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# $Id: events.py,v 1.3 2005/09/20 13:35:14 mbaas Exp $
## \file events.py
## Contains the standard event names and some predefined event classes.
import string
import keydefs
# STEP_FRAME is called whenever the timer is stepped forward one frame
# using timer.step().
# The event takes no arguments.
STEP_FRAME = "StepFrame"
# Reset the simulation/animation
RESET = "Reset"
# A key was pressed on the keyboard.
# The argument to the event is a KeyEvent object.
KEY_PRESS = "KeyPress"
# A key was released on the keyboard
# The argument to the event is a KeyEvent object.
KEY_RELEASE = "KeyRelease"
LEFT_DOWN = "LeftDown"
LEFT_UP = "LeftUp"
MIDDLE_DOWN = "MiddleDown"
MIDDLE_UP = "MiddleUp"
RIGHT_DOWN = "RightDown"
RIGHT_UP = "RightUp"
MOUSE_BUTTON_DOWN = "MouseButtonDown"
MOUSE_BUTTON_UP = "MouseButtonUp"
MOUSE_MOVE = "MouseMove"
MOUSE_WHEEL = "MouseWheel"
JOYSTICK_AXIS = "JoystickAxis"
JOYSTICK_BALL = "JoystickBall"
JOYSTICK_HAT = "JoystickHat"
JOYSTICK_BUTTON_DOWN = "JoystickButtonDown"
JOYSTICK_BUTTON_UP = "JoystickButtonUp"
SPACE_MOTION = "SpaceMotion"
SPACE_BUTTON_DOWN = "SpaceButtonDown"
SPACE_BUTTON_UP = "SpaceButtonUp"
SPACE_ZERO = "SpaceZero"
TABLET = "Tablet"
# KeyEvent
class KeyEvent:
"""Keyboard event (key press or release).
This event is sent as argument to the KEY_PRESS and KEY_RELEASE events.
The data is stored in the attributes key, keycode and mods.
"""
def __init__(self, key, keycode, mods=0):
"""Constructor.
\param key (\c unicode) Unicode key
\param keycode Key (\c int) Key code (untranslated)
\param mods (\c int) Modifier flags
"""
# Unicode key
self.key = key
# Key code
self.keycode = keycode
# Modifier flags
self.mods = mods
def __str__(self):
c = repr(self.key)
# if self.key in string.printable:
# c = self.key
# else:
# c = "."
return u"<KeyEvent key:%s (%d) mods:%d>"%(c,self.keycode,self.mods)
# shiftKey
def shiftKey(self):
"""Return True if the key is a Shift key."""
return self.keycode==keydefs.KEY_SHIFT_LEFT or \
self.keycode==keydefs.KEY_SHIFT_RIGHT
# controlKey
def controlKey(self):
"""Return True if the key is a Control key."""
return self.keycode==keydefs.KEY_CONTROL_LEFT or \
self.keycode==keydefs.KEY_CONTROL_RIGHT
# altKey
def altKey(self):
"""Return True if the key is an Alt key."""
return self.keycode==keydefs.KEY_ALT_LEFT or \
self.keycode==keydefs.KEY_ALT_RIGHT
# MouseButtonEvent
class MouseButtonEvent:
"""Mouse button event.
"""
def __init__(self, button, x, y, x0, y0):
"""Constructor.
\param button (\c int) Button number (1=Left / 2=Middle / 3=Right)
\param x (\c int) Mouse position (pixel coordinate)
\param y (\c int) Mouse position (pixel coordinate)
\param x0 (\c float) Mouse position (normalized)
\param y0 (\c float) Mouse position (normalized)
"""
self.button = button
self.x = x
self.y = y
self.x0 = x0
self.y0 = y0
def __str__(self):
return "<MouseButtonEvent button:%d x:%d y:%d x0:%1.2f y0:%1.2f>"%(self.button, self.x, self.y, self.x0, self.y0)
# MouseWheelEvent
class MouseWheelEvent:
"""Mouse wheel event.
"""
def __init__(self, delta, x, y, x0, y0):
"""Constructor.
\param delta (\c int) Wheel delta
\param x (\c int) Mouse position (pixel coordinate)
\param y (\c int) Mouse position (pixel coordinate)
\param x0 (\c float) Mouse position (normalized)
\param y0 (\c float) Mouse position (normalized)
"""
self.delta = delta
self.x = x
self.y = y
self.x0 = x0
self.y0 = y0
def __str__(self):
return "<MouseWheelEvent delta:%d x:%d y:%d x0:%1.2f y0:%1.2f>"%(self.delta, self.x, self.y, self.x0, self.y0)
# MouseMoveEvent
class MouseMoveEvent:
"""Mouse move event.
