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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » Demo » NeHe » lesson48 » NeHeGL.py
# /***********************************************
# *                                              *
# *    Jeff Molofee's Revised OpenGL Basecode    *
# *  Huge Thanks To Maxwell Sayles & Peter Puck  *
# *            http://nehe.gamedev.net           *
# *                     2001                     *
# *            Adapted to PyOpenGL GLUT          *
# *                                              *
# ***********************************************/
#
# NeHe Tutorial Lesson: 48 - ArcBall Rotation
#
# C version of tutorial by Terence J. Grant
# This code was created by Jeff Molofee 2000
# Ported to PyOpenGL 2.0 by Brian Leair 2004
#
# The port was based on the PyOpenGL tutorials and from 
# PyOpenGLContext (tests/glprint.py)
#
# If you've found this code useful, feel free to let me know 
# at (Brian Leair telcom_sage@yahoo.com).
#
# See original source and C based tutorial at http://nehe.gamedev.net
#
# Note:
# -----
# This code is not an ideal example of Pythonic coding or use of OO 
# techniques. It is a simple and direct exposition of how to use the 
# Open GL API in Python via the PyOpenGL package. It also uses GLUT, 
# a high quality platform independent library. Due to using these APIs, 
# this code is more like a C program using procedural programming.
#
# To run this example you will need:
# Python   - www.python.org (v 2.3 as of 1/2004)
# PyOpenGL   - pyopengl.sourceforge.net (v 2.0.1.07 as of 1/2004)
# Numeric Python  - (v.22 of "numpy" as of 1/2004) numpy.sourceforge.net
#
#

from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import sys

from Lesson48 import *# Draw (), Initialize () and all the real OpenGL work.
fromArcBall*# // *NEW* ArcBall header


# *********************** Globals *********************** 
# Python 2.2 defines these directly
try:
  True
except NameError:
  True = 1==1
  False = 1==0


# Some api in the chain is translating the keystrokes to this octal string
# so instead of saying: ESCAPE = 27, we use the following.
ESCAPE = '\033'

# Number of the glut window.
window = 0







# A general OpenGL initialization function.  Sets all of the initial parameters. 
def InitGL(Width, Height):        # We call this right after our OpenGL window is created.

  glShadeModel(GL_SMOOTH)        # Enables Smooth Color Shading
  glClearColor(0.0, 0.0, 0.0, 0.5)  # This Will Clear The Background Color To Black
  glClearDepth(1.0)          # Enables Clearing Of The Depth Buffer
  glEnable(GL_DEPTH_TEST)        # Enables Depth Testing
  glDepthFunc(GL_LEQUAL)        # The Type Of Depth Test To Do
  glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) # Really Nice Perspective Calculations



  return True                  # // Initialization Went OK


# Reshape The Window When It's Moved Or Resized
def ReSizeGLScene(Width, Height):
  if Height == 0:            # Prevent A Divide By Zero If The Window Is Too Small 
    Height = 1

  glViewport(0, 0, Width, Height)    # Reset The Current Viewport And Perspective Transformation
  glMatrixMode(GL_PROJECTION)      # // Select The Projection Matrix
  glLoadIdentity()          # // Reset The Projection Matrix
  # // field of view, aspect ratio, near and far
  # This will squash and stretch our objects as the window is resized.
  # Note that the near clip plane is 1 (hither) and the far plane is 1000 (yon)
  gluPerspective(45.0, float(Width)/float(Height), 1, 100.0)

  glMatrixMode (GL_MODELVIEW);    # // Select The Modelview Matrix
  glLoadIdentity ();          # // Reset The Modelview Matrix
  g_ArcBall.setBounds (Width, Height)  # //*NEW* Update mouse bounds for arcball
  return


# The function called whenever a key is pressed. Note the use of Python tuples to pass in: (key, x, y)  
def keyPressed(*args):
  global g_quadratic
  # If escape is pressed, kill everything.
  key = args [0]
  if key == ESCAPE:
    gluDeleteQuadric (g_quadratic)
    sys.exit ()



def main():
  global window
  # pass arguments to init
  glutInit(sys.argv)

  # Select type of Display mode:   
  #  Double buffer 
  #  RGBA color
  # Alpha components supported 
  # Depth buffer
  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
  
  # get a 640 x 480 window 
  glutInitWindowSize(640, 480)
  
  # the window starts at the upper left corner of the screen 
  glutInitWindowPosition(0, 0)
  
  # Okay, like the C version we retain the window id to use when closing, but for those of you new
  # to Python, remember this assignment would make the variable local and not global
  # if it weren't for the global declaration at the start of main.
  window = glutCreateWindow("Lesson 48: NeHe ArcBall Rotation Tutorial")

     # Register the drawing function with glut, BUT in Python land, at least using PyOpenGL, we need to
  # set the function pointer and invoke a function to actually register the callback, otherwise it
  # would be very much like the C version of the code.  
  glutDisplayFunc(Draw)
  
  # Uncomment this line to get full screen.
  #glutFullScreen()

  # When we are doing nothing, redraw the scene.
  glutIdleFunc(Draw)
  
  # Register the function called when our window is resized.
  glutReshapeFunc(ReSizeGLScene)
  
  # Register the function called when the keyboard is pressed.  
  glutKeyboardFunc(keyPressed)


  # GLUT When mouse buttons are clicked in window
  glutMouseFunc (Upon_Click)

  # GLUT When the mouse mvoes
  glutMotionFunc (Upon_Drag)


  # We've told Glut the type of window we want, and we've told glut about
  # various functions that we want invoked (idle, resizing, keyboard events).
  # Glut has done the hard work of building up thw windows DC context and 
  # tying in a rendering context, so we are ready to start making immediate mode
  # GL calls.
  # Call to perform inital GL setup (the clear colors, enabling modes
  Initialize (640, 480)

  # Start Event Processing Engine  
  glutMainLoop()

# Print message to console, and kick off the main to get it rolling.
if __name__ == "__main__":
  print "Hit ESC key to quit."
  main()

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