__init__.py :  » Development » PyObjC » trunk » pyobjc » PyOpenGL-2.0.2.01 » OpenGL » Tk » Python Open Source

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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » Tk » __init__.py
#!/usr/bin/env python

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

# A class that creates an opengl widget.
# Mike Hartshorn
# Department of Chemistry
# University of York, UK
# 

from OpenGL.GL import *
from OpenGL.GLU import *
from Tkinter import _default_root
from Tkinter import *
import math
import os,sys

#

def glTranslateScene(s, x, y, mousex, mousey):
  glMatrixMode(GL_MODELVIEW)
  mat = glGetDoublev(GL_MODELVIEW_MATRIX)
  glLoadIdentity()
  glTranslatef(s * (x - mousex), s * (mousey - y), 0.0)
  glMultMatrixd(mat)


def glRotateScene(s, xcenter, ycenter, zcenter, x, y, mousex, mousey):
  glMatrixMode(GL_MODELVIEW)
  mat = glGetDoublev(GL_MODELVIEW_MATRIX)
  glLoadIdentity()
  glTranslatef(xcenter, ycenter, zcenter)
  glRotatef(s * (y - mousey), 1., 0., 0.)
  glRotatef(s * (x - mousex), 0., 1., 0.)
  glTranslatef(-xcenter, -ycenter, -zcenter)
  glMultMatrixd(mat)


def sub(x, y):
  return map(lambda a, b: a-b, x, y)


def dot(x, y):
  t = 0
  for i in range(len(x)):
    t = t + x[i]*y[i]
  return t


def glDistFromLine(x, p1, p2):
  f = map(lambda x, y: x-y, p2, p1)
  g = map(lambda x, y: x-y, x, p1)
  return dot(g, g) - dot(f, g)**2/dot(f, f)


# Keith Junius <junius@chem.rug.nl> provided many changes to Togl
TOGL_NORMAL = 1
TOGL_OVERLAY = 2

def v3distsq(a,b):
  d = ( a[0] - b[0], a[1] - b[1], a[2] - b[2] )
  return d[0]*d[0] + d[1]*d[1] + d[2]*d[2]

# new version from Daniel Faken (Daniel_Faken@brown.edu) for static 
# loading comptability
if _default_root is None:
  _default_root = Tk()

# add this file's directory to Tcl's search path
# on Linux Togl is installed in ./linux2-tk8.0
# on Windows (Python2.0) in ./win32-tk8.3  
_default_root.tk.call('lappend', 'auto_path', os.path.join( \
          os.path.dirname(__file__), \
          sys.platform + "-tk" + _default_root.getvar("tk_version")))
try:
  _default_root.tk.eval('load {} Togl')
except TclError:
  pass
_default_root.tk.call('package', 'require', 'Togl')

# This code is needed to avoid faults on sys.exit()
# [DAA, Jan 1998]
import sys
oldexitfunc = None
if hasattr(sys, 'exitfunc'):
  oldexitfunc = sys.exitfunc
def cleanup():
  from Tkinter import _default_root,TclError
  import Tkinter
  try: 
    if _default_root: _default_root.destroy()
  except TclError:
    pass
  Tkinter._default_root = None
  if oldexitfunc: oldexitfunc()
sys.exitfunc = cleanup
# [end DAA]

class Togl(Widget):
  """
  Togl Widget
  Keith Junius
  Department of Biophysical Chemistry
  University of Groningen, The Netherlands
  Very basic widget which provides access to Togl functions.
  N.B. this requires a modified version of Togl 1.5 to gain access to the
  extra functionality. This support should be included in Togl 1.6, I hope.
  """


  def __init__(self, master=None, cnf={}, **kw):
    Widget.__init__(self, master, 'togl', cnf, kw)


  def render(self):
    return


  def swapbuffers(self):
    self.tk.call(self._w, 'swapbuffers')


  def makecurrent(self):
    self.tk.call(self._w, 'makecurrent')


