texture.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » EXT » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » texture.py
'''OpenGL extension EXT.texture

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.texture to provide a more 
Python-friendly API

Overview (from thespec import 
  
  The original intention of this extension was simply to support various
  numeric resolutions of color components in texture images.  While it
  accomplishes this, it also accomplishes a larger task, that of
  formalizing the notion of an internal format for images, corresponding
  to the external format that already existed for image data in host
  memory.  This notion of an internal image format will be used
  extensively in later extensions, especially those concerned with pixel
  manipulation.
  
  The idea of an internal format is simple: rather than treating a
  retained image as having 1, 2, 3, or 4 components, treat it as though
  it has a specific format, such as LUMINANCE_ALPHA, or just ALPHA.  Then
  define the semantics of the use of internal images with these formats in
  a consistent way.  Because texture mapping is already defined in GL, the
  semantics for internal-format images were chosen to match those of the 1,
  2, 3, and 4 component internal images that already existed.  The new
  semantics are a superset of the old ones, however, so this extension
  adds capabilities to GL, as well as allowing internal resolutions to be
  specified.
  
  This extension also defines a robust method for applications to
  determine what combinations of texture dimensions and resolutions are
  supported by an implementation.  It also introduces a new texture
  environment: REPLACE_EXT.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.texture import *
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