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Python Open Source » GUI » Sketch 
Sketch » skencil 0.6.17 » Script » average_points.py
#
#  average_points.py - average coordinates of selected points
#                       Tamito KAJIYAMA <24 March 2000>
# Copyright (C) 2000 by Tamito KAJIYAMA
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

from Sketch import CreatePath,Point,_
from Sketch.UI.sketchdlg import SKModal

from Tkinter import *

AVERAGE_BOTH = 0
AVERAGE_X = 1
AVERAGE_Y = 2

class AverageDialog(SKModal):

    title = "Average Points"

    def build_dlg(self):
        self.var_which = IntVar(self.top)
        self.var_which.set(AVERAGE_X)
        label = Label(self.top, text="Average", anchor=W)
  label.pack(fill=X)
        button = Radiobutton(self.top, text="X Coordinates",
                             variable=self.var_which, value=AVERAGE_X,
                             anchor=W)
  button.pack(fill=X)
        button = Radiobutton(self.top, text="Y Coordinates",
                             variable=self.var_which, value=AVERAGE_Y,
                             anchor=W)
  button.pack(fill=X)
        button = Radiobutton(self.top, text="Both Coordinates",
                             variable=self.var_which, value=AVERAGE_BOTH,
                             anchor=W)
  button.pack(fill=X)
  button = Button(self.top, text="OK", command=self.ok)
  button.pack(side=LEFT)
  button = Button(self.top, text="Cancel", command=self.cancel)
  button.pack(side=RIGHT)

    def ok(self, *args):
  self.close_dlg(self.var_which.get())

def average_points(context):
    # find a bezier polygon selected
    selection = []
    for object in context.document.SelectedObjects():
        if not object.is_Bezier:
            continue
        selection.append(object)
    if len(selection) != 1:
        context.application.MessageBox(title="Average Points",
                                       message="Select one polygon.")
        return None
    # count selected points
    object = selection[0]
    object_paths = object.Paths()
    npoints = 0
    for path in object_paths:
        for i in range(path.len):
            if path.SegmentSelected(i):
                npoints = npoints + 1
    if npoints == 0:
        context.application.MessageBox(title="Average Points", 
                                       message="Select two or more points.")
        return None
    # inquiry parameters
    which = AverageDialog(context.application.root).RunDialog()
    if which is None:
        return None
    # compute average coordinates of the selected points
    ax = 0
    ay = 0
    modified_paths = []
    for path in object_paths:
        modified_paths.append([])
        for i in range(path.len):
            type, controls, point, cont = path.Segment(i)
            modified_paths[-1].append([type, list(controls), point, cont])
            if path.SegmentSelected(i):
                ax = ax + point.x
                ay = ay + point.y
    ax = float(ax) / npoints
    ay = float(ay) / npoints
    # translate the selected points
    for i in range(len(object_paths)):
        path = object_paths[i]
        new_path = modified_paths[i]
        for j in range(path.len):
            if path.SegmentSelected(j):
                point = new_path[j][2]
                if which == AVERAGE_X:
                    new_point = Point(ax, point.y)
                elif which == AVERAGE_Y:
                    new_point = Point(point.x, ay)
                else:
                    new_point = Point(ax, ay)
                new_path[j][2] = new_point
                offset = point - new_point
                if len(new_path[j][1]) == 2:
                    new_path[j  ][1][1] = new_path[j  ][1][1] - offset
                if j < path.len - 1 and len(new_path[j+1][1]) == 2:
                    new_path[j+1][1][0] = new_path[j+1][1][0] - offset
    # create new paths
    new_paths = []
    for i in range(len(object_paths)):
        path = object_paths[i]
        new_path = CreatePath()
        for type, controls, point, cont in modified_paths[i]:
            new_path.AppendSegment(type, tuple(controls), point, cont)
        if path.closed:
            new_path.AppendLine(new_path.Node(0))
            new_path.ClosePath()
        new_paths.append(new_path)
    # set the new paths
    undo = object.SetPaths(new_paths)
    # return Undo info
    return undo

def run(context):
    document = context.document
    undo = average_points(context)
    if undo is not None:
        document.AddUndo(undo)

import Sketch.Scripting
Sketch.Scripting.AddFunction('average_points', 'Average Points', run,
                             script_type = Sketch.Scripting.AdvancedScript)
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