  def alloccolor(self, red, green, blue):
    return self.tk.getint(self.tk.call(self._w, 'alloccolor', red, green, blue))


  def freecolor(self, index):
    self.tk.call(self._w, 'freecolor', index)


  def setcolor(self, index, red, green, blue):
    self.tk.call(self._w, 'setcolor', index, red, green, blue)


  def loadbitmapfont(self, fontname):
    return self.tk.getint(self.tk.call(self._w, 'loadbitmapfont', fontname))


  def unloadbitmapfont(self, fontbase):
    self.tk.call(self._w, 'unloadbitmapfont', fontbase)


  def uselayer(self, layer):
    self.tk.call(self._w, 'uselayer', layer)


  def showoverlay(self):
    self.tk.call(self._w, 'showoverlay')


  def hideoverlay(self):
    self.tk.call(self._w, 'hideoverlay')


  def existsoverlay(self):
    return self.tk.getboolean(self.tk.call(self._w, 'existsoverlay'))


  def getoverlaytransparentvalue(self):
    return self.tk.getint(self.tk.call(self._w, 'getoverlaytransparentvalue'))


  def ismappedoverlay(self):
    return self.tk.getboolean(self.tk.call(self._w, 'ismappedoverlay'))


  def alloccoloroverlay(self, red, green, blue):
    return self.tk.getint(self.tk.call(self._w, 'alloccoloroverlay', red, green, blue))


  def freecoloroverlay(self, index):
    self.tk.call(self._w, 'freecoloroverlay', index)



class RawOpengl(Widget, Misc):
  """Widget without any sophisticated bindings\
  by Tom Schwaller"""


  def __init__(self, master=None, cnf={}, **kw):
    Widget.__init__(self, master, 'togl', cnf, kw)
    self.bind('<Map>', self.tkMap)
    self.bind('<Expose>', self.tkExpose)
    self.bind('<Configure>', self.tkExpose)


  def tkRedraw(self, *dummy):
    # This must be outside of a pushmatrix, since a resize event
    # will call redraw recursively. 
    self.update_idletasks()
    self.tk.call(self._w, 'makecurrent')
    _mode = glGetDoublev(GL_MATRIX_MODE)
    try:
      glMatrixMode(GL_PROJECTION)
      glPushMatrix()
      try:
        self.redraw()
        glFlush()
      finally:
        glPopMatrix()
    finally:
      glMatrixMode(_mode)
    self.tk.call(self._w, 'swapbuffers')


  def tkMap(self, *dummy):
    self.tkExpose()


  def tkExpose(self, *dummy):
    self.tkRedraw()




class Opengl(RawOpengl):
  """\
Tkinter bindings for an Opengl widget.
Mike Hartshorn
Department of Chemistry
University of York, UK
http://www.yorvic.york.ac.uk/~mjh/
"""

  def __init__(self, master=None, cnf={}, **kw):
    """\
    Create an opengl widget.
    Arrange for redraws when the window is exposed or when
    it changes size."""

    #Widget.__init__(self, master, 'togl', cnf, kw)
    apply(RawOpengl.__init__, (self, master, cnf), kw)
    self.initialised = 0

