screensAndWindows.py :  » Game-2D-3D » PsychoPy » PsychoPy-0.96.02 » psychopy » demos » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PsychoPy 
PsychoPy » PsychoPy 0.96.02 » psychopy » demos » screensAndWindows.py
#! /usr/local/bin/python2.5
"""Using multiple screens and windows with PsychoPy
"""

from psychopy import visual,event,core
from numpy import sin,pi#numeric python for doing some maths

if True: #use two positions on one screen
    winL = visual.Window(size=[400,300], pos=[100,200], screen=0, allowGUI=False)#, fullscr=True)
    winR = visual.Window(size=[400,300], pos=[400,200], screen=0, allowGUI=False)#, fullscr=True)#same screen diff place
else:
    winL = visual.Window(size=[400,300], pos=[100,200], screen=0, allowGUI=False, fullscr=False)
    winR = visual.Window(size=[400,300], pos=[100,200], screen=1, allowGUI=False, fullscr=False)#same place diff screen
    
#create some stimuli    
#NB. if the windows have the same characteristics then 
    #left screen
contextPatchL = visual.PatchStim(winL, tex='sin',mask='circle',size=1.0,sf=3.0, texRes=512)
targetStimL= visual.PatchStim(winL, ori=20,tex='sin',mask='circle',size=0.4,sf=3.0, texRes=512)
    #right screen
contextPatchR = visual.PatchStim(winR, tex='sin',mask='circle',size=1.0,sf=3.0, texRes=512)
targetStimR= visual.PatchStim(winR, ori=20,tex='sin',mask='circle',size=0.4,sf=3.0, texRes=512)

t=0.0
while t<10:
    t=t+0.01
    newX = sin(t*pi*2)*0.05+0.05#don't let it go behind the context (looks weird if it switches)
        
    contextPatchR.draw()
    targetStimR.setPos([newX,0])#make this patch move the opposite way
    targetStimR.draw()
        
    contextPatchL.draw()
    targetStimL.setPos([-newX,0])
    targetStimL.draw()
    
    winL.flip()
    winR.flip()
    
winR.close()
winL.close()
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.