
122:                drawButtonBorder(g, x + 1, y + 1, w - 1, h - 1, active);
123:                g.translate(x, y);
124:                g.setColor(PlasticLookAndFeel.getControlDarkShadow());
125:                drawRect(g, 0, 0, w - 3, h - 3);
126:                g.drawLine(w - 2, 0, w - 2, 0);
127:                g.drawLine(0, h - 2, 0, h - 2);
128:                g.setColor(PlasticLookAndFeel.getControl());
129:                g.drawLine(w - 1, 0, w - 1, 0);
130:                g.drawLine(0, h - 1, 0, h - 1);
131:                g.translate(-x, -y);
132:            }
133:
134:            static void drawDefaultButtonPressedBorder(Graphics g, int x,
135:                    int y, int w, int h) {
136:                drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1);
137:                g.translate(x, y);
138:                g.setColor(PlasticLookAndFeel.getControlDarkShadow());
139:                drawRect(g, 0, 0, w - 3, h - 3);
140:                g.drawLine(w - 2, 0, w - 2, 0);
141:                g.drawLine(0, h - 2, 0, h - 2);
142:                g.setColor(PlasticLookAndFeel.getControl());
143:                g.drawLine(w - 1, 0, w - 1, 0);
144:                g.drawLine(0, h - 1, 0, h - 1);
145:                g.translate(-x, -y);
146:            }
147:
148:            static void drawThinFlush3DBorder(Graphics g, int x, int y, int w,
149:                    int h) {
150:                g.translate(x, y);
151:                g.setColor(PlasticLookAndFeel.getControlHighlight());
152:                g.drawLine(0, 0, w - 2, 0);
153:                g.drawLine(0, 0, 0, h - 2);
154:                g.setColor(PlasticLookAndFeel.getControlDarkShadow());
155:                g.drawLine(w - 1, 0, w - 1, h - 1);
156:                g.drawLine(0, h - 1, w - 1, h - 1);
157:                g.translate(-x, -y);
158:            }
159:
160:            static void drawThinPressed3DBorder(Graphics g, int x, int y,
161:                    int w, int h) {
162:                g.translate(x, y);
163:                g.setColor(PlasticLookAndFeel.getControlDarkShadow());
164:                g.drawLine(0, 0, w - 2, 0);
165:                g.drawLine(0, 0, 0, h - 2);
166:                g.setColor(PlasticLookAndFeel.getControlHighlight());
167:                g.drawLine(w - 1, 0, w - 1, h - 1);
168:                g.drawLine(0, h - 1, w - 1, h - 1);
169:                g.translate(-x, -y);
170:            }
171:
172:            /*
173:             * Convenience function for determining ComponentOrientation.  Helps us
174:             * avoid having Munge directives throughout the code.
175:             */
176:            static boolean isLeftToRight(Component c) {
177:                return c.getComponentOrientation().isLeftToRight();
178:            }
179:
180:            // 3D Effects ***********************************************************************
181:
182:            /**
183:             * Checks and returns whether the specified component type has 3D effects.
184:             * 
185:             * @param keyPrefix    the prefix of the key used to lookup the setting
186:             * @return true if the component type shall be rendered with a 3D effect
187:             * @see #force3D(JComponent)
188:             * @see #forceFlat(JComponent)
189:             */
190:            static boolean is3D(String keyPrefix) {
191:                Object value = UIManager.get(keyPrefix + "is3DEnabled");
192:                return Boolean.TRUE.equals(value);
193:            }
194:
195:            /**
196:             * Checks and returns whether we have a custom hint that forces the 3D mode.
197:             * 
198:             * @param c   the component to inspect
199:             * @return true if the given component has a 3D hint set
200:             * @see #forceFlat(JComponent)
201:             */
202:            static boolean force3D(JComponent c) {
203:                Object value = c
204:                        .getClientProperty(PlasticLookAndFeel.IS_3D_KEY);
205:                return Boolean.TRUE.equals(value);
206:            }
207:
208:            /**
209:             * Checks and returns whether we have a custom hint that prevents the 3D mode.
