"""
Place a table below the x-axis at location loc.
The table consists of a grid of cells.
The grid need not be rectangular and can have holes.
Cells are added by specifying their row and column.
For the purposes of positioning the cell at (0, 0) is
assumed to be at the top left and the cell at (max_row, max_col)
is assumed to be at bottom right.
You can add additional cells outside this range to have convenient
ways of positioning more interesting grids.
Author : John Gill <jng@europe.renre.com>
Copyright : 2004 John Gill and John Hunter
License : matplotlib license
"""
from __future__ import division
import warnings
import artist
from artist import Artist,allow_rasterization
from patches import Rectangle
from cbook import is_string_like
from text import Text
from transforms import Bbox
class Cell(Rectangle):
"""
A cell is a Rectangle with some associated text.
"""
PAD = 0.1 # padding between text and rectangle
def __init__(self, xy, width, height,
edgecolor='k', facecolor='w',
fill=True,
text='',
loc=None,
fontproperties=None
):
# Call base
Rectangle.__init__(self, xy, width=width, height=height,
edgecolor=edgecolor, facecolor=facecolor,
)
self.set_clip_on(False)
# Create text object
if loc is None: loc = 'right'
self._loc = loc
self._text = Text(x=xy[0], y=xy[1], text=text,
fontproperties=fontproperties)
self._text.set_clip_on(False)
def set_transform(self, trans):
Rectangle.set_transform(self, trans)
# the text does not get the transform!
def set_figure(self, fig):
Rectangle.set_figure(self, fig)
self._text.set_figure(fig)
def get_text(self):
'Return the cell Text intance'
return self._text
def set_fontsize(self, size):
self._text.set_fontsize(size)
def get_fontsize(self):
'Return the cell fontsize'
return self._text.get_fontsize()
def auto_set_font_size(self, renderer):
""" Shrink font size until text fits. """
fontsize = self.get_fontsize()
required = self.get_required_width(renderer)
while fontsize > 1 and required > self.get_width():
fontsize -= 1
self.set_fontsize(fontsize)
required = self.get_required_width(renderer)
return fontsize
@allow_rasterization
def draw(self, renderer):
if not self.get_visible(): return
# draw the rectangle
Rectangle.draw(self, renderer)
# position the text
self._set_text_position(renderer)
self._text.draw(renderer)
def _set_text_position(self, renderer):
""" Set text up so it draws in the right place.
Currently support 'left', 'center' and 'right'
"""
bbox = self.get_window_extent(renderer)
l, b, w, h = bbox.bounds
# draw in center vertically
self._text.set_verticalalignment('center')
y = b + (h / 2.0)
# now position horizontally
if self._loc == 'center':
self._text.set_horizontalalignment('center')
x = l + (w / 2.0)
elif self._loc == 'left':
self._text.set_horizontalalignment('left')
x = l + (w * self.PAD)
else:
self._text.set_horizontalalignment('right')
x = l + (w * (1.0 - self.PAD))
self._text.set_position((x, y))
def get_text_bounds(self, renderer):
""" Get text bounds in axes co-ordinates. """
bbox = self._text.get_window_extent(renderer)
bboxa = bbox.inverse_transformed(self.get_data_transform())
return bboxa.bounds
def get_required_width(self, renderer):
""" Get width required for this cell. """
l,b,w,h = self.get_text_bounds(renderer)
return w * (1.0 + (2.0 * self.PAD))
def set_text_props(self, **kwargs):
'update the text properties with kwargs'
self._text.update(kwargs)
class Table(Artist):
"""
Create a table of cells.
Table can have (optional) row and column headers.
Each entry in the table can be either text or patches.
Column widths and row heights for the table can be specifified.
