#!/usr/bin/env python
"""
An example of how to use wx or wxagg in an application with the new
toolbar - comment out the setA_toolbar line for no toolbar
"""
# Used to guarantee to use at least Wx2.8
import wxversion
wxversion.ensureMinimal('2.8')
from numpy import arange,sin,pi
import matplotlib
# uncomment the following to use wx rather than wxagg
#matplotlib.use('WX')
#from matplotlib.backends.backend_wx import FigureCanvasWx as FigureCanvas
# comment out the following to use wx rather than wxagg
matplotlib.use('WXAgg')
from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg
from matplotlib.backends.backend_wx import NavigationToolbar2Wx
from matplotlib.figure import Figure
import wx
class CanvasFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self,None,-1,
'CanvasFrame',size=(550,350))
self.SetBackgroundColour(wx.NamedColor("WHITE"))
self.figure = Figure()
self.axes = self.figure.add_subplot(111)
t = arange(0.0,3.0,0.01)
s = sin(2*pi*t)
self.axes.plot(t,s)
self.canvas = FigureCanvas(self, -1, self.figure)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.canvas, 1, wx.LEFT | wx.TOP | wx.GROW)
self.SetSizer(self.sizer)
self.Fit()
self.add_toolbar() # comment this out for no toolbar
def add_toolbar(self):
self.toolbar = NavigationToolbar2Wx(self.canvas)
self.toolbar.Realize()
if wx.Platform == '__WXMAC__':
# Mac platform (OSX 10.3, MacPython) does not seem to cope with
# having a toolbar in a sizer. This work-around gets the buttons
# back, but at the expense of having the toolbar at the top
self.SetToolBar(self.toolbar)
else:
# On Windows platform, default window size is incorrect, so set
# toolbar width to figure width.
tw, th = self.toolbar.GetSizeTuple()
fw, fh = self.canvas.GetSizeTuple()
# By adding toolbar in sizer, we are able to put it at the bottom
# of the frame - so appearance is closer to GTK version.
# As noted above, doesn't work for Mac.
self.toolbar.SetSize(wx.Size(fw, th))
self.sizer.Add(self.toolbar, 0, wx.LEFT | wx.EXPAND)
# update the axes menu on the toolbar
self.toolbar.update()
def OnPaint(self, event):
self.canvas.draw()
class App(wx.App):
def OnInit(self):
'Create the main window and insert the custom frame'
frame = CanvasFrame()
frame.Show(True)
return True
app = App(0)
app.MainLoop()
|