base.py :  » Development » Lyntin » lyntin-4.2 » lyntin » ui » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Development » Lyntin 
Lyntin » lyntin 4.2 » lyntin » ui » base.py
#######################################################################
# This file is part of Lyntin.
# copyright (c) Free Software Foundation 2001-2007
#
# Lyntin is distributed under the GNU General Public License license.  See the
# file LICENSE for distribution details.
# $Id: base.py,v 1.10 2007/07/24 00:39:03 willhelm Exp $
#######################################################################
"""
Holds the base ui class for Lyntin as well as the get_ui function
"""
import string, re, sys, os
from lyntin import exported,utils
from lyntin.ui import message


def get_ui(uiname):
  """
  Attempts to retrieve the ui by that name.

  @param uiname: the name of the ui passed in by the command line
  @type  uiname: string

  @return: a BaseUI subclass instance corresponding to the name
      of the ui the user wants to instantiate.  or None if the ui
      could not be found or instantiated.
  @rtype: BaseUI subclass
  """
  path = "lyntin.ui." + uiname
  try:
    _module = __import__(path)
    _module = sys.modules[path]
  except ImportError:
    raise ValueError("ui '%s' does not exist." % uiname)
  return _module.get_ui_instance()

class BaseUI:
  """
  Base ui class.

  This is the Base UI class which defines the interface between
  the ui's and Lyntin.
  """
  def __init__(self):
    """
    If you have initializations to do, override this class,
    but call this function like this::

      BaseUI.__init__(self)

    then go on to do the initializing you need to do.
    """
    self.shutdownflag = 0
    self.reset_completion()
    import lyntin.exported
    lyntin.exported.hook_register("shutdown_hook", self.shutdown)

  def runui(self):
    """
    The engine executes this expecting your mainloop to start and
    you to take control of the main thread of execution.  Put
    whatever other initialization you need to do here and then 
    go into your main loop.
    """
    pass

  def wantMainThread(self):
    """
    This should return 0 (if you don't want the main thread of
    execution for the ui) or a 1 (if you do want the main thread
    of execution for the ui).  This defaults to 0.

    @returns: 0 or 1
    @rtype: boolean
    """
    return 0

  def write(self, args):
    """
    Writes output to the user.  Output can come from the mud, 
    Lyntin, or even user input being printed to the screen.  If 
    the message argument is a String object rather than a Message
    object, the ui should assume it's Lyntin output.

    This method should be registered with the to_user_hook.

    @param args: either a string or a Message instance--this is
        the thing to be outputted to the user
    @type args: tuple holding either a string or a Message instance
    """
    pass

  def prompt(self):
    """
    Prints a prompt to the user.  This is mostly for niceties so the 
    user knows that Lyntin is awaiting input.  It should just print
    a prompt.  Prompts only get printed by the common session.
    """
    pass

  def shutdown(self, args):
    """
    Tells the user interface thread to shutdown.  This is 
    registered with the shutdown_hook.  Implement this method
    if you have shutdown stuff to do.

    @param args: it's an empty tuple--we ignore this
    @type  args: tuple of 0 length
    """
    self.shutdownflag = 1

  def flush(self):
    """
    Flushes output to the user.  Currently we don't do any flushing
    and it shouldn't be needed.  I'm not wholly sure why it's here.
    """
    pass

  def showTextForSession(self, ses):
    """
    Returns whether or not we should show text for this session--it's
    a convenience method.

    We return a 1 if the session is None, it doesn't have a _snoop
    attribute, it's the current session, or get_config("snoop", ses) == 1.

    @param ses: the session we're looking at--if it's None we return a 1
    @type  ses: Session

    @returns: 1 if we should show text, 0 if not
    @rtype: boolean
    """
    if ses == None or getattr(ses, "_snoop", None) == None \
        or exported.get_current_session() == ses \
        or exported.get_config("snoop", ses, 1) == 1:
      return 1
    return 0

  def handleinput(self, input):
    """
    Nicely handles enqueuing of input events.  Also deals with things 
    like CR and LF.  Call this method with input that's just been
    polled from the user.

    @param input: the raw input from the user
    @type  input: string
    """
    from lyntin import event
    input = utils.chomp(input)
    event.InputEvent(input).enqueue()

  def get_completion(self, text='', position=None):
    """
    This method should be called when some hotkey (usually "Tab", but it
    is up to the UI module) is being pressed.

    @param text: the text to be completed
    @type  text: string

    @param position: cursor position in the text
    @type  position: int

    @returns: next possible completion pair (newtext, newposition)
    @rtype:   (string, int)
    """
    complist = self.get_completion_list(text, position)
    completion = complist[0]
    complist[:1] = []
    complist.append(completion)
    return completion

  def get_completion_list(self, text='', position=None):
    """
    Returns the completion list. Rebuilds the list if it is empty.

    @param text: the text to be completed
    @type  text: string

    @param position: cursor position in the text
    @type  position: int
    
    @returns: all possible completion pairs list [(newtext, newposition)]
    @rtype:   [(string, int)]
    """
    if not self.completion_list_:
      #
      # Rebuild the completion list if it is empty after reset.
      #
      if position==None or position<0 or position>len(text):
        position = len(text)
      #
      # Gather all the completions from registered completers:
      #
      exported.hook_spam("completer_hook",
                         { 'text': text, 'position': position },
                         self._completion_mapping_helper
                        )
      # put an anchor at the end of list
      self.completion_list_.append((text, position))
    return self.completion_list_

  def reset_completion(self):
    """
    Resets the completion in progress. The next call to "get_completion"
    will reinitialize the completion list.
    """
    self.completion_list_ = []
    
  def _completion_mapping_helper(self, x, y):
    self.completion_list_ += y
    return x

# Local variables:
# mode:python
# py-indent-offset:2
# tab-width:2
# End:
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.