    # Current coordinates of the mouse.
    self.xmouse = 0
    self.ymouse = 0

    # Where we are centering.
    self.xcenter = 0.0
    self.ycenter = 0.0
    self.zcenter = 0.0

    # The _back color
    self.r_back = 1.
    self.g_back = 0.
    self.b_back = 1.

    # Where the eye is
    self.distance = 10.0

    # Field of view in y direction
    self.fovy = 30.0

    # Position of clipping planes.
    self.near = 0.1
    self.far = 1000.0

    # Is the widget allowed to autospin?
    self.autospin_allowed = 0

    # Is the widget currently autospinning?
    self.autospin = 0

    # Basic bindings for the virtual trackball
    self.bind('<Map>', self.tkMap)
    self.bind('<Expose>', self.tkExpose)
    self.bind('<Configure>', self.tkExpose)
    self.bind('<Shift-Button-1>', self.tkHandlePick)
    #self.bind('<Button-1><ButtonRelease-1>', self.tkHandlePick)
    self.bind('<Button-1>', self.tkRecordMouse)
    self.bind('<B1-Motion>', self.tkTranslate)
    self.bind('<Button-2>', self.StartRotate)
    self.bind('<B2-Motion>', self.tkRotate)
    self.bind('<ButtonRelease-2>', self.tkAutoSpin)
    self.bind('<Button-3>', self.tkRecordMouse)
    self.bind('<B3-Motion>', self.tkScale)


  def help(self):
    """Help for the widget."""

    import Dialog
    d = Dialog.Dialog(None, {'title': 'Viewer help',
                             'text': 'Button-1: Translate\n'
                                     'Button-2: Rotate\n'
                                     'Button-3: Zoom\n'
                                     'Reset: Resets transformation to identity\n',
                             'bitmap': 'questhead',
                             'default': 0,
                             'strings': ('Done', 'Ok')})


  def activate(self):
    """Cause this Opengl widget to be the current destination for drawing."""

    self.tk.call(self._w, 'makecurrent')


  # This should almost certainly be part of some derived class.
  # But I have put it here for convenience.
  def basic_lighting(self):
    """\
    Set up some basic lighting (single infinite light source).

    Also switch on the depth buffer."""
   
    self.activate()
    light_position = (1, 1, 1, 0)
    glLightfv(GL_LIGHT0, GL_POSITION, light_position)
    glEnable(GL_LIGHTING)
    glEnable(GL_LIGHT0)
    glDepthFunc(GL_LESS)
    glEnable(GL_DEPTH_TEST)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()


  def report_opengl_errors(message = "OpenGL error:"):
    """Report any opengl errors that occured while drawing."""

    print 'report_opengl_errors is now useless.  glGetError replaced by GLexception'
#    while 1:
#      err_value = glGetError()
#      if not err_value: break   
#      print message, gluErrorString(err_value)


  def set_background(self, r, g, b):
    """Change the background colour of the widget."""

    self.r_back = r
    self.g_back = g
    self.b_back = b

    self.tkRedraw()


  def set_centerpoint(self, x, y, z):
    """Set the new center point for the model.
    This is where we are looking."""

    self.xcenter = x
    self.ycenter = y
    self.zcenter = z

    self.tkRedraw()


  def set_eyepoint(self, distance):
    """Set how far the eye is from the position we are looking."""

    self.distance = distance
    self.tkRedraw()


  def reset(self):
    """Reset rotation matrix for this widget."""

    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()
    self.tkRedraw()


  def tkHandlePick(self, event):
    """Handle a pick on the scene."""

    if hasattr(self, 'pick'):
      # here we need to use glu.UnProject

      # Tk and X have their origin top left, 
      # while Opengl has its origin bottom left.
      # So we need to subtract y from the window height to get
      # the proper pick position for Opengl

      realy = self.winfo_height() - event.y

      p1 = gluUnProject(event.x, realy, 0.)
      p2 = gluUnProject(event.x, realy, 1.)

      if self.pick(self, p1, p2):
        """If the pick method returns true we redraw the scene."""

        self.tkRedraw()


  def tkRecordMouse(self, event):
    """Record the current mouse position."""

    self.xmouse = event.x
    self.ymouse = event.y


  def StartRotate(self, event):
    # Switch off any autospinning if it was happening

    self.autospin = 0
    self.tkRecordMouse(event)


  def tkScale(self, event):
    """Scale the scene.  Achieved by moving the eye position.

