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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » packed_float.py
'''OpenGL extension EXT.packed_float

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.packed_float to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension adds a new 3-component floating-point texture format
  that fits within a single 32-bit word.  This format stores 5 bits
  of biased exponent per component in the same manner as 16-bit
  floating-point formats, but rather than 10 mantissa bits, the red,
  green, and blue components have 6, 6, and 5 bits respectively.
  Each mantissa is assumed to have an implied leading one except in the
  denorm exponent case.  There is no sign bit so only non-negative
  values can be represented.  Positive infinity, positive denorms,
  and positive NaN values are representable.  The value of the fourth
  component returned by a texture fetch is always 1.0.
  
  This extension also provides support for rendering into an unsigned
  floating-point rendering format with the assumption that the texture
  format described above could also be advertised as an unsigned
  floating-point format for rendering.
  
  The extension also provides a pixel external format for specifying
  packed float values directly.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/packed_float.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.packed_float import *
### END AUTOGENERATED SECTION
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