__init__.py :  » Business-Application » GNU-Solfege » solfege-3.16.3 » solfege » soundcard » Python Open Source

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Python Open Source » Business Application » GNU Solfege 
GNU Solfege » solfege 3.16.3 » solfege » soundcard » __init__.py
# GNU Solfege - free ear training software
# Copyright (C) 2000, 2001, 2002, 2003, 2004, 2006, 2007, 2008  Tom Cato Amundsen
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from __future__ import absolute_import
"""
Api used to export exercises to midi file
=========================================
soundcard.start_export(export_to_filename)
    Change soundcard.synth to point to another object that collects
    the music send to it.
soundcard.end_export()
    Write the music collected since start_export to the file named when
    start_export was called.
    Then set soundcard.synth back to what is was earlier.

"""
import atexit
import subprocess
import sys
import os
from solfege.soundcard.soundcardexceptions import SoundInitException
from solfege.soundcard.exporter import MidiExporter
from solfege import cfg
from solfege import osutils

synth = None
midiexporter = None

# _saved_synth is used to store the object pointed to by synth when
# we are exporting using midiexporter.
_saved_synth = None

if sys.platform == 'win32':
    import winsound

_mediaplayer = None
def _kill_mediaplayer():
    """
    We need to do this atexit to avoid some text about an ignored
    exception in Popen.
    """
    if _mediaplayer:
        _mediaplayer.kill()
        _mediaplayer.wait()
atexit.register(_kill_mediaplayer)

def play_mediafile(typeid, filename):
    global _mediaplayer
    if sys.platform == 'win32' and typeid == 'wav':
        winsound.PlaySound(filename, winsound.SND_FILENAME | winsound.SND_ASYNC)
    else:
        args = [cfg.get_string("sound/%s_player" % typeid)]
        # We only add %s_player_options if is is a non empty string,
        # since args should not contain any empty strings.
        if cfg.get_string("sound/%s_player_options"% typeid):
            args.extend(
             cfg.get_string("sound/%s_player_options"% typeid).split(" "))
        found = False
        for i, s in enumerate(args):
            if '%s' in s:
                args[i] = args[i] % os.path.abspath(filename)
                found = True
        if not found:
            args.append(os.path.abspath(filename))
        if _mediaplayer and _mediaplayer.poll() == None:
            _mediaplayer.kill()
            _mediaplaer  = None
        try:
            if sys.platform == 'win32':
                info = subprocess.STARTUPINFO()
                info.dwFlags = 1
                info.wShowWindow = 0
                _mediaplayer = osutils.Popen(args=args, startupinfo=info)
            else:
                _mediaplayer = osutils.Popen(args=args)
        except OSError, e:
            raise osutils.BinaryForMediaPlayerException(typeid,
                cfg.get_string("sound/%s_player" % typeid), e)


def initialise_winsynth(synthnum, verbose_init=0):
    from solfege.soundcard import winsynth
    global synth
    synth = winsynth.WinSynth(synthnum, verbose_init)


def initialise_external_midiplayer(cmdline, verbose_init=0):
    global synth
    import solfege.soundcard.midifilesynth
    synth = solfege.soundcard.midifilesynth.MidiFileSynth(cmdline, verbose_init)


def initialise_devicefile(devicefile, devicenum=0, verbose_init=0):
    global synth
    if devicefile == '/dev/sequencer2' or devicefile == '/dev/music':
        import solfege.soundcard.oss_sequencer2
        synth = solfege.soundcard.oss_sequencer2.OSSSequencer2Synth(devicefile, devicenum, 
                                                  verbose_init)
    else:#if devicefile == '/dev/sequencer':
        if devicefile != '/dev/sequencer':
            print "warning: the device file is unknown. Assuming it is /dev/sequencer - compatible"
        import solfege.soundcard.oss_sequencer
        synth = solfege.soundcard.oss_sequencer.OSSSequencerSynth(devicefile, devicenum,
                                                verbose_init)

def initialise_using_fake_synth(verbose_init=None):
    global synth
    import solfege.soundcard.fakesynth
    synth = solfege.soundcard.fakesynth.Synth(verbose_init)

def start_export(filename):
    global midiexporter, _saved_synth, synth
    if not midiexporter:
        midiexporter = MidiExporter()
    assert _saved_synth is None
    _saved_synth = synth
    synth = midiexporter
    midiexporter.start_export(filename)

def end_export():
    global midiexporter, _saved_synth, synth
    midiexporter.end_export()
    assert _saved_synth is not None
    synth = _saved_synth
    _saved_synth = None

instrument_sections = (
    'piano',
    'cromatic percussion',
    'organ', 
    'guitar',
    'bass',
    'strings',
    'ensemble',
    'brass',
    'reed',
    'pipe',
    'synth lead',
    'synth pad',
    'synth effects',
    'ethnic',
    'percussive',
    'sound effects')

