compiled_vertex_array.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » EXT » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » compiled_vertex_array.py
'''OpenGL extension EXT.compiled_vertex_array

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.compiled_vertex_array to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension defines an interface which allows static vertex array
  data to be cached or pre-compiled for more efficient rendering.  This
  is useful for implementations which can cache the transformed results
  of array data for reuse by several DrawArrays, ArrayElement, or
  DrawElements commands.  It is also useful for implementations which
  can transfer array data to fast memory for more efficient processing.
  
  For example, rendering an M by N mesh of quadrilaterals can be
  accomplished by setting up vertex arrays containing all of the
  vertexes in the mesh and issuing M DrawElements commands each of
  which operate on 2 * N vertexes.  Each DrawElements command after
  the first will share N vertexes with the preceding DrawElements
  command.  If the vertex array data is locked while the DrawElements
  commands are executed, then OpenGL may be able to transform each
  of these shared vertexes just once.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.compiled_vertex_array import *
### END AUTOGENERATED SECTION
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