Return value is a sequence of text, line and patch instances that make
up the table
"""
codes = {'best' : 0,
'upper right' : 1, # default
'upper left' : 2,
'lower left' : 3,
'lower right' : 4,
'center left' : 5,
'center right' : 6,
'lower center' : 7,
'upper center' : 8,
'center' : 9,
'top right' : 10,
'top left' : 11,
'bottom left' : 12,
'bottom right' : 13,
'right' : 14,
'left' : 15,
'top' : 16,
'bottom' : 17,
}
FONTSIZE = 10
AXESPAD = 0.02 # the border between the axes and table edge
def __init__(self, ax, loc=None, bbox=None):
Artist.__init__(self)
if is_string_like(loc) and loc not in self.codes:
warnings.warn('Unrecognized location %s. Falling back on bottom; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
loc = 'bottom'
if is_string_like(loc): loc = self.codes.get(loc, 1)
self.set_figure(ax.figure)
self._axes = ax
self._loc = loc
self._bbox = bbox
# use axes coords
self.set_transform(ax.transAxes)
self._texts = []
self._cells = {}
self._autoRows = []
self._autoColumns = []
self._autoFontsize = True
self._cachedRenderer = None
def add_cell(self, row, col, *args, **kwargs):
""" Add a cell to the table. """
xy = (0,0)
cell = Cell(xy, *args, **kwargs)
cell.set_figure(self.figure)
cell.set_transform(self.get_transform())
cell.set_clip_on(False)
self._cells[(row, col)] = cell
def _approx_text_height(self):
return self.FONTSIZE/72.0*self.figure.dpi/self._axes.bbox.height * 1.2
@allow_rasterization
def draw(self, renderer):
# Need a renderer to do hit tests on mouseevent; assume the last one will do
if renderer is None:
renderer = self._cachedRenderer
if renderer is None:
raise RuntimeError('No renderer defined')
self._cachedRenderer = renderer
if not self.get_visible(): return
renderer.open_group('table')
self._update_positions(renderer)
keys = self._cells.keys()
keys.sort()
for key in keys:
self._cells[key].draw(renderer)
#for c in self._cells.itervalues():
# c.draw(renderer)
renderer.close_group('table')
def _get_grid_bbox(self, renderer):
"""Get a bbox, in axes co-ordinates for the cells.
Only include those in the range (0,0) to (maxRow, maxCol)"""
boxes = [self._cells[pos].get_window_extent(renderer)
for pos in self._cells.keys()
if pos[0] >= 0 and pos[1] >= 0]
bbox = Bbox.union(boxes)
return bbox.inverse_transformed(self.get_transform())
def contains(self,mouseevent):
"""Test whether the mouse event occurred in the table.
Returns T/F, {}
"""
if callable(self._contains): return self._contains(self,mouseevent)
# TODO: Return index of the cell containing the cursor so that the user
# doesn't have to bind to each one individually.
if self._cachedRenderer is not None:
boxes = [self._cells[pos].get_window_extent(self._cachedRenderer)
for pos in self._cells.keys()
if pos[0] >= 0 and pos[1] >= 0]
bbox = bbox_all(boxes)
return bbox.contains(mouseevent.x,mouseevent.y),{}
else:
return False,{}
def get_children(self):
'Return the Artists contained by the table'
return self._cells.values()
get_child_artists = get_children # backward compatibility
def get_window_extent(self, renderer):
'Return the bounding box of the table in window coords'
boxes = [c.get_window_extent(renderer) for c in self._cells]
return bbox_all(boxes)
def _do_cell_alignment(self):
""" Calculate row heights and column widths.
Position cells accordingly.
"""
# Calculate row/column widths
widths = {}
heights = {}
for (row, col), cell in self._cells.iteritems():
height = heights.setdefault(row, 0.0)
heights[row] = max(height, cell.get_height())
width = widths.setdefault(col, 0.0)
widths[col] = max(width, cell.get_width())
# work out left position for each column
xpos = 0
lefts = {}
cols = widths.keys()
cols.sort()
for col in cols:
lefts[col] = xpos
xpos += widths[col]
ypos = 0
bottoms = {}
rows = heights.keys()
rows.sort()
rows.reverse()
for row in rows:
bottoms[row] = ypos
ypos += heights[row]
# set cell positions
for (row, col), cell in self._cells.iteritems():
cell.set_x(lefts[col])
cell.set_y(bottoms[row])
def auto_set_column_width(self, col):
self._autoColumns.append(col)
def _auto_set_column_width(self, col, renderer):
""" Automagically set width for column.
