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# The Original Code is the Python Computer Graphics Kit.
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# $Id: trimesh.py,v 1.3 2005/04/19 08:45:56 mbaas Exp $
## \file trimesh.py
## Contains the TriMesh class.
from cgtypes import vec3
from Interfaces import *
from worldobject import WorldObject
from trimeshgeom import TriMeshGeom
from slots import *
import protocols
import _core
# TriMesh
class TriMesh(WorldObject):
protocols.advise(instancesProvide=[ISceneItem, IRigidBody])
def __init__(self,
name="TriMesh",
dynamics=True,
static=False,
verts=[],
faces=[],
**params):
WorldObject.__init__(self, name=name, **params)
self.geom = TriMeshGeom()
self.dynamics_slot = BoolSlot(dynamics)
self.static_slot = BoolSlot(static)
self.addSlot("dynamics", self.dynamics_slot)
self.addSlot("static", self.static_slot)
tm = self.geom
if len(verts)>0:
tm.verts.resize(len(verts))
i = 0
for v in verts:
tm.verts.setValue(i, v)
i+=1
if len(faces)>0:
tm.faces.resize(len(faces))
i = 0
for f in faces:
tm.faces.setValue(i, f)
i+=1
exec slotPropertyCode("static")
exec slotPropertyCode("dynamics")
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