info.py :  » Development » PyObjC » trunk » pyobjc » PyOpenGL-2.0.2.01 » OpenGL » scripts » Python Open Source

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Python Open Source » Development » PyObjC 
PyObjC » trunk » pyobjc » PyOpenGL 2.0.2.01 » OpenGL » scripts » info.py
#!

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

import os.path, imp, sys, string


def _visit(args, dirname, names):
  if '__init__.py' in names and os.path.isfile(os.path.join(dirname, '__init__.py')):
    root, modules = args
    package = ['OpenGL']
    current_root = dirname
    while root != current_root:
      current_root, package_name = os.path.split(current_root)
      package.insert(1, package_name)
    exts = map(lambda x: x[0], imp.get_suffixes())
    for name in names:
      if os.path.isfile(os.path.join(dirname, name)):
        module, ext = os.path.splitext(name)
        if ext in exts:
          if module == '__init__':
            module = string.join(package, '.')
          elif module[-1] == '_':
            module = None
          else:
            module = string.join(package + [module], '.')
          if module and module not in modules:
            modules.append(module)
  else:
    names = []
                     

def _get_modules():
  import OpenGL
  path = os.path.split(sys.modules['OpenGL'].__file__)[0]
  modules = []
  os.path.walk(path, _visit, (path, modules))
  return modules


def _query():
  module_info = {}
  for module_name in _get_modules():
    info = None

    try:
      module = __import__(module_name, globals(), locals(), ['*'])

      if module_name == 'OpenGL':
        info = __OpenGL_info(module)
      else:
        info = getattr(module, '__info')()
      if info is not None:
        if hasattr(module, '__api_version__'):
          info.insert(0, ('API Version', '0x%04x' % getattr(module, '__api_version__')))

        if hasattr(module, '__version__'):
          if module_name == 'OpenGL':
            version_name = 'PyOpenGL Version'
          else:
            version_name = 'File Version'
          info.insert(0, ('File Version', getattr(module, '__version__')))
    except:
      pass

    if info:
      module_info[module_name] = info

  return module_info


def _boolean(x):
  if x:
    return 'Yes'
  return 'No'
  

def __OpenGL_info(module):
  import sys
  
  info = []

  info.append(('Platform', sys.platform))
  info.append(('Python Version', sys.version))
  info.append(('Numeric support', _boolean(module.__numeric_support__)))
  info.append(('Numeric connected', _boolean(module.__numeric_present__)))

  try:
    import numeric_version
    info.append(('Numeric Version', numeric_version.version))
  except ImportError:
    info.append(('Numeric Version', 'None'))
    pass

  try:
    import Image
    info.append(('PIL Version', Image.VERSION))
  except ImportError:
    info.append(('PIL Version', 'None'))

  try:
    import wxPython
    info.append(('wxPython Version', wxPython.__version__))
  except ImportError:
    info.append(('wxPython Version', 'None'))

  try:
    import pygame
    info.append(('pygame Version', pygame.ver))
  except ImportError:
    info.append(('pygame Version', 'None'))

  try:
    import FXPy
    info.append(('FXPy available', 'Yes'))
  except ImportError:
    info.append(('FXPy available', 'No'))

  return info


if __name__ == '__main__':
  print 'Writing PyOpenGL info to "PyOpenGL_info.html" (this may take a while)...'
  
  import sys, operator
  from OpenGL.GLUT import *
  from OpenGL.GL import glGetIntegerv,glGetBooleanv,glGetDoublev,glGetString,GLerror
  from OpenGL.GLU import gluGetString
  
  glutInit(sys.argv)
  glutCreateWindow('foo')

  f = open('PyOpenGL_info.html', 'w')
  f.write('<html><title>PyOpenGL Information</title><body><h1>PyOpenGL Information</h1><br>')

  info = _query()
  module_names = info.keys()
  module_names.sort()
  for module_name in module_names:
    if module_name == 'OpenGL':
      desc = 'General'
    else:
      desc = string.split(module_name, '.', 1)[1]
    f.write('<table border="1" cellspacing="0" cellpadding="2"><thead><tr><h2>%s</h2></tr></thead>' % desc)
    for i in info[module_name]:
      try:
        if len(i) == 2:
          key, value = i
        else:
          key, id, t = i
          if t[0] == 'b':
            value = glGetBooleanv(id)
            if operator.isSequence(value):
              value = map(_boolean, value)
            else:
              value = _boolean(value)
          elif t[0] == 'i':
            value = glGetIntegerv(id)
          elif t[0] == 'd':
            value = glGetDoublev(id)
          elif t[0] == 'e':
            if len(t) > 1:
              if t[1] == 'u':
                x = gluGetString(id)
              else:
                x = glGetString(id)
            else:
              x = id
            x = string.split(x)
            x.sort()
            y = []
            for ext in x:
              try:
                __import__('OpenGL.' + string.replace(ext, '_', '.', 2), globals(), locals(), ['*'])
                y.append('<b>%s</b>' % ext)
              except ImportError:
                y.append(ext)
            value = string.join(y, '<br>')
          else:
            if len(t) > 1:
              if t[1] == 'u':
                value = gluGetString(id)
              else:
                value = glGetString(id)
            else:
              value = id
        f.write('<tr><td valign="top">%s</td><td valign="top">%s</td>' % (key, value))
      except GLerror:
        pass
    f.write('</table><br>')

  f.write('</body></html>')



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