'''OpenGL extension EXT.texture_lod_bias
This module customises the behaviour of the
OpenGL.raw.GL.EXT.texture_lod_bias to provide a more
Python-friendly API
Overview (from thespec import
OpenGL computes a texture level-of-detail parameter, called lambda
in the GL specification, that determines which mipmap levels and
their relative mipmap weights for use in mipmapped texture filtering.
This extension provides a means to bias the lambda computation
by a constant (signed) value. This bias can provide a way to blur
or pseudo-sharpen OpenGL's standard texture filtering.
This blurring or pseudo-sharpening may be useful for special effects
(such as depth-of-field effects) or image processing techniques
(where the mipmap levels act as pre-downsampled image versions).
On some implementations, increasing the texture lod bias may improve
texture filtering performance (at the cost of texture bluriness).
The extension mimics functionality found in Direct3D.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.texture_lod_bias import *
### END AUTOGENERATED SECTION
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