instrument_names = (
    "acoustic grand", # 0
    "bright acoustic", # 1
    "electric grand", # 2
    "honky-tonk", # 3
    "electric piano 1", # 4
    "electric piano 2", # 5
    "harpsichord", # 6
    "clav", # 7
    "celesta", # 8
    "glockenspiel", # 9
    "music box", # 10
    "vibraphone", # 11
    "marimba", # 12
    "xylophone", # 13
    "tubular bells", # 14
    "dulcimer", # 15
    "drawbar organ", # 16
    "percussive organ", # 17
    "rock organ", # 18
    "church organ", # 19
    "reed organ", # 20
    "accordion", # 21
    "harmonica", # 22
    "concertina", # 23
    "acoustic guitar (nylon)", # 24
    "acoustic guitar (steel)", # 25
    "electric guitar (jazz)", # 26
    "electric guitar (clean)", # 27
    "electric guitar (muted)", # 28
    "overdriven guitar", # 29
    "distorted guitar", # 30
    "guitar harmonics", # 31
    "acoustic bass", # 32
    "electric bass (finger)", # 33
    "electric bass (pick)", # 34
    "fretless bass", # 35
    "slap bass 1", # 36
    "slap bass 2", # 37
    "synth bass 1", # 38
    "synth bass 2", # 39
    "violin", # 40
    "viola", # 41
    "cello", # 42
    "contrabass", # 43
    "tremolo strings", # 44
    "pizzicato strings", # 45
    "orchestral strings", # 46
    "timpani", # 47
    "string ensemble 1", # 48
    "string ensemble 2", # 49
    "synthstrings 1", # 50
    "synthstrings 2", # 51
    "choir aahs", # 52
    "voice oohs", # 53
    "synth voice", # 54
    "orchestra hit", # 55
    "trumpet", # 56
    "trombone", # 57
    "tuba", # 58
    "muted trumpet", # 59
    "french horn", # 60
    "brass section", # 61
    "synthbrass 1", # 62
    "synthbrass 2", # 63
    "soprano sax", # 64
    "alto sax", # 65
    "tenor sax", # 66
    "baritone sax", # 67
    "oboe", # 68
    "english horn", # 69
    "bassoon", # 70
    "clarinet", # 71
    "piccolo", # 72
    "flute", # 73
    "recorder", # 74
    "pan flute", # 75
    "blown bottle", # 76
    "shakuhachi", # 77
    "whistle", # 78
    "ocarina", # 79
    "lead 1 (square)", # 80
    "lead 2 (sawtooth)", # 81
    "lead 3 (calliope)", # 82
    "lead 4 (chiff)", # 83
    "lead 5 (charang)", # 84
    "lead 6 (voice)", # 85
    "lead 7 (fifths)", # 86
    "lead 8 (bass+lead)", # 87
    "pad 1 (new age)", # 88
    "pad 2 (warm)", # 89
    "pad 3 (polysynth)", # 90
    "pad 4 (choir)", # 91
    "pad 5 (bowed)", # 92
    "pad 6 (metallic)", # 93
    "pad 7 (halo)", # 94
    "pad 8 (sweep)", # 95
    "fx 1 (rain)", # 96
    "fx 2 (soundtrack)", # 97
    "fx 3 (crystal)", # 98
    "fx 4 (atmosphere)", # 99
    "fx 5 (brightness)", # 100
    "fx 6 (goblins)", # 101
    "fx 7 (echoes)", # 102
    "fx 8 (sci-fi)", # 103
    "sitar", # 104
    "banjo", # 105
    "shamisen", # 106
    "koto", # 107
    "kalimba", # 108
    "bagpipe", # 109
    "fiddle", # 110
    "shanai", # 111
    "tinkle bell", # 112
    "agogo", # 113
    "steel drums", # 114
    "woodblock", # 115
    "taiko drum", # 116
    "melodic tom", # 117
    "synth drum", # 118
    "reverse cymbal", # 119
    "guitar fret noise", # 120
    "breath noise", # 121
    "seashore", # 122
    "bird tweet", # 123
    "telephone ring", # 124
    "helicopter", # 125
    "applause", # 126
    "gunshot") # 127

def find_midi_instrument_number(instr_name):
    """
    Try to find the integer representing the instrument instr_name.
    Do a substring search if we don't get an exact match.
    Raise KeyError if we don't find the instrument.
    """
    for i in range(len(instrument_names)):
        if instr_name == instrument_names[i]:
            return i
    for i in range(len(instrument_names)):
        if instr_name in instrument_names[i]:
            return i
    raise KeyError(instr_name)

# the names are taken directly from the OSS documentation (pdf file)
percussion_names = [
        "Acoustic Bass Drum", # 35
        "Bass Drum 1",
        "Side Stick",
        "Acoustic Snare",
        "Hand Clap",
        "Electric Snare",
        "Low Floor Tom",
        "Closed Hi Hat",
        "High Floor Tom",
        "Pedal Hi Hat",
        "Low Tom",
        "Open HiHat",
        "Low-Mid Tom",
        "Hi-Mid Tom",
        "Crash Cymbal 1",
        "High Tom",
        "Ride Cymbal 1",
        "Chinese Cymbal",
        "Ride Bell",
        "Tambourine",
        "Splash Cymbal",
        "Cowbell",
        "Crash Cymbal 2",
        "Vibraslap",
        "Ride Cymbal 2",
        "Hi Bongo",
        "Low Bongo",
        "Mute Hi Conga",
        "Open High Conga",
        "Low Conga",
        "High Timbale",
        "Low Timbale",
        "High Agogo",
        "Agogo Low",
        "Cabasa",
        "Maracas",
        "Short Whistle",
        "Long Whistle",
        "Short Guiro",
        "Long Guiro",
        "Claves",
        "Hi Wood Block",
        "Low Wood Block",
        "Mute Cuica",
        "Open Cuica",
        "Mute Triangle",
        "Open Triangle"]

first_percussion_int_value = 35
def percussionname_to_int(name):
    assert isinstance(name, basestring)
    return percussion_names.index(name) + first_percussion_int_value

def int_to_percussionname(i):
    assert isinstance(i, int)
    return percussion_names[i - first_percussion_int_value]


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