joystick.py :  » Game-2D-3D » CGKit » cgkit-2.0.0alpha9 » cgkit » Python Open Source

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Python Open Source » Game 2D 3D » CGKit 
CGKit » cgkit 2.0.0alpha9 » cgkit » joystick.py
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is the Python Computer Graphics Kit.
#
# The Initial Developer of the Original Code is Matthias Baas.
# Portions created by the Initial Developer are Copyright (C) 2004
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 2 or later (the "GPL"), or
# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
# $Id: joystick.py,v 1.1.1.1 2004/12/12 14:31:05 mbaas Exp $

## \file joystick.py
## Contains the Joystick class.

from eventmanager import eventManager
from events import *

# Joystick
class Joystick:
    """Generic joystick class.

    Attributes:

    - id
    - name
    - numaxes
    - numhats
    - numballs
    - numbuttons

    """
    
    def __init__(self, id, name,
                 numaxes=0, numhats=0, numballs=0, numbuttons=0):
        """Constructor.

        \param id (\c int) Device ID (0,1,2...)
        \param name (\c str) The name of the joystick device
        \param numaxes (\c int) The number of axes this joystick has
        \param numhats (\c int) The number of hats this joystick has
        \param numballs (\c int) The number of balls this joystick has
        \param numbuttons (\c int) The number of buttons this joystick has
        """

        self.id = id
        self.name = name
        self.numaxes = numaxes
        self.numhats = numhats
        self.numballs = numballs
        self.numbuttons = numbuttons

        # Current uncalibrated axis values
        self.axis = numaxes*[0.0]
        # Current hat values
        self.hat = numhats*[(0,0)]
        # Current ball values
        self.ball = numballs*[0.0]
        # Current button states
        self.button = numbuttons*[False]

        # Minimum axis values
        self.axis_min = numaxes*[999.0]
        # Maximum axis values
        self.axis_max = numaxes*[-999.0]
        # Middle axis values
        self.axis_mid = numaxes*[0.0]

    def __str__(self):
        return '<Joystick id:%d name:"%s" axes:%d hats:%d balls:%d buttons:%d>'%(self.id, self.name, self.numaxes, self.numhats, self.numballs, self.numbuttons)

    # getAxis
    def getAxis(self, axis):
        """Return an axis value.

        \return Calibrated axis value (\c float).
        """
        if axis>=self.numaxes:
            return 0.0
            
        return self._calibratedAxis(axis, self.axis[axis])

    # getHat
    def getHat(self, hat):
        """Return a hat value.

        \return A tuple (x, y) (\c int, \c int)
        """
        if hat>=self.numhats:
            return 0,0
        
        return self.hat[hat]

    # getBall
    def getBall(self, ball):
        """Return a ball value.

        \return Ball value (\c float)
        """
        if ball>=self.numballs:
            return 0.0
        
        return self.ball[ball]

    # getButton
    def getButton(self, button):
        """Return a button state.

        \return Button state (\c bool)
        """
        if button>=self.numbuttons:
            return False
        
        return self.button[button]

    # setAxis
    def setAxis(self, axis, value):
        """Set a new value for a particular axis.

        The value is the raw (uncalibrated) value from the joystick.

        This method sends a JOYSTICK_AXIS event which contains the
        \em calibrated axis value.

        \param axis (\c int) Axis index
        \param value (\c float) Uncalibrated axis value
        
        \todo Sollte diese Methode setRawAxis() heissen?
        """
        self.axis[axis] = value

        # Adjust min/max values
        if value<self.axis_min[axis]:
            self.axis_min[axis] = value
        if value>self.axis_max[axis]:
            self.axis_max[axis] = value
        
        e = JoystickAxisEvent(self.id, axis, self._calibratedAxis(axis, value))
        eventManager().event(JOYSTICK_AXIS, e)

    # setHat
    def setHat(self, hat, x, y):
        """Set a new value for a particular hat.

        This method sends a JOYSTICK_HAT event.

        \param hat (\c int) Hat index
        \param x (\c int) X value
        \param y (\c int) Y value        
        """
        self.hat[hat]=(x,y)
        e = JoystickHatEvent(self.id, hat, x, y)
        eventManager().event(JOYSTICK_HAT, e)

    # setBall
    def setBall(self, ball, value):
        """Set a new value for a particular ball.

        This method sends a JOYSTICK_BALL event.

        \param ball (\c int) Ball index
        \param value (\c float) Ball value
        """
        self.ball[ball] = value
        e = JoystickBallEvent(self.id, ball, value)
        eventManager().event(JOYSTICK_BALL, e)

    # setButton
    def setButton(self, button, value):
        """Set the state of a particular button.

        This method sends either a JOYSTICK_BUTTON_DOWN or
        JOYSTICK_BUTTON_UP event.

        \param button (\c int) Button index
        \param value (\c bool) State of the button (True = pressed)
        """
        self.button[button] = value
        e = JoystickButtonEvent(self.id, button)
        if value:
            eventManager().event(JOYSTICK_BUTTON_DOWN, e)                
        else:
            eventManager().event(JOYSTICK_BUTTON_UP, e)

    # setAxisMiddle
    def setAxisMiddle(self, axis=None, mid=None):
        """Set the middle position of an axis or all axes.

        Sets the joystick position that will be mapped to the value 0.0.
        This means, if the joystick outputs the (uncalibrated) value
        \a mid, then the calibrated value will just be 0.0.
        
        \param axis (\c int) Axis index (None = all axes)
        \param mid (\c float) Middle value (None = take current value)
        """
        if axis==None:
            axes = range(self.numaxes)
        else:
            axes = [axis]

        for i in axes:
            if mid==None:
                mid = self.axis[i]

            self.axis_mid[i] = mid

    ## protected:

    def _calibratedAxis(self, axis, rawvalue):
        """Return the calibrated axis value.

        \param axis (\c int) Axis index
        \param rawvalue (\c float) Uncalibrated axis value
        \return Calibrated axis value (\c float).
        """
        amid = self.axis_mid[axis]
        amin = self.axis_min[axis]
        amax = self.axis_max[axis]
        
        if rawvalue<amid:
            d = amid-amin
            if d>0:
                return (rawvalue-amid)/d
            else:
                return 0.0
        else:
            d = amax-amid
            if d>0:
                return (rawvalue-amid)/d
            else:
                return 0.0
        
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