210:             * 
211:             * @param c   the component to inspect
212:             * @return true if the given component has a flat hint set
213:             * @see #force3D(JComponent)
214:             */
215:            static boolean forceFlat(JComponent c) {
216:                Object value = c
217:                        .getClientProperty(PlasticLookAndFeel.IS_3D_KEY);
218:                return Boolean.FALSE.equals(value);
219:            }
220:
221:            // Painting 3D Effects *************************************************************
222:
223:            private static final float FRACTION_3D = 0.5f;
224:
225:            private static void add3DEffekt(Graphics g, Rectangle r,
226:                    boolean isHorizontal, Color startC0, Color stopC0,
227:                    Color startC1, Color stopC1) {
228:
229:                Graphics2D g2 = (Graphics2D) g;
230:                int xb0, yb0, xb1, yb1, xd0, yd0, xd1, yd1, width, height;
231:                if (isHorizontal) {
232:                    width = r.width;
233:                    height = (int) (r.height * FRACTION_3D);
234:                    xb0 = r.x;
235:                    yb0 = r.y;
236:                    xb1 = xb0;
237:                    yb1 = yb0 + height;
238:                    xd0 = xb1;
239:                    yd0 = yb1;
240:                    xd1 = xd0;
241:                    yd1 = r.y + r.height;
242:                } else {
243:                    width = (int) (r.width * FRACTION_3D);
244:                    height = r.height;
245:                    xb0 = r.x;
246:                    yb0 = r.y;
247:                    xb1 = xb0 + width;
248:                    yb1 = yb0;
249:                    xd0 = xb1;
250:                    yd0 = yb0;
251:                    xd1 = r.x + r.width;
252:                    yd1 = yd0;
253:                }
254:                g2.setPaint(new GradientPaint(xb0, yb0, stopC0, xb1, yb1,
255:                        startC0));
256:                g2.fillRect(r.x, r.y, width, height);
257:                g2.setPaint(new GradientPaint(xd0, yd0, startC1, xd1, yd1,
258:                        stopC1));
259:                g2.fillRect(xd0, yd0, width, height);
260:            }
261:
262:            static void add3DEffekt(Graphics g, Rectangle r) {
263:                Color brightenStop = UIManager.getColor("Plastic.brightenStop");
264:                if (null == brightenStop)
265:                    brightenStop = PlasticTheme.BRIGHTEN_STOP;
266:
267:                // Add round sides
268:                Graphics2D g2 = (Graphics2D) g;
269:                int border = 10;
270:                g2.setPaint(new GradientPaint(r.x, r.y, brightenStop, r.x
271:                        + border, r.y, PlasticTheme.BRIGHTEN_START));
272:                g2.fillRect(r.x, r.y, border, r.height);
273:                int x = r.x + r.width - border;
274:                int y = r.y;
275:                g2.setPaint(new GradientPaint(x, y, PlasticTheme.DARKEN_START,
276:                        x + border, y, PlasticTheme.LT_DARKEN_STOP));
277:                g2.fillRect(x, y, border, r.height);
278:
279:                add3DEffekt(g, r, true, PlasticTheme.BRIGHTEN_START,
280:                        brightenStop, PlasticTheme.DARKEN_START,
281:                        PlasticTheme.LT_DARKEN_STOP);
282:            }
283:
284:            static void addLight3DEffekt(Graphics g, Rectangle r,
285:                    boolean isHorizontal) {
286:                Color ltBrightenStop = UIManager
287:                        .getColor("Plastic.ltBrightenStop");
288:                if (null == ltBrightenStop)
289:                    ltBrightenStop = PlasticTheme.LT_BRIGHTEN_STOP;
290:
291:                add3DEffekt(g, r, isHorizontal, PlasticTheme.BRIGHTEN_START,
292:                        ltBrightenStop, PlasticTheme.DARKEN_START,
293:                        PlasticTheme.LT_DARKEN_STOP);
294:            }
295:
296:            /*
297:             * TODO: Required by the Chartster and JPathReport Filler; move to a
298:             * FillerUI.
299:             */
300:            public static void addLight3DEffekt(Graphics g, Rectangle r) {
301:                Color ltBrightenStop = UIManager
302:                        .getColor("Plastic.ltBrightenStop");
303:                if (null == ltBrightenStop)
304:                    ltBrightenStop = PlasticTheme.LT_BRIGHTEN_STOP;
305:
306:                add3DEffekt(g, r, true, PlasticTheme.DARKEN_START,
307:                        PlasticTheme.LT_DARKEN_STOP,
308:                        PlasticTheme.BRIGHTEN_START, ltBrightenStop);
309:            }
310:
311:            // Low level graphics ***************************************************
312:
313:            /*
314:             * An optimized version of Graphics.drawRect.
315:             */
316:            private static void drawRect(Graphics g, int x, int y, int w, int h) {
317:                g.fillRect(x, y, w + 1, 1);
318:                g.fillRect(x, y + 1, 1, h);
319:                g.fillRect(x + 1, y + h, w, 1);
320:                g.fillRect(x + w, y + 1, 1, h);
321:            }
322:
323:        }
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