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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » Demo » redbook » teapots.py
#!

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

'''
teapots.py
Converted to Python by Jason Petrone 6/00

/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */
'''

#  teapots.c
#  This program demonstrates lots of material properties.
#  A single light source illuminates the objects.

import sys

try:
  from OpenGL.GLUT import *
  from OpenGL.GL import *
  from OpenGL.GLU import *
except:
  print '''
ERROR: PyOpenGL not installed properly.  
        '''
  sys.exit()


# Initialize depth buffer, projection matrix, light source, and lighting
# model.  Do not specify a material property here.

def init():
   ambient = [0.0, 0.0, 0.0, 1.0]
   diffuse = [1.0, 1.0, 1.0, 1.0]
   specular = [1.0, 1.0, 1.0, 1.0]
   position = [0.0, 3.0, 3.0, 0.0]

   lmodel_ambient = [0.2, 0.2, 0.2, 1.0]
   local_view = [0.0]

   glLightfv(GL_LIGHT0, GL_AMBIENT, ambient)
   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse)
   glLightfv(GL_LIGHT0, GL_POSITION, position)
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
   glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)

   glFrontFace(GL_CW)
   glEnable(GL_LIGHTING)
   glEnable(GL_LIGHT0)
   glEnable(GL_AUTO_NORMAL)
   glEnable(GL_NORMALIZE)
   glEnable(GL_DEPTH_TEST) 

   #  be efficient--make teapot display list 
   global teapotList
   teapotList = glGenLists(1)
   glNewList (teapotList, GL_COMPILE)
   glutSolidTeapot(1.0)
   glEndList ()

# Move object into position.  Use 3rd through 12th 
# parameters to specify the material property.  Draw a teapot.
def renderTeapot(x, y, ambr, ambg, ambb, difr, difg, 
                      difb, specr, specg, specb, shine):
   mat = [0, 0, 0, 0]

   glPushMatrix()
   glTranslatef(x, y, 0.0)
   mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
   glMaterialfv(GL_FRONT, GL_AMBIENT, mat)
   mat[0] = difr; mat[1] = difg; mat[2] = difb
   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat)
   mat[0] = specr; mat[1] = specg; mat[2] = specb
   glMaterialfv(GL_FRONT, GL_SPECULAR, mat)
   glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0)
   glCallList(teapotList)
   glPopMatrix()


#  First column:  emerald, jade, obsidian, pearl, ruby, turquoise
#  2nd column:  brass, bronze, chrome, copper, gold, silver
#  3rd column:  black, cyan, green, red, white, yellow plastic
#  4th column:  black, cyan, green, red, white, yellow rubber
def display():
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
   renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
      0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
   renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
      0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1)
   renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
      0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3)
   renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
      1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088)
   renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
      0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
   renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
      0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1)
   renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
      0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
      0.21794872);
   renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
      0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2)
   renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
      0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6)
   renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
      0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1)
   renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
      0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
   renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
      0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
   renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
      0.50, 0.50, 0.50, .25)
   renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
      0.50196078, 0.50196078, 0.50196078, .25)
   renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
      0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
   renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
      0.7, 0.6, 0.6, .25)
   renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
      0.70, 0.70, 0.70, .25)
   renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
      0.60, 0.60, 0.50, .25)
   renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
      0.4, 0.4, 0.4, .078125)
   renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
      0.04, 0.7, 0.7, .078125)
   renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
      0.04, 0.7, 0.04, .078125)
   renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
      0.7, 0.04, 0.04, .078125)
   renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
      0.7, 0.7, 0.7, .078125)
   renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
      0.7, 0.7, 0.04, .078125)
   glFlush()

def reshape(w, h):
   glViewport(0, 0, w, h)
   glMatrixMode(GL_PROJECTION)
   glLoadIdentity()
   if (w <= h):
      glOrtho(0.0, 16.0, 0.0, 16.0*h/w, -10.0, 10.0)
   else:
      glOrtho(0.0, 16.0*w/h, 0.0, 16.0, -10.0, 10.0)
   glMatrixMode(GL_MODELVIEW)


def keyboard(key, x, y):
   if key == chr(27):
      sys.exit(0)

# Main Loop 
glutInit(sys.argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 600);
glutInitWindowPosition(50,50);
glutCreateWindow(sys.argv[0]);
init();
glutReshapeFunc(reshape)
glutDisplayFunc(display)
glutKeyboardFunc(keyboard)
glutMainLoop()
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