cull_vertex.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » EXT » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » cull_vertex.py
'''OpenGL extension EXT.cull_vertex

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.cull_vertex to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension introduces a method for culling vertexes in object
  space based on the value of the dot product between the normal at
  the vertex and a culling eye direction.
  
  Culling a polygon by examining its vertexes in object space can be
  more efficient than screen space polygon culling since the transformation
  to screen space (which may include a division by w) can be avoided for
  culled vertexes.  Also, vertex culling can be computed before vertexes
  are assembled into primitives.  This is a useful property when drawing
  meshes with shared vertexes, since a vertex can be culled once, and the
  resulting state can be used for all primitives which share the vertex.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/cull_vertex.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.cull_vertex import *
### END AUTOGENERATED SECTION
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