# This file was created automatically by SWIG.
# Don't modify this file, modify the SWIG interface instead.
# This file is compatible with both classic and new-style classes.
import _vertex_array_object
def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
if (name == "this"):
if isinstance(value, class_type):
self.__dict__[name] = value.this
if hasattr(value,"thisown"): self.__dict__["thisown"] = value.thisown
del value.thisown
return
method = class_type.__swig_setmethods__.get(name,None)
if method: return method(self,value)
if (not static) or hasattr(self,name) or (name == "thisown"):
self.__dict__[name] = value
else:
raise AttributeError("You cannot add attributes to %s" % self)
def _swig_setattr(self,class_type,name,value):
return _swig_setattr_nondynamic(self,class_type,name,value,0)
def _swig_getattr(self,class_type,name):
method = class_type.__swig_getmethods__.get(name,None)
if method: return method(self)
raise AttributeError,name
import types
try:
_object = types.ObjectType
_newclass = 1
except AttributeError:
class _object : pass
_newclass = 0
del types
__version__ = _vertex_array_object.__version__
__date__ = _vertex_array_object.__date__
__api_version__ = _vertex_array_object.__api_version__
__author__ = _vertex_array_object.__author__
__doc__ = _vertex_array_object.__doc__
glNewObjectBufferATI = _vertex_array_object.glNewObjectBufferATI
glIsObjectBufferATI = _vertex_array_object.glIsObjectBufferATI
glUpdateObjectBufferATI = _vertex_array_object.glUpdateObjectBufferATI
glGetObjectBufferfvATI = _vertex_array_object.glGetObjectBufferfvATI
glGetObjectBufferivATI = _vertex_array_object.glGetObjectBufferivATI
glDeleteObjectBufferATI = _vertex_array_object.glDeleteObjectBufferATI
glArrayObjectATI = _vertex_array_object.glArrayObjectATI
glGetArrayObjectfvATI = _vertex_array_object.glGetArrayObjectfvATI
glGetArrayObjectivATI = _vertex_array_object.glGetArrayObjectivATI
glInitVertexArrayObjectATI = _vertex_array_object.glInitVertexArrayObjectATI
GL_STATIC_ATI = _vertex_array_object.GL_STATIC_ATI
GL_DYNAMIC_ATI = _vertex_array_object.GL_DYNAMIC_ATI
GL_PRESERVE_ATI = _vertex_array_object.GL_PRESERVE_ATI
GL_DISCARD_ATI = _vertex_array_object.GL_DISCARD_ATI
GL_OBJECT_BUFFER_SIZE_ATI = _vertex_array_object.GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = _vertex_array_object.GL_OBJECT_BUFFER_USAGE_ATI
GL_ARRAY_OBJECT_BUFFER_ATI = _vertex_array_object.GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = _vertex_array_object.GL_ARRAY_OBJECT_OFFSET_ATI
__info = _vertex_array_object.__info
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