#!
# This is statement is required by the build system to query build info
if __name__ == '__build__':
raise Exception
import string
__version__ = string.split('$Revision: 1.6 $')[1]
__date__ = string.join(string.split('$Date: 2003/02/15 02:11:32 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <twburton@users.sourceforge.net>'
from OpenGL.GL import *
from OpenGL.Tk import *
from OpenGL.GLUT import *
from Tkinter import *
import sys
class MyApp(Frame):
def init(self):
glMaterialfv(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glMaterialfv(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
glMaterialfv(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
glMaterialfv(GL_FRONT, GL_SHININESS, 50.0)
glLightfv(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
glLightfv(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
glLightfv(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
glLightfv(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
def redraw(self, o):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glPushMatrix()
glTranslatef(0, -1, 0)
glRotatef(250, 1, 0, 0)
glutSolidCone(1, 2, 50, 10)
glPopMatrix()
def save(self):
#glSaveTiff("cone.tif", 0, 0, 0, 400, 400)
self.SaveTo("cone.jpg")
#glSaveEPS("cone.ps", 400, 400)
def SaveTo( self, filename, format="JPEG" ):
"""Save current buffer to filename in format"""
import Image # get PIL's functionality...
width, height = 400,400
glPixelStorei(GL_PACK_ALIGNMENT, 1)
data = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
image = Image.fromstring( "RGB", (width, height), data )
image = image.transpose( Image.FLIP_TOP_BOTTOM)
image.save( filename, format )
print 'Saved image to %s'% (os.path.abspath( filename))
return image
def __init__(self):
self.f = Frame()
self.f.pack()
self.gl = Opengl(width = 400, height = 400, double = 1, depth = 1)
self.gl.redraw = self.redraw
self.gl.autospin_allowed = 1
self.gl.pack(side = TOP, expand = YES, fill = BOTH)
self.gl.set_background(255,255,255)
self.init()
self.b = Button(self.f, text="Save", command=self.save)
self.b.pack(side='top')
self.quit = Button(self.f, text = 'Quit', command = sys.exit)
self.quit.pack(side = 'top')
self.gl.mainloop()
app = MyApp()
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