"""
def __init__(self, x, y, dx, dy, x0, y0, dx0, dy0, buttons):
"""Constructor.
\param x (\c int) Mouse position (pixel coordinate)
\param y (\c int) Mouse position (pixel coordinate)
\param dx (\c int) Mouse delta (pixel)
\param dy (\c int) Mouse delta (pixel)
\param x0 (\c float) Mouse position (normalized)
\param y0 (\c float) Mouse position (normalized)
\param dx0 (\c float) Mouse delta (normalized)
\param dy0 (\c float) Mouse delta (normalized)
\param buttons (\c int) Mouse buttons (each bit is a mouse button)
"""
self.x = x
self.y = y
self.dx = dx
self.dy = dy
self.x0 = x0
self.y0 = y0
self.dx0 = dx0
self.dy0 = dy0
self.buttons = buttons
def __str__(self):
return "<MouseMoveEvent %d/%d (%d/%d) %1.2f/%1.2f (%1.3f/%1.3f) btns:%s>"%(self.x, self.y, self.dx, self.dy, self.x0, self.y0, self.dx0, self.dy0, hex(self.buttons))
# return "<MouseMoveEvent x:%d y:%d dx:%d dy:%d x0:%1.2f y0:%1.2f dx:%1.2f dy:%1.2f buttons:%s>"%(self.x, self.y, self.dx, self.dy, self.x0, self.y0, self.dx0, self.dy0, hex(self.buttons))
# JoystickAxisEvent
class JoystickAxisEvent:
"""Joystick axis event.
"""
def __init__(self, joystick, axis, value):
"""Constructor.
\param joystick (\c int) Joystick ID (0,1,...)
\param axis (\c int) Axis ID (0,1,...)
\param value (\c float) The current value of the specified axis
"""
self.joystick = joystick
self.axis = axis
self.value = value
def __str__(self):
return "<JoystickAxisEvent joystick:#%d axis:#%d value:%f>"%(self.joystick, self.axis, self.value)
# JoystickHatEvent
class JoystickHatEvent:
"""Joystick hat event.
"""
def __init__(self, joystick, hat, x, y):
"""Constructor.
\param joystick (\c int) Joystick ID (0,1,...)
\param hat (\c int) Hat ID (0,1,...)
\param x (\c int) The current x value of the specified hat
\param y (\c int) The current x value of the specified hat
"""
self.joystick = joystick
self.hat = hat
self.x = x
self.y = y
def __str__(self):
return "<JoystickHatEvent joystick:#%d hat:#%d x:%d y:%d>"%(self.joystick, self.hat, self.x, self.y)
# JoystickBallEvent
class JoystickBallEvent:
"""Joystick ball event.
"""
def __init__(self, joystick, ball, value):
"""Constructor.
\param joystick (\c int) Joystick ID (0,1,...)
\param ball (\c int) Ball ID (0,1,...)
\param value (\c float) The current value of the specified ball
"""
self.joystick = joystick
self.ball = ball
self.value = value
def __str__(self):
return "<JoystickBallEvent joystick:#%d ball:#%d value:%f>"%(self.joystick, self.ball, self.value)
# JoystickButtonEvent
class JoystickButtonEvent:
"""Joystick button event.
This event is sent as argument to the JOYSTICK_BUTTON_DOWN and
JOYSTICK_BUTTON_UP events.
"""
def __init__(self, joystick, button):
"""Constructor.
\param joystick (\c int) Joystick ID (0,1,...)
\param button (\c int) Button ID (0,1,...)
"""
self.joystick = joystick
self.button = button
def __str__(self):
return "<JoystickButtonEvent joystick:#%d button:#%d>"%(self.joystick, self.button)
# SpaceMotion
class SpaceMotionEvent:
"""SpaceMotion event.
This event is created when a SpaceMouse or SpaceBall is moved or rotated.
"""
def __init__(self, translation, rotation, period):
"""Constructor.
\param translation (\c vec3) Translation vector
\param rotation (\c vec3) Rotation vector
\param period (\c int) Time in milliseconds since the last event
"""
self.translation = translation
self.rotation = rotation
self.period = period
def __str__(self):
return "<SpaceMotion t:%s r:%s period:%d>"%(self.translation, self.rotation, self.period)
# SpaceButton
class SpaceButtonEvent:
"""SpaceButton event.
This event is generated when a SpaceMouse or SpaceBall button was
pressed or released.
"""
def __init__(self, button):
"""Constructor.
\param button (\c int) Button number (1-29)
"""
self.button = button
def __str__(self):
return "<SpaceButton button:%d>"%(self.button)
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