bindable_uniform.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » EXT » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » bindable_uniform.py
'''OpenGL extension EXT.bindable_uniform

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.bindable_uniform to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension introduces the concept of bindable uniforms to the OpenGL
  Shading Language.  A uniform variable can be declared bindable, which
  means that the storage for the uniform is not allocated by the
  compiler/linker anymore, but is backed by a buffer object.  This buffer
  object is bound to the bindable uniform through the new command
  UniformBufferEXT().  Binding needs to happen after linking a program
  object.
  
  Binding different buffer objects to a bindable uniform allows an
  application to easily use different "uniform data sets", without having to
  re-specify the data every time.
  
  A buffer object can be bound to bindable uniforms in different program
  objects. If those bindable uniforms are all of the same type, accessing a
  bindable uniform in program object A will result in the same data if the
  same access is made in program object B.  This provides a mechanism for
  'environment uniforms', uniform values that can be shared among multiple
  program objects.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.bindable_uniform import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.