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PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » GL » NV » texture_shader.py | import string
__version__ = string.split('$Revision: 1.6 $')[1]
__date__ = string.join(string.split('$Date: 2001/08/10 18:42:33 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <twburton@users.sourceforge.net>'
__doc__ = 'http://oss.sgi.com/projects/ogl-sample/registry/NV/texture_shader.txt'
__api_version__ = 0x100
GL_TEXTURE_SHADER_NV = 0x86DE
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
GL_SHADER_OPERATION_NV = 0x86DF
GL_CULL_MODES_NV = 0x86E0
GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
GL_CONST_EYE_NV = 0x86E5
GL_SHADER_CONSISTENT_NV = 0x86DD
GL_PASS_THROUGH_NV = 0x86E6
GL_CULL_FRAGMENT_NV = 0x86E7
GL_OFFSET_TEXTURE_2D_NV = 0x86E8
GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
GL_DEPENDENT_AR_TEXTURE_2D_NV =0x86E9
GL_DEPENDENT_GB_TEXTURE_2D_NV =0x86EA
GL_DOT_PRODUCT_NV = 0x86EC
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
GL_HILO_NV = 0x86F4
GL_DSDT_NV = 0x86F5
GL_DSDT_MAG_NV = 0x86F6
GL_DSDT_MAG_VIB_NV = 0x86F7
GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
GL_SIGNED_RGBA_NV = 0x86FB
GL_SIGNED_RGBA8_NV = 0x86FC
GL_SIGNED_RGB_NV = 0x86FE
GL_SIGNED_RGB8_NV = 0x86FF
GL_SIGNED_LUMINANCE_NV = 0x8701
GL_SIGNED_LUMINANCE8_NV = 0x8702
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
GL_SIGNED_ALPHA_NV = 0x8705
GL_SIGNED_ALPHA8_NV = 0x8706
GL_SIGNED_INTENSITY_NV = 0x8707
GL_SIGNED_INTENSITY8_NV = 0x8708
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
GL_HILO16_NV = 0x86F8
GL_SIGNED_HILO_NV = 0x86F9
GL_SIGNED_HILO16_NV = 0x86FA
GL_DSDT8_NV = 0x8709
GL_DSDT8_MAG8_NV = 0x870A
GL_DSDT_MAG_INTENSITY_NV = 0x86DC
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
GL_HI_SCALE_NV = 0x870E
GL_LO_SCALE_NV = 0x870F
GL_DS_SCALE_NV = 0x8710
GL_DT_SCALE_NV = 0x8711
GL_MAGNITUDE_SCALE_NV = 0x8712
GL_VIBRANCE_SCALE_NV = 0x8713
GL_HI_BIAS_NV = 0x8714
GL_LO_BIAS_NV = 0x8715
GL_DS_BIAS_NV = 0x8716
GL_DT_BIAS_NV = 0x8717
GL_MAGNITUDE_BIAS_NV = 0x8718
GL_VIBRANCE_BIAS_NV = 0x8719
GL_TEXTURE_BORDER_VALUES_NV = 0x871A
GL_TEXTURE_HI_SIZE_NV = 0x871B
GL_TEXTURE_LO_SIZE_NV = 0x871C
GL_TEXTURE_DS_SIZE_NV = 0x871D
GL_TEXTURE_DT_SIZE_NV = 0x871E
GL_TEXTURE_MAG_SIZE_NV = 0x871F
def glInitTextureShaderNV():
from OpenGL.GL import __has_extension
return __has_extension("GL_NV_texture_shader")
glInitTexShaderNV = glInitTextureShaderNV
def __info():
if glInitTextureShaderNV():
return []
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