'''OpenGL extension EXT.compiled_vertex_array
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_EXT_compiled_vertex_array'
_DEPRECATED = False
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = constant.Constant( 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 0x81A8 )
glget.addGLGetConstant( GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, (1,) )
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = constant.Constant( 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 0x81A9 )
glget.addGLGetConstant( GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, (1,) )
glLockArraysEXT = platform.createExtensionFunction(
'glLockArraysEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLint,constants.GLsizei,),
doc='glLockArraysEXT(GLint(first), GLsizei(count)) -> None',
argNames=('first','count',),
deprecated=_DEPRECATED,
)
glUnlockArraysEXT = platform.createExtensionFunction(
'glUnlockArraysEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(),
doc='glUnlockArraysEXT() -> None',
argNames=(),
deprecated=_DEPRECATED,
)
def glInitCompiledVertexArrayEXT():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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