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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » texture_swizzle.py
'''OpenGL extension EXT.texture_swizzle

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.texture_swizzle to provide a more 
Python-friendly API

Overview (from thespec import 
  
  Classic OpenGL texture formats conflate texture storage and
  interpretation, and assume that textures represent color. In 
  modern applications, a significant quantity of textures don't
  represent color, but rather data like shadow maps, normal maps,
  page tables, occlusion data, etc.. For the latter class of data,
  calling the data "RGBA" is just a convenient mapping of what the
  data is onto the current model, but isn't an accurate reflection
  of the reality of the data.
  
  The existing texture formats provide an almost orthogonal set of
  data types, sizes, and number of components, but the mappings of 
  this storage into what the shader or fixed-function pipeline 
  fetches is very much non-orthogonal. Previous extensions have
  added some of the most demanded missing formats, but the problem
  has not been solved once and for all.
  
  This extension provides a mechanism to swizzle the components 
  of a texture before they are applied according to the texture
  environment in fixed-function or as they are returned to the 
  shader.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.texture_swizzle import *
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