vertex_weighting.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » EXT » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » EXT » vertex_weighting.py
'''OpenGL extension EXT.vertex_weighting

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.vertex_weighting to provide a more 
Python-friendly API

Overview (from thespec import 
  
  The intent of this extension is to provide a means for blending
  geometry based on two slightly differing modelview matrices.
  The blending is based on a vertex weighting that can change on a
  per-vertex basis.  This provides a primitive form of skinning.
  
  A second modelview matrix transform is introduced.  When vertex
  weighting is enabled, the incoming vertex object coordinates are
  transformed by both the primary and secondary modelview matrices;
  likewise, the incoming normal coordinates are transformed by the
  inverses of both the primary and secondary modelview matrices.
  The resulting two position coordinates and two normal coordinates
  are blended based on the per-vertex vertex weight and then combined
  by addition.  The transformed, weighted, and combined vertex position
  and normal are then used by OpenGL as the eye-space position and
  normal for lighting, texture coordinate, generation, clipping,
  and further vertex transformation.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.vertex_weighting import *
### END AUTOGENERATED SECTION
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