# lisp_codegen.py : lisp generator functions for wxSpinButton objects
# $Id: lisp_codegen.py,v 1.1 2005/09/22 07:00:39 efuzzyone Exp $
#
# Copyright (c) 2004 D.H. aka crazyinsomniac on sourceforge.net
# License: MIT (see license.txt)
# THIS PROGRAM COMES WITH NO WARRANTY
import common
class LispCodeGenerator:
def get_code(self, obj):
plgen = common.code_writers['lisp']
prop = obj.properties
id_name, id = plgen.generate_code_id(obj)
# value = prop.get('value', '')
# try: min_v, max_v = [ s.strip() for s in \
# prop.get('range', '0, 100').split(',') ]
# except: min_v, max_v = '0', '100'
if not obj.parent.is_toplevel:
parent = '(slot-%s obj)' % obj.parent.name
else:
parent = '(slot-top-window obj)'
style = prop.get("style")
if not style:
style = 'wxSP_ARROW_KEYS'
else:
style = style.strip().replace('|',' ')
if style.find(' ') != -1:
style = '(logior %s)' % style
init = []
if id_name: init.append(id_name)
init.append('(setf (slot-%s obj) (wxSpinButton_Create %s %s -1 -1 -1 -1 %s))\n'
% (obj.name, parent, id, style))
props_buf = plgen.generate_common_properties(obj)
return init, props_buf, []
# end of class LispCodeGenerator
def initialize():
common.class_names['EditSpinButton'] = 'wxSpinButton'
plgen = common.code_writers.get('lisp')
if plgen:
plgen.add_widget_handler('wxSpinButton', LispCodeGenerator())
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