    Dragging up zooms in, while dragging down zooms out
    """
    scale = 1 - 0.01 * (event.y - self.ymouse)
    # do some sanity checks, scale no more than
    # 1:1000 on any given click+drag
    if scale < 0.001:
      scale = 0.001
    elif scale > 1000:
      scale = 1000
    self.distance = self.distance * scale
    self.tkRedraw()
    self.tkRecordMouse(event)


  def do_AutoSpin(self):
    s = 0.5
    self.activate()

    glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter, self.yspin, self.xspin, 0, 0)
    self.tkRedraw()

    if self.autospin:
      self.after(10, self.do_AutoSpin)


  def tkAutoSpin(self, event):
    """Perform autospin of scene."""

    self.after(4)
    self.update_idletasks()

    # This could be done with one call to pointerxy but I'm not sure
    # it would any quicker as we would have to split up the resulting
    # string and then conv

    x = self.tk.getint(self.tk.call('winfo', 'pointerx', self._w))
    y = self.tk.getint(self.tk.call('winfo', 'pointery', self._w))

    if self.autospin_allowed:
      if x != event.x_root and y != event.y_root:
        self.autospin = 1

    self.yspin = x - event.x_root
    self.xspin = y - event.y_root

    self.after(10, self.do_AutoSpin)


  def tkRotate(self, event):
    """Perform rotation of scene."""

    self.activate()
    glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter, event.x, event.y, self.xmouse, self.ymouse)
    self.tkRedraw()
    self.tkRecordMouse(event)


  def tkTranslate(self, event):
    """Perform translation of scene."""

    self.activate()

    # Scale mouse translations to object viewplane so object tracks with mouse
    win_height = max( 1,self.winfo_height() )
    obj_c    = ( self.xcenter, self.ycenter, self.zcenter )
    win    = gluProject( obj_c[0], obj_c[1], obj_c[2])
    obj    = gluUnProject( win[0], win[1] + 0.5 * win_height, win[2])
    dist     = math.sqrt( v3distsq( obj, obj_c ) )
    scale    = abs( dist / ( 0.5 * win_height ) )

    glTranslateScene(scale, event.x, event.y, self.xmouse, self.ymouse)
    self.tkRedraw()
    self.tkRecordMouse(event)


  def tkRedraw(self, *dummy):
    """Cause the opengl widget to redraw itself."""

    if not self.initialised: return
    self.activate()

    glPushMatrix()      # Protect our matrix
    self.update_idletasks()
    self.activate()
    w = self.winfo_width()
    h = self.winfo_height()
    glViewport(0, 0, w, h)

    # Clear the background and depth buffer.
    glClearColor(self.r_back, self.g_back, self.b_back, 0.)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(self.fovy, float(w)/float(h), self.near, self.far)

    if 0:
      # Now translate the scene origin away from the world origin
      glMatrixMode(GL_MODELVIEW)
      mat = glGetDoublev(GL_MODELVIEW_MATRIX)
      glLoadIdentity()
      glTranslatef(-self.xcenter, -self.ycenter, -(self.zcenter+self.distance))
      glMultMatrixd(mat)
    else:
      gluLookAt(self.xcenter, self.ycenter, self.zcenter + self.distance,
          self.xcenter, self.ycenter, self.zcenter,
          0., 1., 0.)
      glMatrixMode(GL_MODELVIEW)
  
    # Call objects redraw method.
    self.redraw(self)
    glFlush()        # Tidy up
    glPopMatrix()      # Restore the matrix

    self.tk.call(self._w, 'swapbuffers')


  def tkMap(self, *dummy):
    """Cause the opengl widget to redraw itself."""

    self.tkExpose()


  def tkExpose(self, *dummy):
    """Redraw the widget.
    Make it active, update tk events, call redraw procedure and
    swap the buffers.  Note: swapbuffers is clever enough to
    only swap double buffered visuals."""

    self.activate()
    if not self.initialised:
      self.basic_lighting()
      self.initialised = 1
    self.tkRedraw()


  def tkPrint(self, file):
    """Turn the current scene into PostScript via the feedback buffer."""

    self.activate()

  
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