"""
cells = [key for key in self._cells if key[1] == col]
# find max width
width = 0
for cell in cells:
c = self._cells[cell]
width = max(c.get_required_width(renderer), width)
# Now set the widths
for cell in cells:
self._cells[cell].set_width(width)
def auto_set_font_size(self, value=True):
""" Automatically set font size. """
self._autoFontsize = value
def _auto_set_font_size(self, renderer):
if len(self._cells) == 0:
return
fontsize = self._cells.values()[0].get_fontsize()
cells = []
for key, cell in self._cells.iteritems():
# ignore auto-sized columns
if key[1] in self._autoColumns: continue
size = cell.auto_set_font_size(renderer)
fontsize = min(fontsize, size)
cells.append(cell)
# now set all fontsizes equal
for cell in self._cells.itervalues():
cell.set_fontsize(fontsize)
def scale(self, xscale, yscale):
""" Scale column widths by xscale and row heights by yscale. """
for c in self._cells.itervalues():
c.set_width(c.get_width() * xscale)
c.set_height(c.get_height() * yscale)
def set_fontsize(self, size):
"""
Set the fontsize of the cell text
ACCEPTS: a float in points
"""
for cell in self._cells.itervalues():
cell.set_fontsize(size)
def _offset(self, ox, oy):
'Move all the artists by ox,oy (axes coords)'
for c in self._cells.itervalues():
x, y = c.get_x(), c.get_y()
c.set_x(x+ox)
c.set_y(y+oy)
def _update_positions(self, renderer):
# called from renderer to allow more precise estimates of
# widths and heights with get_window_extent
# Do any auto width setting
for col in self._autoColumns:
self._auto_set_column_width(col, renderer)
if self._autoFontsize:
self._auto_set_font_size(renderer)
# Align all the cells
self._do_cell_alignment()
bbox = self._get_grid_bbox(renderer)
l,b,w,h = bbox.bounds
if self._bbox is not None:
# Position according to bbox
rl, rb, rw, rh = self._bbox
self.scale(rw/w, rh/h)
ox = rl - l
oy = rb - b
self._do_cell_alignment()
else:
# Position using loc
(BEST, UR, UL, LL, LR, CL, CR, LC, UC, C,
TR, TL, BL, BR, R, L, T, B) = range(len(self.codes))
# defaults for center
ox = (0.5-w/2)-l
oy = (0.5-h/2)-b
if self._loc in (UL, LL, CL): # left
ox = self.AXESPAD - l
if self._loc in (BEST, UR, LR, R, CR): # right
ox = 1 - (l + w + self.AXESPAD)
if self._loc in (BEST, UR, UL, UC): # upper
oy = 1 - (b + h + self.AXESPAD)
if self._loc in (LL, LR, LC): # lower
oy = self.AXESPAD - b
if self._loc in (LC, UC, C): # center x
ox = (0.5-w/2)-l
if self._loc in (CL, CR, C): # center y
oy = (0.5-h/2)-b
if self._loc in (TL, BL, L): # out left
ox = - (l + w)
if self._loc in (TR, BR, R): # out right
ox = 1.0 - l
if self._loc in (TR, TL, T): # out top
oy = 1.0 - b
if self._loc in (BL, BR, B): # out bottom
oy = - (b + h)
self._offset(ox, oy)
def get_celld(self):
'return a dict of cells in the table'
return self._cells
def table(ax,
cellText=None, cellColours=None,
cellLoc='right', colWidths=None,
rowLabels=None, rowColours=None, rowLoc='left',
colLabels=None, colColours=None, colLoc='center',
loc='bottom', bbox=None):
"""
TABLE(cellText=None, cellColours=None,
cellLoc='right', colWidths=None,
rowLabels=None, rowColours=None, rowLoc='left',
colLabels=None, colColours=None, colLoc='center',
loc='bottom', bbox=None)
Factory function to generate a Table instance.
Thanks to John Gill for providing the class and table.
"""
# Check we have some cellText
if cellText is None:
# assume just colours are needed
rows = len(cellColours)
cols = len(cellColours[0])
cellText = [[''] * rows] * cols
rows = len(cellText)
cols = len(cellText[0])
for row in cellText:
assert len(row) == cols
if cellColours is not None:
assert len(cellColours) == rows
for row in cellColours:
assert len(row) == cols
else:
cellColours = ['w' * cols] * rows
# Set colwidths if not given
if colWidths is None:
colWidths = [1.0/cols] * cols
# Check row and column labels
rowLabelWidth = 0
if rowLabels is None:
if rowColours is not None:
rowLabels = [''] * cols
rowLabelWidth = colWidths[0]
elif rowColours is None:
rowColours = 'w' * rows
if rowLabels is not None:
assert len(rowLabels) == rows
offset = 0
if colLabels is None:
if colColours is not None:
colLabels = [''] * rows
offset = 1
elif colColours is None:
colColours = 'w' * cols
offset = 1
if rowLabels is not None:
assert len(rowLabels) == rows
# Set up cell colours if not given
if cellColours is None:
cellColours = ['w' * cols] * rows
# Now create the table
table = Table(ax, loc, bbox)
height = table._approx_text_height()
# Add the cells
for row in xrange(rows):
for col in xrange(cols):
table.add_cell(row+offset, col,
width=colWidths[col], height=height,
text=cellText[row][col],
facecolor=cellColours[row][col],
loc=cellLoc)
# Do column labels
if colLabels is not None:
for col in xrange(cols):
table.add_cell(0, col,
width=colWidths[col], height=height,
text=colLabels[col], facecolor=colColours[col],
loc=colLoc)
# Do row labels
if rowLabels is not None:
for row in xrange(rows):
table.add_cell(row+offset, -1,
width=rowLabelWidth or 1e-15, height=height,
text=rowLabels[row], facecolor=rowColours[row],
loc=rowLoc)
if rowLabelWidth == 0:
table.auto_set_column_width(-1)
ax.add_table(table)
return table
artist.kwdocd['Table'] = artist.kwdoc(Table)
|